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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-03-27 18:16:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-27 18:16:40 +0200 |
commit | 0661f5ccd1704935dc9c49521a79cc26832db3b0 (patch) | |
tree | e0923dd40e8dd0f6ec92a2de7722f911bd26c514 /src/audio_core/renderer/system.cpp | |
parent | Merge pull request #9995 from german77/plain (diff) | |
parent | memory: rename global memory references to application memory (diff) | |
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Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r-- | src/audio_core/renderer/system.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index 28f063641..ad869facb 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), - transfer_memory_size); + core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back |