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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-02-13 23:16:07 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-02-13 23:16:07 +0100
commitd6ed31b9faeb2b1ee7c04098e614a73ca11869af (patch)
tree9771a482e3e0bb5004bae4728820b969013918a5
parentGPU: Implement GPU Clock correctly. (diff)
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-rw-r--r--src/video_core/engines/maxwell_3d.cpp7
-rw-r--r--src/video_core/gpu.cpp14
2 files changed, 10 insertions, 11 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index a7e1dee04..0b3e8749b 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -531,10 +531,7 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
// GPU, this command may actually take a while to complete in real hardware due to GPU
// wait queues.
- LongQueryResult query_result{};
- query_result.value = payload;
- // TODO(Subv): Generate a real GPU timestamp and write it here instead of CoreTiming
- query_result.timestamp = system.GPU().GetTicks();
+ LongQueryResult query_result{payload, system.GPU().GetTicks()};
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
} else {
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
@@ -548,7 +545,7 @@ void Maxwell3D::ProcessQueryGet() {
switch (regs.query.query_get.operation) {
case Regs::QueryOperation::Release: {
- u64 result = regs.query.query_sequence;
+ const u64 result = regs.query.query_sequence;
StampQueryResult(result, regs.query.query_get.short_query == 0);
break;
}
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 4aca39faf..4419ab735 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -123,15 +123,17 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
return true;
}
-// This values were reversed engineered by fincs from NVN
-// The gpu clock is reported in units of 385/625 nanoseconds
-constexpr u64 gpu_ticks_num = 384;
-constexpr u64 gpu_ticks_den = 625;
-
u64 GPU::GetTicks() const {
+ // This values were reversed engineered by fincs from NVN
+ // The gpu clock is reported in units of 385/625 nanoseconds
+ constexpr u64 gpu_ticks_num = 384;
+ constexpr u64 gpu_ticks_den = 625;
+
const u64 cpu_ticks = system.CoreTiming().GetTicks();
const u64 nanoseconds = Core::Timing::CyclesToNs(cpu_ticks).count();
- return (nanoseconds * gpu_ticks_num) / gpu_ticks_den;
+ const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
+ const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
+ return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
}
void GPU::FlushCommands() {