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authorAdam Heinermann <aheinerm@gmail.com>2021-11-25 03:27:25 +0100
committerGitHub <noreply@github.com>2021-11-25 03:27:25 +0100
commitf078d3d212a4b272012695762f3ce62eaa0db2ab (patch)
tree457822447429a5fd2b0f8c5c3ac8b9f2231b38ab
parentMerge pull request #7404 from Kewlan/per-game-framerate-cap (diff)
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-rw-r--r--src/yuzu/main.cpp397
-rw-r--r--src/yuzu/main.h6
-rw-r--r--src/yuzu/main.ui9
3 files changed, 175 insertions, 237 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5058c3e4e..88e84e8f7 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -952,164 +952,80 @@ void GMainWindow::InitializeRecentFileMenuActions() {
UpdateRecentFiles();
}
+void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
+ static const QString main_window = QStringLiteral("Main Window");
+ action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
+ action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
+
+ this->addAction(action);
+}
+
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
- const QString main_window = QStringLiteral("Main Window");
- const QString load_file = QStringLiteral("Load File");
- const QString load_amiibo = QStringLiteral("Load Amiibo");
- const QString exit_yuzu = QStringLiteral("Exit yuzu");
- const QString restart_emulation = QStringLiteral("Restart Emulation");
- const QString stop_emulation = QStringLiteral("Stop Emulation");
- const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
- const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
- const QString fullscreen = QStringLiteral("Fullscreen");
- const QString capture_screenshot = QStringLiteral("Capture Screenshot");
- const QString tas_start_stop = QStringLiteral("TAS Start/Stop");
- const QString tas_record = QStringLiteral("TAS Record");
- const QString tas_reset = QStringLiteral("TAS Reset");
-
- ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
- ui->action_Load_File->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, load_file));
-
- ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
- ui->action_Load_Amiibo->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, load_amiibo));
-
- ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
- ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
-
- ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
- ui->action_Restart->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, restart_emulation));
-
- ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
- ui->action_Stop->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, stop_emulation));
-
- ui->action_Show_Filter_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
- ui->action_Show_Filter_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
-
- ui->action_Show_Status_Bar->setShortcut(
- hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
- ui->action_Show_Status_Bar->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
-
- ui->action_Capture_Screenshot->setShortcut(
- hotkey_registry.GetKeySequence(main_window, capture_screenshot));
- ui->action_Capture_Screenshot->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
-
- ui->action_Fullscreen->setShortcut(
- hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
- ui->action_Fullscreen->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, fullscreen));
-
- ui->action_TAS_Start->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_start_stop));
- ui->action_TAS_Start->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, tas_start_stop));
-
- ui->action_TAS_Record->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_record));
- ui->action_TAS_Record->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, tas_record));
-
- ui->action_TAS_Reset->setShortcut(hotkey_registry.GetKeySequence(main_window, tas_reset));
- ui->action_TAS_Reset->setShortcutContext(
- hotkey_registry.GetShortcutContext(main_window, tas_reset));
-
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
- &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
- connect(
- hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- OnStartGame();
- }
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
- &QShortcut::activated, this, [this] {
- if (!system->IsPoweredOn()) {
- return;
- }
- BootGame(game_path);
- });
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
- &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
- &QShortcut::activated, this, [&] {
- if (emulation_running && ui->action_Fullscreen->isChecked()) {
- ui->action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_speed_limit.SetValue(
- !Settings::values.use_speed_limit.GetValue());
- UpdateStatusBar();
- });
+ LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
+ LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
+ LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
+ LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
+ LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
+ LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
+ LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
+ LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
+ LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
+ LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
+ LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
+ LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
+ LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
+
+ static const QString main_window = QStringLiteral("Main Window");
+ const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
+ const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
+ connect(hotkey, &QShortcut::activated, this, function);
+ };
+
+ connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
+ if (emulation_running && ui->action_Fullscreen->isChecked()) {
+ ui->action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
+ connect_shortcut(QStringLiteral("Toggle Speed Limit"), [&] {
+ Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
+ UpdateStatusBar();
+ });
constexpr u16 SPEED_LIMIT_STEP = 5;
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
- Settings::values.speed_limit.GetValue());
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
- &QShortcut::activated, this, [&] {
- if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
- Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
- SPEED_LIMIT_STEP);
- UpdateStatusBar();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
- &QShortcut::activated, this, [&] {
- if (ui->action_Load_Amiibo->isEnabled()) {
- OnLoadAmiibo();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
- &QShortcut::activated, this, [&] {
- if (emu_thread != nullptr && emu_thread->IsRunning()) {
- OnCaptureScreenshot();
- }
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.use_docked_mode.SetValue(
- !Settings::values.use_docked_mode.GetValue());
- OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue(), *system);
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
- &QShortcut::activated, this,
- [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
- &QShortcut::activated, this, [] {
- Settings::values.disable_fps_limit.SetValue(
- !Settings::values.disable_fps_limit.GetValue());
- });
- connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
- &QShortcut::activated, this, [&] {
- Settings::values.mouse_panning = !Settings::values.mouse_panning;
- if (Settings::values.mouse_panning) {
- render_window->installEventFilter(render_window);
- render_window->setAttribute(Qt::WA_Hover, true);
- }
- });
+ connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
+ if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
+ Settings::values.speed_limit.GetValue());
+ UpdateStatusBar();
+ }
+ });
+ connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
+ if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
+ SPEED_LIMIT_STEP);
+ UpdateStatusBar();
+ }
+ });
+ connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
+ Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
+ OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
+ Settings::values.use_docked_mode.GetValue(), *system);
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
+ });
+ connect_shortcut(QStringLiteral("Mute Audio"),
+ [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
+ connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
+ Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
+ });
+ connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
+ Settings::values.mouse_panning = !Settings::values.mouse_panning;
+ if (Settings::values.mouse_panning) {
+ render_window->installEventFilter(render_window);
+ render_window->setAttribute(Qt::WA_Hover, true);
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -1164,7 +1080,8 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
- } else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
+ } else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
+ state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
@@ -1208,64 +1125,86 @@ void GMainWindow::ConnectWidgetEvents() {
}
void GMainWindow::ConnectMenuEvents() {
+ const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
+ connect(action, &QAction::triggered, this, event_fn);
+ // Add actions to this window so that hiding menus in fullscreen won't disable them
+ addAction(action);
+ // Add actions to the render window so that they work outside of single window mode
+ render_window->addAction(action);
+ };
+
// File
- connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
- connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
- connect(ui->action_Install_File_NAND, &QAction::triggered, this,
- &GMainWindow::OnMenuInstallToNAND);
- connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
- connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
+ connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
+ connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
+ connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
+ connect_menu(ui->action_Exit, &QMainWindow::close);
+ connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
// Emulation
- connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
- connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
- connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
- connect(ui->action_Report_Compatibility, &QAction::triggered, this,
- &GMainWindow::OnMenuReportCompatibility);
- connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
- connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
- &GMainWindow::OnOpenQuickstartGuide);
- connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
- connect(ui->action_Restart, &QAction::triggered, this,
- [this] { BootGame(QString(game_path)); });
- connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
- connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
- &GMainWindow::OnConfigurePerGame);
+ connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
+ connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
+ connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
+ connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
+ connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
+ connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
+ connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
+ connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
+ connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
// View
- connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
- connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
- &GMainWindow::ToggleWindowMode);
- connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
- &GMainWindow::OnDisplayTitleBars);
- connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
+ connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
+ connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
+ connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
+ connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
+
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
- connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize720);
- connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize900);
- connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
- &GMainWindow::ResetWindowSize1080);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
- ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
+ connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
+ connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
+ connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
+ ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
+ ui->action_Reset_Window_Size_900,
+ ui->action_Reset_Window_Size_1080});
// Tools
- connect(ui->action_Rederive, &QAction::triggered, this,
- std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
- connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
- &GMainWindow::OnCaptureScreenshot);
+ connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
+ ReinitializeKeyBehavior::Warning));
+ connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
// TAS
- connect(ui->action_TAS_Start, &QAction::triggered, this, &GMainWindow::OnTasStartStop);
- connect(ui->action_TAS_Record, &QAction::triggered, this, &GMainWindow::OnTasRecord);
- connect(ui->action_TAS_Reset, &QAction::triggered, this, &GMainWindow::OnTasReset);
- connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
+ connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
+ connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
+ connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
+ connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
// Help
- connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
- connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
+ connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
+ connect_menu(ui->action_About, &GMainWindow::OnAbout);
+}
+
+void GMainWindow::UpdateMenuState() {
+ const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
+
+ const std::array running_actions{
+ ui->action_Stop,
+ ui->action_Restart,
+ ui->action_Configure_Current_Game,
+ ui->action_Report_Compatibility,
+ ui->action_Load_Amiibo,
+ ui->action_Pause,
+ };
+
+ for (QAction* action : running_actions) {
+ action->setEnabled(emulation_running);
+ }
+
+ ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
+
+ if (emulation_running && is_paused) {
+ ui->action_Pause->setText(tr("&Continue"));
+ } else {
+ ui->action_Pause->setText(tr("&Pause"));
+ }
}
void GMainWindow::OnDisplayTitleBars(bool show) {
@@ -1558,15 +1497,8 @@ void GMainWindow::ShutdownGame() {
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
- ui->action_Start->setEnabled(false);
- ui->action_Start->setText(tr("Start"));
- ui->action_Pause->setEnabled(false);
- ui->action_Stop->setEnabled(false);
- ui->action_Restart->setEnabled(false);
- ui->action_Configure_Current_Game->setEnabled(false);
- ui->action_Report_Compatibility->setEnabled(false);
- ui->action_Load_Amiibo->setEnabled(false);
- ui->action_Capture_Screenshot->setEnabled(false);
+ UpdateMenuState();
+
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
@@ -2498,32 +2430,36 @@ void GMainWindow::OnStartGame() {
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
- ui->action_Start->setEnabled(false);
- ui->action_Start->setText(tr("&Continue"));
-
- ui->action_Pause->setEnabled(true);
- ui->action_Stop->setEnabled(true);
- ui->action_Restart->setEnabled(true);
- ui->action_Configure_Current_Game->setEnabled(true);
- ui->action_Report_Compatibility->setEnabled(true);
+ UpdateMenuState();
OnTasStateChanged();
discord_rpc->Update();
- ui->action_Load_Amiibo->setEnabled(true);
- ui->action_Capture_Screenshot->setEnabled(true);
+}
+
+void GMainWindow::OnRestartGame() {
+ if (!system->IsPoweredOn()) {
+ return;
+ }
+ // Make a copy since BootGame edits game_path
+ BootGame(QString(game_path));
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
-
- ui->action_Start->setEnabled(true);
- ui->action_Pause->setEnabled(false);
- ui->action_Stop->setEnabled(true);
- ui->action_Capture_Screenshot->setEnabled(false);
-
+ UpdateMenuState();
AllowOSSleep();
}
+void GMainWindow::OnPauseContinueGame() {
+ if (emulation_running) {
+ if (emu_thread->IsRunning()) {
+ OnPauseGame();
+ } else {
+ OnStartGame();
+ }
+ }
+}
+
void GMainWindow::OnStopGame() {
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
@@ -2882,6 +2818,10 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
void GMainWindow::OnLoadAmiibo() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
@@ -2945,6 +2885,10 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
+ if (emu_thread == nullptr || !emu_thread->IsRunning()) {
+ return;
+ }
+
const u64 title_id = system->GetCurrentProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@@ -3593,9 +3537,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
LoadTranslation();
ui->retranslateUi(this);
UpdateWindowTitle();
-
- if (emulation_running)
- ui->action_Start->setText(tr("&Continue"));
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 556cbbaf7..0fd41ed4f 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -191,6 +191,7 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
+ void UpdateMenuState();
void PreventOSSleep();
void AllowOSSleep();
@@ -240,7 +241,9 @@ private:
private slots:
void OnStartGame();
+ void OnRestartGame();
void OnPauseGame();
+ void OnPauseContinueGame();
void OnStopGame();
void OnMenuReportCompatibility();
void OnOpenModsPage();
@@ -294,6 +297,9 @@ private slots:
void OnMouseActivity();
private:
+ /// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
+ void LinkActionShortcut(QAction* action, const QString& action_name);
+
void RemoveBaseContent(u64 program_id, const QString& entry_type);
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index c58aa2866..5719b2ee4 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -66,7 +66,6 @@
<property name="title">
<string>&amp;Emulation</string>
</property>
- <addaction name="action_Start"/>
<addaction name="action_Pause"/>
<addaction name="action_Stop"/>
<addaction name="action_Restart"/>
@@ -180,14 +179,6 @@
<string>E&amp;xit</string>
</property>
</action>
- <action name="action_Start">
- <property name="enabled">
- <bool>false</bool>
- </property>
- <property name="text">
- <string>&amp;Start</string>
- </property>
- </action>
<action name="action_Pause">
<property name="enabled">
<bool>false</bool>