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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-10-17 03:49:18 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-10-23 23:46:29 +0200
commitad8afaf1ef0c2f6c9ecb4e3670d4a3e4192ab0a9 (patch)
treee93207716a8e07773b4cf61b2d6fe288ec4edec2
parentVulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan. (diff)
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-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 04ecc034d..30b47a7a0 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -633,10 +633,12 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
if (is_d24 && !device.SupportsD24DepthBuffer()) {
- const double f = static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
- units = static_cast<float>(static_cast<double>(units) * f);
+ // the base formulas can be obtained from here:
+ // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
+ const double rescale_factor =
+ static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
+ units = static_cast<float>(static_cast<double>(units) * rescale_factor);
}
-
scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
cmdbuf.SetDepthBias(constant, clamp, factor);