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authorbunnei <bunneidev@gmail.com>2021-10-29 02:57:53 +0200
committerGitHub <noreply@github.com>2021-10-29 02:57:53 +0200
commit60e79d50f8e30c7c498f3fc391348764d9fec7de (patch)
tree55335efdec32183b45346b3969a8213eea2b3e64
parentMerge pull request #7245 from Morph1984/compile-opt-desc (diff)
parentgl_device: Force GLASM on NVIDIA drivers 495-496 (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 1e1d1d020..0764ea6e0 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -181,6 +181,21 @@ Device::Device() {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
shader_backend = Settings::ShaderBackend::GLSL;
}
+
+ if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
+ !Settings::values.renderer_debug) {
+ const std::string_view driver_version = version.substr(13);
+ const int version_major =
+ std::atoi(driver_version.substr(0, driver_version.find(".")).data());
+
+ if (version_major >= 495) {
+ LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems "
+ "with yuzu. Forcing GLASM as a mitigation.");
+ shader_backend = Settings::ShaderBackend::GLASM;
+ use_assembly_shaders = true;
+ }
+ }
+
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux));