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authorbunnei <bunneidev@gmail.com>2021-02-12 03:39:06 +0100
committerbunnei <bunneidev@gmail.com>2021-02-19 01:16:24 +0100
commita02566136c225e0824a3f217766efcb3b3f55ec2 (patch)
tree8b0680b665f2e1f66fe7523cbc32daed39154495
parenthle: kernel: system_control: Add function GenerateRandomU64. (diff)
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-rw-r--r--src/core/CMakeLists.txt1
-rw-r--r--src/core/hle/kernel/k_page_bitmap.h279
2 files changed, 280 insertions, 0 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index a6b5fef56..6604bc2c5 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -164,6 +164,7 @@ add_library(core STATIC
hle/kernel/k_light_condition_variable.h
hle/kernel/k_light_lock.cpp
hle/kernel/k_light_lock.h
+ hle/kernel/k_page_bitmap.h
hle/kernel/k_priority_queue.h
hle/kernel/k_readable_event.cpp
hle/kernel/k_readable_event.h
diff --git a/src/core/hle/kernel/k_page_bitmap.h b/src/core/hle/kernel/k_page_bitmap.h
new file mode 100644
index 000000000..da2d20032
--- /dev/null
+++ b/src/core/hle/kernel/k_page_bitmap.h
@@ -0,0 +1,279 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <bit>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/bit_util.h"
+#include "common/common_types.h"
+#include "common/tiny_mt.h"
+#include "core/hle/kernel/memory/system_control.h"
+
+namespace Kernel {
+
+class KPageBitmap {
+private:
+ class RandomBitGenerator {
+ private:
+ Common::TinyMT rng{};
+ u32 entropy{};
+ u32 bits_available{};
+
+ private:
+ void RefreshEntropy() {
+ entropy = rng.GenerateRandomU32();
+ bits_available = static_cast<u32>(Common::BitSize<decltype(entropy)>());
+ }
+
+ bool GenerateRandomBit() {
+ if (bits_available == 0) {
+ this->RefreshEntropy();
+ }
+
+ const bool rnd_bit = (entropy & 1) != 0;
+ entropy >>= 1;
+ --bits_available;
+ return rnd_bit;
+ }
+
+ public:
+ RandomBitGenerator() {
+ rng.Initialize(static_cast<u32>(Memory::SystemControl::GenerateRandomU64()));
+ }
+
+ std::size_t SelectRandomBit(u64 bitmap) {
+ u64 selected = 0;
+
+ u64 cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2;
+ u64 cur_mask = (1ULL << cur_num_bits) - 1;
+
+ while (cur_num_bits) {
+ const u64 low = (bitmap >> 0) & cur_mask;
+ const u64 high = (bitmap >> cur_num_bits) & cur_mask;
+
+ bool choose_low;
+ if (high == 0) {
+ // If only low val is set, choose low.
+ choose_low = true;
+ } else if (low == 0) {
+ // If only high val is set, choose high.
+ choose_low = false;
+ } else {
+ // If both are set, choose random.
+ choose_low = this->GenerateRandomBit();
+ }
+
+ // If we chose low, proceed with low.
+ if (choose_low) {
+ bitmap = low;
+ selected += 0;
+ } else {
+ bitmap = high;
+ selected += cur_num_bits;
+ }
+
+ // Proceed.
+ cur_num_bits /= 2;
+ cur_mask >>= cur_num_bits;
+ }
+
+ return selected;
+ }
+ };
+
+public:
+ static constexpr std::size_t MaxDepth = 4;
+
+private:
+ std::array<u64*, MaxDepth> bit_storages{};
+ RandomBitGenerator rng{};
+ std::size_t num_bits{};
+ std::size_t used_depths{};
+
+public:
+ KPageBitmap() = default;
+
+ constexpr std::size_t GetNumBits() const {
+ return num_bits;
+ }
+ constexpr s32 GetHighestDepthIndex() const {
+ return static_cast<s32>(used_depths) - 1;
+ }
+
+ u64* Initialize(u64* storage, std::size_t size) {
+ // Initially, everything is un-set.
+ num_bits = 0;
+
+ // Calculate the needed bitmap depth.
+ used_depths = static_cast<std::size_t>(GetRequiredDepth(size));
+ ASSERT(used_depths <= MaxDepth);
+
+ // Set the bitmap pointers.
+ for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
+ bit_storages[depth] = storage;
+ size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>();
+ storage += size;
+ }
+
+ return storage;
+ }
+
+ s64 FindFreeBlock(bool random) {
+ uintptr_t offset = 0;
+ s32 depth = 0;
+
+ if (random) {
+ do {
+ const u64 v = bit_storages[depth][offset];
+ if (v == 0) {
+ // If depth is bigger than zero, then a previous level indicated a block was
+ // free.
+ ASSERT(depth == 0);
+ return -1;
+ }
+ offset = offset * Common::BitSize<u64>() + rng.SelectRandomBit(v);
+ ++depth;
+ } while (depth < static_cast<s32>(used_depths));
+ } else {
+ do {
+ const u64 v = bit_storages[depth][offset];
+ if (v == 0) {
+ // If depth is bigger than zero, then a previous level indicated a block was
+ // free.
+ ASSERT(depth == 0);
+ return -1;
+ }
+ offset = offset * Common::BitSize<u64>() + std::countr_zero(v);
+ ++depth;
+ } while (depth < static_cast<s32>(used_depths));
+ }
+
+ return static_cast<s64>(offset);
+ }
+
+ void SetBit(std::size_t offset) {
+ this->SetBit(this->GetHighestDepthIndex(), offset);
+ num_bits++;
+ }
+
+ void ClearBit(std::size_t offset) {
+ this->ClearBit(this->GetHighestDepthIndex(), offset);
+ num_bits--;
+ }
+
+ bool ClearRange(std::size_t offset, std::size_t count) {
+ s32 depth = this->GetHighestDepthIndex();
+ u64* bits = bit_storages[depth];
+ std::size_t bit_ind = offset / Common::BitSize<u64>();
+ if (count < Common::BitSize<u64>()) {
+ const std::size_t shift = offset % Common::BitSize<u64>();
+ ASSERT(shift + count <= Common::BitSize<u64>());
+ // Check that all the bits are set.
+ const u64 mask = ((u64(1) << count) - 1) << shift;
+ u64 v = bits[bit_ind];
+ if ((v & mask) != mask) {
+ return false;
+ }
+
+ // Clear the bits.
+ v &= ~mask;
+ bits[bit_ind] = v;
+ if (v == 0) {
+ this->ClearBit(depth - 1, bit_ind);
+ }
+ } else {
+ ASSERT(offset % Common::BitSize<u64>() == 0);
+ ASSERT(count % Common::BitSize<u64>() == 0);
+ // Check that all the bits are set.
+ std::size_t remaining = count;
+ std::size_t i = 0;
+ do {
+ if (bits[bit_ind + i++] != ~u64(0)) {
+ return false;
+ }
+ remaining -= Common::BitSize<u64>();
+ } while (remaining > 0);
+
+ // Clear the bits.
+ remaining = count;
+ i = 0;
+ do {
+ bits[bit_ind + i] = 0;
+ this->ClearBit(depth - 1, bit_ind + i);
+ i++;
+ remaining -= Common::BitSize<u64>();
+ } while (remaining > 0);
+ }
+
+ num_bits -= count;
+ return true;
+ }
+
+private:
+ void SetBit(s32 depth, std::size_t offset) {
+ while (depth >= 0) {
+ std::size_t ind = offset / Common::BitSize<u64>();
+ std::size_t which = offset % Common::BitSize<u64>();
+ const u64 mask = u64(1) << which;
+
+ u64* bit = std::addressof(bit_storages[depth][ind]);
+ u64 v = *bit;
+ ASSERT((v & mask) == 0);
+ *bit = v | mask;
+ if (v) {
+ break;
+ }
+ offset = ind;
+ depth--;
+ }
+ }
+
+ void ClearBit(s32 depth, std::size_t offset) {
+ while (depth >= 0) {
+ std::size_t ind = offset / Common::BitSize<u64>();
+ std::size_t which = offset % Common::BitSize<u64>();
+ const u64 mask = u64(1) << which;
+
+ u64* bit = std::addressof(bit_storages[depth][ind]);
+ u64 v = *bit;
+ ASSERT((v & mask) != 0);
+ v &= ~mask;
+ *bit = v;
+ if (v) {
+ break;
+ }
+ offset = ind;
+ depth--;
+ }
+ }
+
+private:
+ static constexpr s32 GetRequiredDepth(std::size_t region_size) {
+ s32 depth = 0;
+ while (true) {
+ region_size /= Common::BitSize<u64>();
+ depth++;
+ if (region_size == 0) {
+ return depth;
+ }
+ }
+ }
+
+public:
+ static constexpr std::size_t CalculateManagementOverheadSize(std::size_t region_size) {
+ std::size_t overhead_bits = 0;
+ for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
+ region_size =
+ Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>();
+ overhead_bits += region_size;
+ }
+ return overhead_bits * sizeof(u64);
+ }
+};
+
+} // namespace Kernel