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authorDavid <25727384+ogniK5377@users.noreply.github.com>2018-09-23 23:55:41 +0200
committerbunnei <bunneidev@gmail.com>2018-09-23 23:55:41 +0200
commit9f3fc067bf6fd1a26f48213e73f32f1635cbd04d (patch)
tree93c02bdb5f58e6a2bdc67d0f4918c682a99934cf
parentMerge pull request #1387 from FearlessTobi/port-4245 (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h21
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/utils.h22
4 files changed, 48 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f9d97d928..24a540258 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -501,6 +501,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
+ SurfaceParams::SurfaceTargetName(params.target));
}
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index d7a4bc37f..80c5f324b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -137,6 +137,27 @@ struct SurfaceParams {
}
}
+ static std::string SurfaceTargetName(SurfaceTarget target) {
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ return "Texture1D";
+ case SurfaceTarget::Texture2D:
+ return "Texture2D";
+ case SurfaceTarget::Texture3D:
+ return "Texture3D";
+ case SurfaceTarget::Texture1DArray:
+ return "Texture1DArray";
+ case SurfaceTarget::Texture2DArray:
+ return "Texture2DArray";
+ case SurfaceTarget::TextureCubemap:
+ return "TextureCubemap";
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
+ UNREACHABLE();
+ return fmt::format("TextureUnknown({})", static_cast<u32>(target));
+ }
+ }
+
/**
* Gets the compression factor for the specified PixelFormat. This applies to just the
* "compressed width" and "compressed height", not the overall compression factor of a
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 894fe6eae..7cd8f91e4 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -8,6 +8,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/utils.h"
namespace OpenGL {
@@ -83,6 +84,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
shader.Create(program_result.first.c_str(), gl_type);
program.Create(true, shader.handle);
SetShaderUniformBlockBindings(program.handle);
+ VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr);
}
GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index e0a14d48f..681919ae3 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -161,4 +161,26 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
}
}
+static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
+ std::string extra_info = "") {
+ if (!GLAD_GL_KHR_debug) {
+ return; // We don't need to throw an error as this is just for debugging
+ }
+ const std::string nice_addr = fmt::format("0x{:016x}", addr);
+ std::string object_label;
+
+ switch (identifier) {
+ case GL_TEXTURE:
+ object_label = extra_info + "@" + nice_addr;
+ break;
+ case GL_PROGRAM:
+ object_label = "ShaderProgram@" + nice_addr;
+ break;
+ default:
+ object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
+ break;
+ }
+ glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
+}
+
} // namespace VideoCore