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authorFernandoS27 <fsahmkow27@gmail.com>2021-04-05 08:56:58 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:26 +0200
commit72daa2a039d58d23b0dca035bb5f6af8b10ce97b (patch)
treec971b1e78869a84198a2856b20ac00d31a04bf47
parentshader: Fix splits on blocks using indirect branches (diff)
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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp4
2 files changed, 4 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 5ef637fe7..002b305dc 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -45,7 +45,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
case TextureType::ShadowCube:
return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
case TextureType::ShadowArrayCube:
- return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
+ return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
}
throw InvalidArgument("Invalid texture type {}", desc.type);
}
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index f88ab67ae..088de7001 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -6,6 +6,7 @@
#include <cstddef>
#include <fstream>
#include <memory>
+#include <thread>
#include <vector>
#include "common/bit_cast.h"
@@ -607,7 +608,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
buffer_cache{buffer_cache_}, texture_cache{texture_cache_},
- workers(11, "yuzu:PipelineBuilder"), serialization_thread(1, "yuzu:PipelineSerialization") {
+ workers(std::thread::hardware_concurrency() - 1, "yuzu:PipelineBuilder"),
+ serialization_thread(1, "yuzu:PipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const VkDriverIdKHR driver_id{device.GetDriverID()};
base_profile = Shader::Profile{