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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-08 01:43:00 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commit7eaa74ad235b669608debaf3583af94bd675b6c6 (patch)
tree5511c08d77455901f7d69c8b36caec54ed95a930
parentgl_shader_util: Move shader utility code to a separate file (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp132
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h22
4 files changed, 126 insertions, 38 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index 61b6fe4b7..a40106c87 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -178,7 +178,10 @@ void ComputePipeline::Configure() {
for (const auto& desc : info.image_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
- images[image_binding++] = image_view.Handle(desc.type);
+ if (desc.is_written) {
+ texture_cache.MarkModification(image_view.image_id);
+ }
+ images[image_binding++] = image_view.StorageView(desc.type, desc.format);
}
}
if (texture_binding != 0) {
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index a5d65fdca..a2ea35d5a 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -332,7 +332,10 @@ void GraphicsPipeline::Configure(bool is_indexed) {
for (const auto& desc : info.image_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
- images[image_binding++] = image_view.Handle(desc.type);
+ if (desc.is_written) {
+ texture_cache.MarkModification(image_view.image_id);
+ }
+ images[image_binding++] = image_view.StorageView(desc.type, desc.format);
}
}
}};
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 7053be161..c373c9cb4 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -328,6 +328,28 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
}
}
+[[nodiscard]] GLenum ShaderFormat(Shader::ImageFormat format) {
+ switch (format) {
+ case Shader::ImageFormat::Typeless:
+ break;
+ case Shader::ImageFormat::R8_SINT:
+ return GL_R8I;
+ case Shader::ImageFormat::R8_UINT:
+ return GL_R8UI;
+ case Shader::ImageFormat::R16_UINT:
+ return GL_R16UI;
+ case Shader::ImageFormat::R16_SINT:
+ return GL_R16I;
+ case Shader::ImageFormat::R32_UINT:
+ return GL_R32UI;
+ case Shader::ImageFormat::R32G32_UINT:
+ return GL_RG32UI;
+ case Shader::ImageFormat::R32G32B32A32_UINT:
+ return GL_RGBA32UI;
+ }
+ UNREACHABLE_MSG("Invalid image format={}", format);
+ return GL_R32UI;
+}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -837,21 +859,28 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
} else {
internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
}
- VideoCommon::SubresourceRange flatten_range = info.range;
- std::array<GLuint, 2> handles;
- stored_views.reserve(2);
-
+ full_range = info.range;
+ flat_range = info.range;
+ set_object_label = device.HasDebuggingToolAttached();
+ is_render_target = info.IsRenderTarget();
+ original_texture = image.texture.handle;
+ num_samples = image.info.num_samples;
+ if (!is_render_target) {
+ swizzle[0] = info.x_source;
+ swizzle[1] = info.y_source;
+ swizzle[2] = info.z_source;
+ swizzle[3] = info.w_source;
+ }
switch (info.type) {
case ImageViewType::e1DArray:
- flatten_range.extent.layers = 1;
+ flat_range.extent.layers = 1;
[[fallthrough]];
case ImageViewType::e1D:
- glGenTextures(2, handles.data());
- SetupView(device, image, Shader::TextureType::Color1D, handles[0], info, flatten_range);
- SetupView(device, image, Shader::TextureType::ColorArray1D, handles[1], info, info.range);
+ SetupView(Shader::TextureType::Color1D);
+ SetupView(Shader::TextureType::ColorArray1D);
break;
case ImageViewType::e2DArray:
- flatten_range.extent.layers = 1;
+ flat_range.extent.layers = 1;
[[fallthrough]];
case ImageViewType::e2D:
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
@@ -861,26 +890,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
.base = {.level = info.range.base.level, .layer = 0},
.extent = {.levels = 1, .layers = 1},
};
- glGenTextures(1, handles.data());
- SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, slice_range);
+ full_range = slice_range;
+
+ SetupView(Shader::TextureType::Color3D);
} else {
- glGenTextures(2, handles.data());
- SetupView(device, image, Shader::TextureType::Color2D, handles[0], info, flatten_range);
- SetupView(device, image, Shader::TextureType::ColorArray2D, handles[1], info,
- info.range);
+ SetupView(Shader::TextureType::Color2D);
+ SetupView(Shader::TextureType::ColorArray2D);
}
break;
case ImageViewType::e3D:
- glGenTextures(1, handles.data());
- SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, info.range);
+ SetupView(Shader::TextureType::Color3D);
break;
case ImageViewType::CubeArray:
- flatten_range.extent.layers = 6;
+ flat_range.extent.layers = 6;
[[fallthrough]];
case ImageViewType::Cube:
- glGenTextures(2, handles.data());
- SetupView(device, image, Shader::TextureType::ColorCube, handles[0], info, flatten_range);
- SetupView(device, image, Shader::TextureType::ColorArrayCube, handles[1], info, info.range);
+ SetupView(Shader::TextureType::ColorCube);
+ SetupView(Shader::TextureType::ColorArrayCube);
break;
case ImageViewType::Rect:
UNIMPLEMENTED();
@@ -928,22 +954,62 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params)
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
-void ImageView::SetupView(const Device& device, Image& image, Shader::TextureType view_type,
- GLuint handle, const VideoCommon::ImageViewInfo& info,
- VideoCommon::SubresourceRange view_range) {
- const GLuint parent = image.texture.handle;
- const GLenum target = ImageTarget(view_type, image.info.num_samples);
- glTextureView(handle, target, parent, internal_format, view_range.base.level,
+GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
+ if (image_format == Shader::ImageFormat::Typeless) {
+ return Handle(texture_type);
+ }
+ const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
+ image_format == Shader::ImageFormat::R16_SINT};
+ if (!storage_views) {
+ storage_views = std::make_unique<StorageViews>();
+ }
+ auto& type_views{is_signed ? storage_views->signeds : storage_views->unsigneds};
+ GLuint& view{type_views[static_cast<size_t>(texture_type)]};
+ if (view == 0) {
+ view = MakeView(texture_type, ShaderFormat(image_format));
+ }
+ return view;
+}
+
+void ImageView::SetupView(Shader::TextureType view_type) {
+ views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format);
+}
+
+GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
+ VideoCommon::SubresourceRange view_range;
+ switch (view_type) {
+ case Shader::TextureType::Color1D:
+ case Shader::TextureType::Color2D:
+ case Shader::TextureType::ColorCube:
+ view_range = flat_range;
+ break;
+ case Shader::TextureType::ColorArray1D:
+ case Shader::TextureType::ColorArray2D:
+ case Shader::TextureType::Color3D:
+ case Shader::TextureType::ColorArrayCube:
+ view_range = full_range;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ OGLTextureView& view = stored_views.emplace_back();
+ view.Create();
+
+ const GLenum target = ImageTarget(view_type, num_samples);
+ glTextureView(view.handle, target, original_texture, view_format, view_range.base.level,
view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
- if (!info.IsRenderTarget()) {
- ApplySwizzle(handle, format, info.Swizzle());
+ if (!is_render_target) {
+ std::array<SwizzleSource, 4> casted_swizzle;
+ std::ranges::transform(swizzle, casted_swizzle.begin(), [](u8 component_swizzle) {
+ return static_cast<SwizzleSource>(component_swizzle);
+ });
+ ApplySwizzle(view.handle, format, casted_swizzle);
}
- if (device.HasDebuggingToolAttached()) {
+ if (set_object_label) {
const std::string name = VideoCommon::Name(*this);
- glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data());
+ glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data());
}
- stored_views.emplace_back().handle = handle;
- views[static_cast<size_t>(view_type)] = handle;
+ return view.handle;
}
Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 2e3e02b79..921072ebe 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -185,6 +185,9 @@ public:
const VideoCommon::ImageViewInfo& view_info);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&);
+ [[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
+ Shader::ImageFormat image_format);
+
[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
return views[static_cast<size_t>(handle_type)];
}
@@ -206,16 +209,29 @@ public:
}
private:
- void SetupView(const Device& device, Image& image, Shader::TextureType view_type, GLuint handle,
- const VideoCommon::ImageViewInfo& info,
- VideoCommon::SubresourceRange view_range);
+ struct StorageViews {
+ std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
+ std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
+ };
+
+ void SetupView(Shader::TextureType view_type);
+
+ GLuint MakeView(Shader::TextureType view_type, GLenum view_format);
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
std::vector<OGLTextureView> stored_views;
+ std::unique_ptr<StorageViews> storage_views;
GLenum internal_format = GL_NONE;
GLuint default_handle = 0;
GPUVAddr gpu_addr = 0;
u32 buffer_size = 0;
+ GLuint original_texture = 0;
+ int num_samples = 0;
+ VideoCommon::SubresourceRange flat_range;
+ VideoCommon::SubresourceRange full_range;
+ std::array<u8, 4> swizzle{};
+ bool set_object_label = false;
+ bool is_render_target = false;
};
class ImageAlloc : public VideoCommon::ImageAllocBase {};