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authorFernandoS27 <fsahmkow27@gmail.com>2018-10-23 03:50:03 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2018-10-23 21:08:00 +0200
commited8ca608a040dbd50e9ade22f57cb9b3a350aa63 (patch)
treef1b13ff6c1f6034a699875d7b17f5a913003d398
parentMerge pull request #1552 from FearlessTobi/port-4336 (diff)
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-rw-r--r--src/video_core/engines/shader_bytecode.h1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp29
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp3
3 files changed, 28 insertions, 5 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6cd08d28b..af7756266 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -79,6 +79,7 @@ union Attribute {
constexpr explicit Attribute(u64 value) : value(value) {}
enum class Index : u64 {
+ PointSize = 6,
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index fe4d1bd83..81ffb24e4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -6,6 +6,7 @@
#include <set>
#include <string>
#include <string_view>
+#include <unordered_set>
#include <boost/optional.hpp>
#include <fmt/format.h>
@@ -276,7 +277,8 @@ public:
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
const Tegra::Shader::Header& header)
- : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header} {
+ : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
+ fixed_pipeline_output_attributes_used{} {
BuildRegisterList();
BuildInputList();
}
@@ -480,7 +482,12 @@ public:
std::to_string(static_cast<u32>(attribute)) + ']' +
GetSwizzle(elem) + " = " + src + ';');
} else {
- shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ if (attribute == Attribute::Index::PointSize) {
+ fixed_pipeline_output_attributes_used.insert(attribute);
+ shader.AddLine(dest + " = " + src + ';');
+ } else {
+ shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ }
}
}
}
@@ -524,6 +531,7 @@ public:
/// Add declarations.
void GenerateDeclarations(const std::string& suffix) {
+ GenerateVertex();
GenerateRegisters(suffix);
GenerateInternalFlags();
GenerateInputAttrs();
@@ -683,6 +691,20 @@ private:
declarations.AddNewLine();
}
+ void GenerateVertex() {
+ if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
+ return;
+ declarations.AddLine("out gl_PerVertex {");
+ ++declarations.scope;
+ declarations.AddLine("vec4 gl_Position;");
+ for (auto& o : fixed_pipeline_output_attributes_used) {
+ if (o == Attribute::Index::PointSize)
+ declarations.AddLine("float gl_PointSize;");
+ }
+ --declarations.scope;
+ declarations.AddLine("};");
+ }
+
/// Generates code representing a temporary (GPR) register.
std::string GetRegister(const Register& reg, unsigned elem) {
if (reg == Register::ZeroIndex) {
@@ -836,6 +858,8 @@ private:
/// Generates code representing the declaration name of an output attribute register.
std::string GetOutputAttribute(Attribute::Index attribute) {
switch (attribute) {
+ case Attribute::Index::PointSize:
+ return "gl_PointSize";
case Attribute::Index::Position:
return "position";
default:
@@ -870,6 +894,7 @@ private:
const Maxwell3D::Regs::ShaderStage& stage;
const std::string& suffix;
const Tegra::Shader::Header& header;
+ std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
};
class GLSLGenerator {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index e883ffb1d..dfb562706 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -19,9 +19,6 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
out += Decompiler::GetCommonDeclarations();
out += R"(
-out gl_PerVertex {
- vec4 gl_Position;
-};
layout (location = 0) out vec4 position;