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authorbunnei <bunneidev@gmail.com>2018-03-27 03:06:37 +0200
committerbunnei <bunneidev@gmail.com>2018-03-27 03:17:07 +0200
commit5e343edc9e4606ebdf2cceef7a56336e0a92f69c (patch)
tree2a9adcdcc7b3947242f3d4717302dc29425e8b0d
parentgraphics_surface: Remove superfluous cast. (diff)
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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp12
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 82063df72..78b50b227 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -119,7 +119,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer, screen_info);
- DrawScreens();
+ DrawScreen();
render_window->SwapBuffers();
}
@@ -293,8 +293,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
state.Apply();
}
-void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
- float h) {
+void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
+ float h) {
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
@@ -330,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
/**
* Draws the emulated screens to the emulator window.
*/
-void RendererOpenGL::DrawScreens() {
+void RendererOpenGL::DrawScreen() {
const auto& layout = render_window->GetFramebufferLayout();
const auto& screen = layout.screen;
@@ -346,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
- (float)screen.GetHeight());
+ DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
+ (float)screen.GetWidth(), (float)screen.GetHeight());
m_current_frame++;
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 29516baf4..fffd0f9f4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -55,8 +55,8 @@ private:
void InitOpenGLObjects();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
- void DrawScreens();
- void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
+ void DrawScreen();
+ void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure