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author | bunnei <bunneidev@gmail.com> | 2018-12-02 05:51:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-02 05:51:47 +0100 |
commit | 7ce17b2cf6957bec3c692e2580ed93f85892a06e (patch) | |
tree | cece2a4771a6e3f71fa55f595b9e3b0ad640126f | |
parent | Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache (diff) | |
parent | gl_rasterizer: Enable clip distances when set in register and in shader (diff) | |
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-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 35 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 1 |
5 files changed, 37 insertions, 13 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index d3b3ed1f0..25bb7604a 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -42,6 +42,7 @@ public: static constexpr std::size_t NumVertexArrays = 32; static constexpr std::size_t NumVertexAttributes = 32; static constexpr std::size_t NumTextureSamplers = 32; + static constexpr std::size_t NumClipDistances = 8; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 70855fcfd..9e93bd609 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -282,6 +282,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage; u32 current_texture_bindpoint = 0; + std::array<bool, Maxwell::NumClipDistances> clip_distances{}; for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { const auto& shader_config = gpu.regs.shader_config[index]; @@ -342,12 +343,22 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode, current_texture_bindpoint); + // Workaround for Intel drivers. + // When a clip distance is enabled but not set in the shader it crops parts of the screen + // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the + // clip distances only when it's written by a shader stage. + for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) { + clip_distances[i] |= shader->GetShaderEntries().clip_distances[i]; + } + // When VertexA is enabled, we have dual vertex shaders if (program == Maxwell::ShaderProgram::VertexA) { // VertexB was combined with VertexA, so we skip the VertexB iteration index++; } } + + SyncClipEnabled(clip_distances); } std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { @@ -629,7 +640,6 @@ void RasterizerOpenGL::DrawArrays() { SyncCullMode(); SyncPrimitiveRestart(); SyncScissorTest(state); - SyncClipEnabled(); // Alpha Testing is synced on shaders. SyncTransformFeedback(); SyncPointState(); @@ -1006,20 +1016,23 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; } -void RasterizerOpenGL::SyncClipEnabled() { +void RasterizerOpenGL::SyncClipEnabled( + const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0; - state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0; - state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0; - state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0; - state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0; - state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0; - state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0; - state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0; + const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{ + regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0, + regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0, + regs.clip_distance_enabled.c4 != 0, regs.clip_distance_enabled.c5 != 0, + regs.clip_distance_enabled.c6 != 0, regs.clip_distance_enabled.c7 != 0}; + + for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) { + state.clip_distance[i] = reg_state[i] && clip_mask[i]; + } } void RasterizerOpenGL::SyncClipCoef() { - UNREACHABLE(); + UNIMPLEMENTED(); } void RasterizerOpenGL::SyncCullMode() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ed70d73ee..988fa3e27 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -128,7 +128,8 @@ private: void SyncViewport(OpenGLState& current_state); /// Syncs the clip enabled status to match the guest state - void SyncClipEnabled(); + void SyncClipEnabled( + const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask); /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0c4524d5c..0c1632bd1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -525,6 +525,7 @@ public: ((header.vtg.clip_distances >> index) & 1) == 0, "Shader is setting gl_ClipDistance{} without enabling it in the header", index); + clip_distances[index] = true; fixed_pipeline_output_attributes_used.insert(attribute); shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';'); break; @@ -602,6 +603,11 @@ public: return used_samplers; } + /// Returns an array of the used clip distances. + const std::array<bool, Maxwell::NumClipDistances>& GetClipDistances() const { + return clip_distances; + } + /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if /// necessary. std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type, @@ -975,6 +981,7 @@ private: const std::string& suffix; const Tegra::Shader::Header& header; std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used; + std::array<bool, Maxwell::NumClipDistances> clip_distances{}; u64 local_memory_size; }; @@ -997,7 +1004,8 @@ public: /// Returns entries in the shader that are useful for external functions ShaderEntries GetEntries() const { - return {regs.GetConstBuffersDeclarations(), regs.GetSamplers(), shader_length}; + return {regs.GetConstBuffersDeclarations(), regs.GetSamplers(), regs.GetClipDistances(), + shader_length}; } private: diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index b425d98ae..4fa6d7612 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -163,6 +163,7 @@ private: struct ShaderEntries { std::vector<ConstBufferEntry> const_buffer_entries; std::vector<SamplerEntry> texture_samplers; + std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances; std::size_t shader_length; }; |