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authorgerman77 <juangerman-13@hotmail.com>2021-10-17 07:33:00 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:24 +0100
commit72e5920240381cbe775dc38fcdff88cf46b55101 (patch)
tree3f981ca452357b19ae104fdde3692c8ad4a3bf0f
parentkraken: Fix errors from rebase and format files (diff)
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-rw-r--r--src/core/hid/emulated_console.h69
-rw-r--r--src/core/hid/emulated_controller.h148
-rw-r--r--src/core/hid/emulated_devices.cpp16
-rw-r--r--src/core/hid/emulated_devices.h84
4 files changed, 265 insertions, 52 deletions
diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h
index d9e275042..7d6cf9506 100644
--- a/src/core/hid/emulated_console.h
+++ b/src/core/hid/emulated_console.h
@@ -38,9 +38,10 @@ struct TouchFinger {
Common::Point<float> position{};
u32_le id{};
bool pressed{};
- Core::HID::TouchAttribute attribute{};
+ TouchAttribute attribute{};
};
+// Contains all motion related data that is used on the services
struct ConsoleMotion {
bool is_at_rest{};
Common::Vec3f accel{};
@@ -57,7 +58,7 @@ struct ConsoleStatus {
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
- // Data for Nintendo devices;
+ // Data for HID services
ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
@@ -75,52 +76,90 @@ struct ConsoleUpdateCallback {
class EmulatedConsole {
public:
/**
- * TODO: Write description
- *
- * @param npad_id_type
+ * Contains all input data related to the console like motion and touch input
*/
- explicit EmulatedConsole();
+ EmulatedConsole();
~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
- void ReloadFromSettings();
- void ReloadInput();
+ /// Removes all callbacks created from input devices
void UnloadInput();
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
void DisableConfiguration();
+
+ /// Returns true if the emulated console is on configuring mode
bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
void RestoreConfig();
+ // Returns the current mapped motion device
Common::ParamPackage GetMotionParam() const;
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetMotionParam(Common::ParamPackage param);
+ /// Returns the latest status of motion input from the console with parameters
ConsoleMotionValues GetMotionValues() const;
+
+ /// Returns the latest status of touch input from the console with parameters
TouchValues GetTouchValues() const;
+ /// Returns the latest status of motion input from the console
ConsoleMotion GetMotion() const;
+
+ /// Returns the latest status of touch input from the console
TouchFingerState GetTouch() const;
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
int SetCallback(ConsoleUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
void DeleteCallback(int key);
private:
/**
- * Sets the status of a button. Applies toggle properties to the output.
- *
- * @param A CallbackStatus and a button index number
+ * Updates the motion status of the console
+ * @param A CallbackStatus containing gyro and accelerometer data
*/
void SetMotion(Input::CallbackStatus callback);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the touch position
+ * @param index: Finger ID to be updated
+ */
void SetTouch(Input::CallbackStatus callback, std::size_t index);
/**
- * Triggers a callback that something has changed
- *
- * @param Input type of the trigger
+ * Triggers a callback that something has changed on the console status
+ * @param Input type of the event to trigger
*/
void TriggerOnChange(ConsoleTriggerType type);
@@ -136,6 +175,8 @@ private:
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
+
+ // Stores the current status of all console input
ConsoleStatus console;
};
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 322d2cab0..096fe1705 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -87,7 +87,7 @@ struct ControllerStatus {
BatteryValues battery_values{};
VibrationValues vibration_values{};
- // Data for Nintendo devices
+ // Data for HID serices
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
@@ -118,9 +118,8 @@ struct ControllerUpdateCallback {
class EmulatedController {
public:
/**
- * TODO: Write description
- *
- * @param npad_id_type
+ * Contains all input data related to this controller. Like buttons, joysticks, motion.
+ * @param Npad id type for this specific controller
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
@@ -128,86 +127,197 @@ public:
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
+ /// Converts the controller type from settings to npad type
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
+
+ /// Converts npad type to the equivalent of controller type from settings
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
- /// Gets the NpadIdType for this controller.
+ /// Gets the NpadIdType for this controller
NpadIdType GetNpadIdType() const;
- /// Sets the NpadType for this controller.
+ /// Sets the NpadType for this controller
void SetNpadType(NpadType npad_type_);
- /// Gets the NpadType for this controller.
+ /// Gets the NpadType for this controller
NpadType GetNpadType() const;
- /// Gets the NpadType for this controller.
- LedPattern GetLedPattern() const;
-
+ /// Sets the connected status to true
void Connect();
+
+ /// Sets the connected status to false
void Disconnect();
+ /// Returns true if the controller has the connected status
bool IsConnected() const;
+
+ /// Returns true if vibration is enabled
bool IsVibrationEnabled() const;
- void ReloadFromSettings();
- void ReloadInput();
+ /// Removes all callbacks created from input devices
void UnloadInput();
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
void DisableConfiguration();
+
+ /// Returns true if the emulated device is on configuring mode
bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
void RestoreConfig();
+ /// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices() const;
+ // Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const;
+
+ // Returns the current mapped stick device
Common::ParamPackage GetStickParam(std::size_t index) const;
+
+ // Returns the current mapped motion device
Common::ParamPackage GetMotionParam(std::size_t index) const;
+ /**
+ * Updates the current mapped button device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetButtonParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped stick device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetStickParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetMotionParam(std::size_t index, Common::ParamPackage param);
+ /// Returns the latest button status from the controller with parameters
ButtonValues GetButtonsValues() const;
+
+ /// Returns the latest analog stick status from the controller with parameters
SticksValues GetSticksValues() const;
+
+ /// Returns the latest trigger status from the controller with parameters
TriggerValues GetTriggersValues() const;
+
+ /// Returns the latest motion status from the controller with parameters
ControllerMotionValues GetMotionValues() const;
+
+ /// Returns the latest color status from the controller with parameters
ColorValues GetColorsValues() const;
+
+ /// Returns the latest battery status from the controller with parameters
BatteryValues GetBatteryValues() const;
+ /// Returns the latest status of button input for the npad service
NpadButtonState GetNpadButtons() const;
+
+ /// Returns the latest status of button input for the debug pad service
DebugPadButton GetDebugPadButtons() const;
+
+ /// Returns the latest status of stick input from the mouse
AnalogSticks GetSticks() const;
+
+ /// Returns the latest status of trigger input from the mouse
NpadGcTriggerState GetTriggers() const;
+
+ /// Returns the latest status of motion input from the mouse
MotionState GetMotions() const;
+
+ /// Returns the latest color value from the controller
ControllerColors GetColors() const;
+
+ /// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const;
+ /*
+ * Sends a specific vibration to the output device
+ * @return returns true if vibration had no errors
+ */
bool SetVibration(std::size_t device_index, VibrationValue vibration);
+
+ /*
+ * Sends a small vibration to the output device
+ * @return returns true if SetVibration was successfull
+ */
bool TestVibration(std::size_t device_index);
+ /// Returns the led pattern corresponding to this emulated controller
+ LedPattern GetLedPattern() const;
+
+ /// Asks the output device to change the player led pattern
void SetLedPattern();
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
int SetCallback(ControllerUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
void DeleteCallback(int key);
private:
/**
- * Sets the status of a button. Applies toggle properties to the output.
- *
- * @param A CallbackStatus and a button index number
+ * Updates the button status of the controller
+ * @param callback: A CallbackStatus containing the button status
+ * @param index: Button ID of the to be updated
*/
void SetButton(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the analog stick status of the controller
+ * @param callback: A CallbackStatus containing the analog stick status
+ * @param index: stick ID of the to be updated
+ */
void SetStick(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the trigger status of the controller
+ * @param callback: A CallbackStatus containing the trigger status
+ * @param index: trigger ID of the to be updated
+ */
void SetTrigger(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the motion status of the controller
+ * @param callback: A CallbackStatus containing gyro and accelerometer data
+ * @param index: motion ID of the to be updated
+ */
void SetMotion(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the battery status of the controller
+ * @param callback: A CallbackStatus containing the battery status
+ * @param index: Button ID of the to be updated
+ */
void SetBattery(Input::CallbackStatus callback, std::size_t index);
/**
- * Triggers a callback that something has changed
- *
- * @param Input type of the trigger
+ * Triggers a callback that something has changed on the controller status
+ * @param Input type of the event to trigger
*/
void TriggerOnChange(ControllerTriggerType type);
@@ -235,6 +345,8 @@ private:
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
+
+ // Stores the current status of all controller input
ControllerStatus controller;
};
diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp
index 3caf90714..54a753d8a 100644
--- a/src/core/hid/emulated_devices.cpp
+++ b/src/core/hid/emulated_devices.cpp
@@ -114,7 +114,7 @@ Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) con
return mouse_button_params[index];
}
-void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) {
+void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackage param) {
if (index >= mouse_button_params.size()) {
return;
}
@@ -132,7 +132,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
auto& current_status = device_status.keyboard_values[index];
current_status.toggle = new_status.toggle;
- // Update button status with current
+ // Update button status with current status
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
@@ -147,7 +147,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
value_changed = true;
}
- // Unlock button ready for next press
+ // Unlock button, ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
@@ -168,7 +168,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
// interface_status.keyboard_state.a.Assign(current_status.value);
// break;
// ....
- //}
+ // }
TriggerOnChange(DeviceTriggerType::Keyboard);
}
@@ -303,6 +303,14 @@ void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t
TriggerOnChange(DeviceTriggerType::Mouse);
}
+KeyboardValues EmulatedDevices::GetKeyboardValues() const {
+ return device_status.keyboard_values;
+}
+
+KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
+ return device_status.keyboard_moddifier_values;
+}
+
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
return device_status.mouse_button_values;
}
diff --git a/src/core/hid/emulated_devices.h b/src/core/hid/emulated_devices.h
index 6f728eff5..c6c19fae4 100644
--- a/src/core/hid/emulated_devices.h
+++ b/src/core/hid/emulated_devices.h
@@ -45,7 +45,7 @@ struct DeviceStatus {
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
- // Data for Nintendo devices
+ // Data for HID serices
KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
@@ -65,58 +65,108 @@ struct InterfaceUpdateCallback {
class EmulatedDevices {
public:
/**
- * TODO: Write description
- *
- * @param npad_id_type
+ * Contains all input data related to external devices that aren't necesarily a controller
+ * like keyboard and mouse
*/
- explicit EmulatedDevices();
+ EmulatedDevices();
~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
- void ReloadFromSettings();
- void ReloadInput();
+ /// Removes all callbacks created from input devices
void UnloadInput();
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
void DisableConfiguration();
+
+ /// Returns true if the emulated device is on configuring mode
bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
void SaveCurrentConfig();
- void RestoreConfig();
- std::vector<Common::ParamPackage> GetMappedDevices() const;
+ /// Reverts any mapped changes made that weren't saved
+ void RestoreConfig();
+ /// Returns the current mapped motion device
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
- void SetButtonParam(std::size_t index, Common::ParamPackage param);
+ /**
+ * Updates the current mapped mouse button device
+ * @param ParamPackage with controller data to be mapped
+ */
+ void SetMouseButtonParam(std::size_t index, Common::ParamPackage param);
+ /// Returns the latest status of button input from the keyboard with parameters
KeyboardValues GetKeyboardValues() const;
+
+ /// Returns the latest status of button input from the keyboard modifiers with parameters
KeyboardModifierValues GetKeyboardModdifierValues() const;
+
+ /// Returns the latest status of button input from the mouse with parameters
MouseButtonValues GetMouseButtonsValues() const;
+ /// Returns the latest status of button input from the keyboard
KeyboardKey GetKeyboard() const;
+
+ /// Returns the latest status of button input from the keyboard modifiers
KeyboardModifier GetKeyboardModifier() const;
+
+ /// Returns the latest status of button input from the mouse
MouseButton GetMouseButtons() const;
+
+ /// Returns the latest mouse coordinates
MousePosition GetMousePosition() const;
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
int SetCallback(InterfaceUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
void DeleteCallback(int key);
private:
/**
- * Sets the status of a button. Applies toggle properties to the output.
- *
- * @param A CallbackStatus and a button index number
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the key status
+ * @param index: key ID to be updated
*/
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the modifier key status
+ * @param index: modifier key ID to be updated
+ */
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the button status
+ * @param index: Button ID of the to be updated
+ */
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
/**
- * Triggers a callback that something has changed
- *
- * @param Input type of the trigger
+ * Triggers a callback that something has changed on the device status
+ * @param Input type of the event to trigger
*/
void TriggerOnChange(DeviceTriggerType type);
@@ -131,6 +181,8 @@ private:
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
+
+ // Stores the current status of all external device input
DeviceStatus device_status;
};