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authorKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-17 00:48:45 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-22 02:11:32 +0200
commit458da8a94877677f086f06cdeecf959ec4283a33 (patch)
tree583166d77602ad90a0d552f37de8729ad80fd6c1 /src/audio_core/renderer/performance/performance_manager.h
parentMerge pull request #8598 from Link4565/recv-dontwait (diff)
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+#include <memory>
+#include <span>
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/performance/performance_detail.h"
+#include "audio_core/renderer/performance/performance_entry.h"
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_frame_header.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class BehaviorInfo;
+class MemoryPoolInfo;
+
+enum class PerformanceVersion {
+ Version1,
+ Version2,
+};
+
+enum class PerformanceSysDetailType {
+ PcmInt16 = 15,
+ PcmFloat = 16,
+ Adpcm = 17,
+ LightLimiter = 37,
+};
+
+enum class PerformanceState {
+ Invalid,
+ Start,
+ Stop,
+};
+
+/**
+ * Manages performance information.
+ *
+ * The performance buffer is split into frames, each comprised of:
+ * Frame header - Information about the number of entries/details and some others
+ * Entries - Created when starting to generate types of commands, such as voice
+ * commands, mix commands, sink commands etc. Details - Created for specific commands
+ * within each group. Up to MaxDetailEntries per frame.
+ *
+ * A current frame is written to by the AudioRenderer, and before it processes the next command
+ * list, the current frame is copied to a ringbuffer of history frames. These frames are then
+ * output back to the game if it supplies a performance buffer to RequestUpdate.
+ *
+ * Two versions currently exist, version 2 adds a few extra fields to the header, and a new
+ * SysDetail type which is seemingly unused.
+ */
+class PerformanceManager {
+public:
+ static constexpr size_t MaxDetailEntries = 100;
+
+ struct InParameter {
+ /* 0x00 */ s32 target_node_id;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(InParameter) == 0x10,
+ "PerformanceManager::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ s32 history_size;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "PerformanceManager::OutStatus has the wrong size!");
+
+ /**
+ * Calculate the required size for the performance workbuffer.
+ *
+ * @param behavior - Check which version is supported.
+ * @param params - Input parameters.
+ * @return Required workbuffer size.
+ */
+ static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
+ const BehaviorInfo& behavior, const AudioRendererParameterInternal& params) {
+ u64 entry_count{params.voices + params.effects + params.sub_mixes + params.sinks + 1};
+ switch (behavior.GetPerformanceMetricsDataFormat()) {
+ case 1:
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ case 2:
+ return sizeof(PerformanceFrameHeaderVersion2) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion2) +
+ entry_count * sizeof(PerformanceEntryVersion2);
+ }
+
+ LOG_WARNING(Service_Audio, "Invalid PerformanceMetrics version, assuming version 1");
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ }
+
+ virtual ~PerformanceManager() = default;
+
+ /**
+ * Initialize the performance manager.
+ *
+ * @param workbuffer - Workbuffer to use for performance frames.
+ * @param workbuffer_size - Size of the workbuffer.
+ * @param params - Input parameters.
+ * @param behavior - Behaviour to check version and data format.
+ * @param memory_pool - Used to translate the workbuffer address for the DSP.
+ */
+ virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior, const MemoryPoolInfo& memory_pool);
+
+ /**
+ * Check if the manager is initialized.
+ *
+ * @return True if initialized, otherwise false.
+ */
+ virtual bool IsInitialized() const;
+
+ /**
+ * Copy the waiting performance frames to the output buffer.
+ *
+ * @param out_buffer - Output buffer to store performance frames.
+ * @param out_size - Size of the output buffer.
+ * @return Size in bytes that were written to the buffer.
+ */
+ virtual u32 CopyHistories(u8* out_buffer, u64 out_size);
+
+ /**
+ * Setup a new sys detail in the current frame, filling in addresses with offsets to the
+ * current workbuffer, to be written by the AudioRenderer. Note: This version is
+ * unused/incomplete.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param unk - Unknown.
+ * @param sys_detail_type - Sys detail type.
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id);
+
+ /**
+ * Setup a new entry in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this entry. See PerformanceEntryType
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Setup a new detail in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new detail, which should be passed
+ * to the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this detail. See PerformanceEntryType
+ * @param node_id - Node id for this detail.
+ * @return True if a new detail was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses,
+ PerformanceDetailType detail_type, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Save the current frame to the ring buffer.
+ *
+ * @param dsp_behind - Did the AudioRenderer fall behind and not
+ * finish processing the command list?
+ * @param voices_dropped - The number of voices that were dropped.
+ * @param rendering_start_tick - The tick rendering started.
+ */
+ virtual void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick);
+
+ /**
+ * Check if the node id is a detail type.
+ *
+ * @return True if the node is a detail type, otherwise false.
+ */
+ virtual bool IsDetailTarget(u32 target_node_id) const;
+
+ /**
+ * Set the given node to be a detail type.
+ *
+ * @param target_node_id - Node to set.
+ */
+ virtual void SetDetailTarget(u32 target_node_id);
+
+private:
+ /**
+ * Create the performance manager.
+ *
+ * @param version - Performance version to create.
+ */
+ void CreateImpl(size_t version);
+
+ std::unique_ptr<PerformanceManager>
+ /// Impl for the performance manager, may be version 1 or 2.
+ impl;
+};
+
+template <PerformanceVersion Version, typename FrameHeaderVersion, typename EntryVersion,
+ typename DetailVersion>
+class PerformanceManagerImpl : public PerformanceManager {
+public:
+ void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params, const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) override;
+ bool IsInitialized() const override;
+ u32 CopyHistories(u8* out_buffer, u64 out_size) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceDetailType detail_type,
+ PerformanceEntryType entry_type, s32 node_id) override;
+ void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick) override;
+ bool IsDetailTarget(u32 target_node_id) const override;
+ void SetDetailTarget(u32 target_node_id) override;
+
+private:
+ /// Workbuffer used to store the current performance frame
+ std::span<u8> workbuffer{};
+ /// DSP address of the workbuffer, used by the AudioRenderer
+ CpuAddr translated_buffer{};
+ /// Current frame index
+ u32 history_frame_index{};
+ /// Current frame header
+ FrameHeaderVersion* frame_header{};
+ /// Current frame entry buffer
+ std::span<EntryVersion> entry_buffer{};
+ /// Current frame detail buffer
+ std::span<DetailVersion> detail_buffer{};
+ /// Current frame entry count
+ u32 entry_count{};
+ /// Current frame detail count
+ u32 detail_count{};
+ /// Ringbuffer of previous frames
+ std::span<u8> frame_history{};
+ /// Current history frame header
+ FrameHeaderVersion* frame_history_header{};
+ /// Current history entry buffer
+ std::span<EntryVersion> frame_history_entries{};
+ /// Current history detail buffer
+ std::span<DetailVersion> frame_history_details{};
+ /// Current history ringbuffer write index
+ u32 output_frame_index{};
+ /// Last history frame index that was written back to the game
+ u32 last_output_frame_index{};
+ /// Maximum number of history frames in the ringbuffer
+ u32 max_frames{};
+ /// Number of entries per frame
+ u32 entries_per_frame{};
+ /// Maximum number of details per frame
+ u32 max_detail_count{};
+ /// Frame size in bytes
+ u64 frame_size{};
+ /// Is the performance manager initialized?
+ bool is_initialized{};
+ /// Target node id
+ u32 target_node_id{};
+ /// Performance version in use
+ PerformanceVersion version{};
+};
+
+} // namespace AudioCore::AudioRenderer