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authorMorph <39850852+Morph1984@users.noreply.github.com>2022-06-14 15:28:32 +0200
committerGitHub <noreply@github.com>2022-06-14 15:28:32 +0200
commita9b4dd022cb8809c38b2d2d11bbd7c451946a9a7 (patch)
treecf9364510a390b31ec21f987777676c9f5f306a4
parentMerge pull request #8439 from liamwhite/monkey-compiler (diff)
parentinput_common: Replace usage of string guid to common uuid (diff)
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-rw-r--r--src/input_common/drivers/sdl_driver.cpp56
-rw-r--r--src/input_common/drivers/sdl_driver.h15
2 files changed, 38 insertions, 33 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 1a14ef10b..446c027d3 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -13,11 +13,11 @@
namespace InputCommon {
namespace {
-std::string GetGUID(SDL_Joystick* joystick) {
+Common::UUID GetGUID(SDL_Joystick* joystick) {
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
+ std::array<u8, 16> data{};
+ std::memcpy(data.data(), guid.data, sizeof(data));
+ return Common::UUID{data};
}
} // Anonymous namespace
@@ -31,9 +31,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
class SDLJoystick {
public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
+ : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
sdl_controller{game_controller, &SDL_GameControllerClose} {
EnableMotion();
}
@@ -120,7 +120,7 @@ public:
*/
const PadIdentifier GetPadIdentifier() const {
return {
- .guid = Common::UUID{guid},
+ .guid = guid,
.port = static_cast<std::size_t>(port),
.pad = 0,
};
@@ -129,7 +129,7 @@ public:
/**
* The guid of the joystick
*/
- const std::string& GetGUID() const {
+ const Common::UUID& GetGUID() const {
return guid;
}
@@ -228,7 +228,7 @@ public:
}
private:
- std::string guid;
+ Common::UUID guid;
int port;
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
@@ -240,7 +240,7 @@ private:
BasicMotion motion;
};
-std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
std::scoped_lock lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
@@ -259,9 +259,13 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
return joystick_map[guid].emplace_back(std::move(joystick));
}
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
+ return GetSDLJoystickByGUID(Common::UUID{guid}, port);
+}
+
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
std::scoped_lock lock{joystick_map_mutex};
const auto map_it = joystick_map.find(guid);
@@ -295,7 +299,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
return;
}
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
std::scoped_lock lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
@@ -324,7 +328,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
}
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
std::scoped_lock lock{joystick_map_mutex};
// This call to guid is safe since the joystick is guaranteed to be in the map
@@ -470,7 +474,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
devices.emplace_back(Common::ParamPackage{
{"engine", GetEngineName()},
{"display", std::move(name)},
- {"guid", joystick->GetGUID()},
+ {"guid", joystick->GetGUID().RawString()},
{"port", std::to_string(joystick->GetPort())},
});
if (joystick->IsJoyconLeft()) {
@@ -493,8 +497,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
devices.emplace_back(Common::ParamPackage{
{"engine", GetEngineName()},
{"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"guid2", joystick2->GetGUID()},
+ {"guid", joystick->GetGUID().RawString()},
+ {"guid2", joystick2->GetGUID().RawString()},
{"port", std::to_string(joystick->GetPort())},
});
}
@@ -557,50 +561,50 @@ void SDLDriver::SendVibrations() {
}
}
-Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
+Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("axis", axis);
params.Set("threshold", "0.5");
params.Set("invert", value < 0 ? "-" : "+");
return params;
}
-Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
+Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("button", button);
return params;
}
-Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
- u8 value) const {
+Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
+ s32 hat, u8 value) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("hat", hat);
params.Set("direction", GetHatButtonName(value));
return params;
}
-Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
+Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("motion", 0);
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
return params;
}
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
- int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
+ int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index c82632506..0846fbb50 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -47,6 +47,7 @@ public:
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
* tie it to a SDLJoystick with the same guid and that port
*/
+ std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
std::vector<Common::ParamPackage> GetInputDevices() const override;
@@ -79,18 +80,18 @@ private:
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations();
- Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
- float value = 0.1f) const;
- Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
+ Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
+ s32 axis, float value = 0.1f) const;
+ Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const;
- Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
+ Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
u8 value) const;
- Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
+ Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
Common::ParamPackage BuildParamPackageForBinding(
- int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
+ int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y, float offset_x,
@@ -120,7 +121,7 @@ private:
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
- std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
+ std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;