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authorbunnei <bunneidev@gmail.com>2019-01-21 21:18:09 +0100
committerbunnei <bunneidev@gmail.com>2019-03-07 03:09:09 +0100
commitac51d048a91593a3da124aeea32dc5b0898f1dd6 (patch)
tree91094e0615aea42b1541209fc00a3da6708f9bd1
parentgpu: Refactor to take RendererBase instead of RasterizerInterface. (diff)
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-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp14
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
-rw-r--r--src/video_core/gpu.cpp10
-rw-r--r--src/video_core/gpu.h15
5 files changed, 26 insertions, 17 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index dbe7ee6e8..20c7c39aa 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -36,7 +36,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
auto& instance = Core::System::GetInstance();
instance.GetPerfStats().EndGameFrame();
- instance.Renderer().SwapBuffers(framebuffer);
+ instance.GPU().SwapBuffers(framebuffer);
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 0a650f36c..8ce7bc7a5 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -136,16 +136,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
return 0;
}
-static void PushGPUEntries(Tegra::CommandList&& entries) {
- if (entries.empty()) {
- return;
- }
-
- auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
- dma_pusher.Push(std::move(entries));
- dma_pusher.DispatchCalls();
-}
-
u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
if (input.size() < sizeof(IoctlSubmitGpfifo)) {
UNIMPLEMENTED();
@@ -163,7 +153,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
params.num_entries * sizeof(Tegra::CommandListHeader));
- PushGPUEntries(std::move(entries));
+ Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
@@ -184,7 +174,7 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
Memory::ReadBlock(params.address, entries.data(),
params.num_entries * sizeof(Tegra::CommandListHeader));
- PushGPUEntries(std::move(entries));
+ Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 56f31e2ac..fc496b654 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -186,7 +186,7 @@ void NVFlinger::Compose() {
// There was no queued buffer to draw, render previous frame
system_instance.GetPerfStats().EndGameFrame();
- system_instance.Renderer().SwapBuffers({});
+ system_instance.GPU().SwapBuffers({});
continue;
}
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 08abf8ac9..b0f3310e5 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -65,6 +65,16 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
+void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
+ dma_pusher->Push(std::move(entries));
+ dma_pusher->DispatchCalls();
+}
+
+void GPU::SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
+ renderer.SwapBuffers(std::move(framebuffer));
+}
+
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index ac7aec6a4..62649bd6e 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -200,6 +200,13 @@ public:
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
+
+ /// Push GPU command entries to be processed
+ void PushGPUEntries(Tegra::CommandList&& entries);
+
+ /// Swap buffers (render frame)
+ void SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
private:
void ProcessBindMethod(const MethodCall& method_call);
@@ -207,11 +214,13 @@ private:
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();
- // Calls a GPU puller method.
+ /// Calls a GPU puller method.
void CallPullerMethod(const MethodCall& method_call);
- // Calls a GPU engine method.
+
+ /// Calls a GPU engine method.
void CallEngineMethod(const MethodCall& method_call);
- // Determines where the method should be executed.
+
+ /// Determines where the method should be executed.
bool ExecuteMethodOnEngine(const MethodCall& method_call);
private: