summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorgerman77 <juangerman-13@hotmail.com>2021-09-21 00:18:40 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:22 +0100
commit5a785ed794fff8c944283271bf25cb835c11700a (patch)
treedc99f3fb595a57e9629661d3002dad724914275b
parentinput_common: Move touch and analog from button. Move udp protocol (diff)
downloadyuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar.gz
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar.bz2
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar.lz
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar.xz
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.tar.zst
yuzu-5a785ed794fff8c944283271bf25cb835c11700a.zip
-rw-r--r--src/input_common/CMakeLists.txt4
-rw-r--r--src/input_common/drivers/keyboard.cpp35
-rw-r--r--src/input_common/drivers/keyboard.h (renamed from src/input_common/keyboard.h)29
-rw-r--r--src/input_common/keyboard.cpp121
-rw-r--r--src/input_common/main.cpp263
-rw-r--r--src/input_common/main.h89
-rw-r--r--src/yuzu/bootmanager.cpp62
-rw-r--r--src/yuzu/bootmanager.h2
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp83
-rw-r--r--src/yuzu/debugger/controller.cpp3
-rw-r--r--src/yuzu/main.cpp18
11 files changed, 95 insertions, 614 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 90e7618ce..0fcf7a9d7 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -1,6 +1,6 @@
add_library(input_common STATIC
- keyboard.cpp
- keyboard.h
+ drivers/keyboard.cpp
+ drivers/keyboard.h
helpers/stick_from_buttons.cpp
helpers/stick_from_buttons.h
helpers/touch_from_buttons.cpp
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
new file mode 100644
index 000000000..b00a4b8d9
--- /dev/null
+++ b/src/input_common/drivers/keyboard.cpp
@@ -0,0 +1,35 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/param_package.h"
+#include "input_common/drivers/keyboard.h"
+
+namespace InputCommon {
+
+Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
+ PreSetController(identifier);
+}
+
+void Keyboard::PressKey(int key_code) {
+ SetButton(identifier, key_code, true);
+}
+
+void Keyboard::ReleaseKey(int key_code) {
+ SetButton(identifier, key_code, false);
+}
+
+void Keyboard::ReleaseAllKeys() {
+ ResetButtonState();
+}
+
+std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ devices.emplace_back(Common::ParamPackage{
+ {"engine", "keyboard"},
+ {"display", "Keyboard Only"},
+ });
+ return devices;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/keyboard.h b/src/input_common/drivers/keyboard.h
index 861950472..a3e0d8a61 100644
--- a/src/input_common/keyboard.h
+++ b/src/input_common/drivers/keyboard.h
@@ -1,30 +1,20 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// Refer to the license.txt file included
#pragma once
-#include <memory>
-#include "core/frontend/input.h"
+#include "input_common/input_engine.h"
namespace InputCommon {
-class KeyButtonList;
-
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
-class Keyboard final : public Input::Factory<Input::ButtonDevice> {
+class Keyboard final : public InputCommon::InputEngine {
public:
- Keyboard();
-
- /**
- * Creates a button device from a keyboard key
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+ explicit Keyboard(const std::string& input_engine_);
/**
* Sets the status of all buttons bound with the key to pressed
@@ -40,8 +30,15 @@ public:
void ReleaseAllKeys();
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+
private:
- std::shared_ptr<KeyButtonList> key_button_list;
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{""},
+ .port = 0,
+ .pad = 0,
+ };
};
} // namespace InputCommon
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
deleted file mode 100644
index 8261e76fd..000000000
--- a/src/input_common/keyboard.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <list>
-#include <mutex>
-#include <utility>
-#include "input_common/keyboard.h"
-
-namespace InputCommon {
-
-class KeyButton final : public Input::ButtonDevice {
-public:
- explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
- : key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
-
- ~KeyButton() override;
-
- bool GetStatus() const override {
- if (toggle) {
- return toggled_status.load(std::memory_order_relaxed);
- }
- return status.load();
- }
-
- void ToggleButton() {
- if (lock) {
- return;
- }
- lock = true;
- const bool old_toggle_status = toggled_status.load();
- toggled_status.store(!old_toggle_status);
- }
-
- void UnlockButton() {
- lock = false;
- }
-
- friend class KeyButtonList;
-
-private:
- std::shared_ptr<KeyButtonList> key_button_list;
- std::atomic<bool> status{false};
- std::atomic<bool> toggled_status{false};
- bool lock{false};
- const bool toggle;
-};
-
-struct KeyButtonPair {
- int key_code;
- KeyButton* key_button;
-};
-
-class KeyButtonList {
-public:
- void AddKeyButton(int key_code, KeyButton* key_button) {
- std::lock_guard guard{mutex};
- list.push_back(KeyButtonPair{key_code, key_button});
- }
-
- void RemoveKeyButton(const KeyButton* key_button) {
- std::lock_guard guard{mutex};
- list.remove_if(
- [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
- }
-
- void ChangeKeyStatus(int key_code, bool pressed) {
- std::lock_guard guard{mutex};
- for (const KeyButtonPair& pair : list) {
- if (pair.key_code == key_code) {
- pair.key_button->status.store(pressed);
- if (pressed) {
- pair.key_button->ToggleButton();
- } else {
- pair.key_button->UnlockButton();
- }
- pair.key_button->TriggerOnChange();
- }
- }
- }
-
- void ChangeAllKeyStatus(bool pressed) {
- std::lock_guard guard{mutex};
- for (const KeyButtonPair& pair : list) {
- pair.key_button->status.store(pressed);
- }
- }
-
-private:
- std::mutex mutex;
- std::list<KeyButtonPair> list;
-};
-
-Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
-
-KeyButton::~KeyButton() {
- key_button_list->RemoveKeyButton(this);
-}
-
-std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
- const int key_code = params.Get("code", 0);
- const bool toggle = params.Get("toggle", false);
- std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
- key_button_list->AddKeyButton(key_code, button.get());
- return button;
-}
-
-void Keyboard::PressKey(int key_code) {
- key_button_list->ChangeKeyStatus(key_code, true);
-}
-
-void Keyboard::ReleaseKey(int key_code) {
- key_button_list->ChangeKeyStatus(key_code, false);
-}
-
-void Keyboard::ReleaseAllKeys() {
- key_button_list->ChangeAllKeyStatus(false);
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 7a5c29b40..da501b6cc 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -6,17 +6,7 @@
#include <thread>
#include "common/param_package.h"
#include "common/settings.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/keyboard.h"
#include "input_common/main.h"
-#include "input_common/motion_from_button.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@@ -25,82 +15,9 @@ namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- gcadapter = std::make_shared<GCAdapter::Adapter>();
- gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
- Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
- gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
- Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
- gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
- Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
-
- keyboard = std::make_shared<Keyboard>();
- Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
- Input::RegisterFactory<Input::MotionDevice>("keyboard",
- std::make_shared<MotionFromButton>());
-
-#ifdef HAVE_SDL2
- sdl = SDL::Init();
-#endif
-
- udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
- udpmotion = std::make_shared<UDPMotionFactory>(udp);
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
- udptouch = std::make_shared<UDPTouchFactory>(udp);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
-
- mouse = std::make_shared<MouseInput::Mouse>();
- mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
- Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
- mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
- Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
- mousemotion = std::make_shared<MouseMotionFactory>(mouse);
- Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
- mousetouch = std::make_shared<MouseTouchFactory>(mouse);
- Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
-
- tas = std::make_shared<TasInput::Tas>();
- tasbuttons = std::make_shared<TasButtonFactory>(tas);
- Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
- tasanalog = std::make_shared<TasAnalogFactory>(tas);
- Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
}
void Shutdown() {
- Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
- Input::UnregisterFactory<Input::MotionDevice>("keyboard");
- keyboard.reset();
-#ifdef HAVE_SDL2
- sdl.reset();
-#endif
- Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
- Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
- Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
-
- gcbuttons.reset();
- gcanalog.reset();
- gcvibration.reset();
-
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
-
- udpmotion.reset();
- udptouch.reset();
-
- Input::UnregisterFactory<Input::ButtonDevice>("mouse");
- Input::UnregisterFactory<Input::AnalogDevice>("mouse");
- Input::UnregisterFactory<Input::MotionDevice>("mouse");
- Input::UnregisterFactory<Input::TouchDevice>("mouse");
-
- mousebuttons.reset();
- mouseanalog.reset();
- mousemotion.reset();
- mousetouch.reset();
-
- Input::UnregisterFactory<Input::ButtonDevice>("tas");
- Input::UnregisterFactory<Input::AnalogDevice>("tas");
-
- tasbuttons.reset();
- tasanalog.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -108,19 +25,7 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
- if (Settings::values.tas_enable) {
- devices.emplace_back(
- Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
- }
-#ifdef HAVE_SDL2
- auto sdl_devices = sdl->GetInputDevices();
- devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
-#endif
- auto udp_devices = udp->GetInputDevices();
- devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
- auto gcpad_devices = gcadapter->GetInputDevices();
- devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
- return devices;
+ return {};
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
@@ -128,17 +33,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
- return gcadapter->GetAnalogMappingForDevice(params);
- }
- if (params.Get("class", "") == "tas") {
- return tas->GetAnalogMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetAnalogMappingForDevice(params);
- }
-#endif
return {};
}
@@ -147,17 +41,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
- return gcadapter->GetButtonMappingForDevice(params);
- }
- if (params.Get("class", "") == "tas") {
- return tas->GetButtonMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetButtonMappingForDevice(params);
- }
-#endif
return {};
}
@@ -166,37 +49,9 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "cemuhookudp") {
- // TODO return the correct motion device
- return {};
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetMotionMappingForDevice(params);
- }
-#endif
return {};
}
- std::shared_ptr<Keyboard> keyboard;
-#ifdef HAVE_SDL2
- std::unique_ptr<SDL::State> sdl;
-#endif
- std::shared_ptr<GCButtonFactory> gcbuttons;
- std::shared_ptr<GCAnalogFactory> gcanalog;
- std::shared_ptr<GCVibrationFactory> gcvibration;
- std::shared_ptr<UDPMotionFactory> udpmotion;
- std::shared_ptr<UDPTouchFactory> udptouch;
- std::shared_ptr<MouseButtonFactory> mousebuttons;
- std::shared_ptr<MouseAnalogFactory> mouseanalog;
- std::shared_ptr<MouseMotionFactory> mousemotion;
- std::shared_ptr<MouseTouchFactory> mousetouch;
- std::shared_ptr<TasButtonFactory> tasbuttons;
- std::shared_ptr<TasAnalogFactory> tasanalog;
- std::shared_ptr<CemuhookUDP::Client> udp;
- std::shared_ptr<GCAdapter::Adapter> gcadapter;
- std::shared_ptr<MouseInput::Mouse> mouse;
- std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -211,30 +66,6 @@ void InputSubsystem::Shutdown() {
impl->Shutdown();
}
-Keyboard* InputSubsystem::GetKeyboard() {
- return impl->keyboard.get();
-}
-
-const Keyboard* InputSubsystem::GetKeyboard() const {
- return impl->keyboard.get();
-}
-
-MouseInput::Mouse* InputSubsystem::GetMouse() {
- return impl->mouse.get();
-}
-
-const MouseInput::Mouse* InputSubsystem::GetMouse() const {
- return impl->mouse.get();
-}
-
-TasInput::Tas* InputSubsystem::GetTas() {
- return impl->tas.get();
-}
-
-const TasInput::Tas* InputSubsystem::GetTas() const {
- return impl->tas.get();
-}
-
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
@@ -251,100 +82,12 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
return impl->GetMotionMappingForDevice(device);
}
-GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
- return impl->gcanalog.get();
-}
-
-const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
- return impl->gcanalog.get();
-}
-
-GCButtonFactory* InputSubsystem::GetGCButtons() {
- return impl->gcbuttons.get();
-}
-
-const GCButtonFactory* InputSubsystem::GetGCButtons() const {
- return impl->gcbuttons.get();
-}
-
-UDPMotionFactory* InputSubsystem::GetUDPMotions() {
- return impl->udpmotion.get();
-}
-
-const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
- return impl->udpmotion.get();
-}
-
-UDPTouchFactory* InputSubsystem::GetUDPTouch() {
- return impl->udptouch.get();
-}
-
-const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
- return impl->udptouch.get();
-}
-
-MouseButtonFactory* InputSubsystem::GetMouseButtons() {
- return impl->mousebuttons.get();
-}
-
-const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
- return impl->mousebuttons.get();
-}
-
-MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
- return impl->mouseanalog.get();
-}
-
-const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
- return impl->mouseanalog.get();
-}
-
-MouseMotionFactory* InputSubsystem::GetMouseMotions() {
- return impl->mousemotion.get();
-}
-
-const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
- return impl->mousemotion.get();
-}
-
-MouseTouchFactory* InputSubsystem::GetMouseTouch() {
- return impl->mousetouch.get();
-}
-
-const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
- return impl->mousetouch.get();
-}
-
-TasButtonFactory* InputSubsystem::GetTasButtons() {
- return impl->tasbuttons.get();
-}
-
-const TasButtonFactory* InputSubsystem::GetTasButtons() const {
- return impl->tasbuttons.get();
-}
-
-TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
- return impl->tasanalog.get();
-}
-
-const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
- return impl->tasanalog.get();
-}
-
void InputSubsystem::ReloadInputDevices() {
- if (!impl->udp) {
- return;
- }
- impl->udp->ReloadSockets();
}
-std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
- [[maybe_unused]] Polling::DeviceType type) const {
-#ifdef HAVE_SDL2
- return impl->sdl->GetPollers(type);
-#else
+std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
+ [maybe_unused]] Polling::DeviceType type) const {
return {};
-#endif
}
std::string GenerateKeyboardParam(int key_code) {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index eb247e164..b504ebe54 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -63,18 +63,6 @@ public:
};
} // namespace Polling
-class GCAnalogFactory;
-class GCButtonFactory;
-class UDPMotionFactory;
-class UDPTouchFactory;
-class MouseButtonFactory;
-class MouseAnalogFactory;
-class MouseMotionFactory;
-class MouseTouchFactory;
-class TasButtonFactory;
-class TasAnalogFactory;
-class Keyboard;
-
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
* mapping for the device. This is currently only implemented for the SDL backend devices.
@@ -100,23 +88,6 @@ public:
/// Unregisters all built-in input device factories and shuts them down.
void Shutdown();
- /// Retrieves the underlying keyboard device.
- [[nodiscard]] Keyboard* GetKeyboard();
-
- /// Retrieves the underlying keyboard device.
- [[nodiscard]] const Keyboard* GetKeyboard() const;
-
- /// Retrieves the underlying mouse device.
- [[nodiscard]] MouseInput::Mouse* GetMouse();
-
- /// Retrieves the underlying mouse device.
- [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
-
- /// Retrieves the underlying tas device.
- [[nodiscard]] TasInput::Tas* GetTas();
-
- /// Retrieves the underlying tas device.
- [[nodiscard]] const TasInput::Tas* GetTas() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -134,66 +105,6 @@ public:
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] GCAnalogFactory* GetGCAnalogs();
-
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
-
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] GCButtonFactory* GetGCButtons();
-
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] const GCButtonFactory* GetGCButtons() const;
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] UDPMotionFactory* GetUDPMotions();
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] UDPTouchFactory* GetUDPTouch();
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] MouseButtonFactory* GetMouseButtons();
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] MouseMotionFactory* GetMouseMotions();
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] MouseTouchFactory* GetMouseTouch();
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] TasButtonFactory* GetTasButtons();
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
-
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
-
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
-
/// Reloads the input devices
void ReloadInputDevices();
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index fd0a130a3..8a0ea90f9 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -34,8 +34,6 @@
#include "core/frontend/framebuffer_layout.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/tas/tas_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@@ -394,34 +392,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
- input_subsystem->GetKeyboard()->PressKey(event->key());
+ // input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
- input_subsystem->GetKeyboard()->ReleaseKey(event->key());
- }
-}
-
-MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
- switch (button) {
- case Qt::LeftButton:
- return MouseInput::MouseButton::Left;
- case Qt::RightButton:
- return MouseInput::MouseButton::Right;
- case Qt::MiddleButton:
- return MouseInput::MouseButton::Wheel;
- case Qt::BackButton:
- return MouseInput::MouseButton::Backward;
- case Qt::ForwardButton:
- return MouseInput::MouseButton::Forward;
- case Qt::TaskButton:
- return MouseInput::MouseButton::Task;
- default:
- return MouseInput::MouseButton::Extra;
- }
-}
+ // input_subsystem->GetKeyboard()->ReleaseKey(event->key());
+ }
+}
+
+//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+// switch (button) {
+// case Qt::LeftButton:
+// return MouseInput::MouseButton::Left;
+// case Qt::RightButton:
+// return MouseInput::MouseButton::Right;
+// case Qt::MiddleButton:
+// return MouseInput::MouseButton::Wheel;
+// case Qt::BackButton:
+// return MouseInput::MouseButton::Backward;
+// case Qt::ForwardButton:
+// return MouseInput::MouseButton::Forward;
+// case Qt::TaskButton:
+// return MouseInput::MouseButton::Task;
+// default:
+// return MouseInput::MouseButton::Extra;
+// }
+//}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent
@@ -432,8 +430,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
- const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(x, y, button);
+ //const auto button = QtButtonToMouseButton(event->button());
+ //input_subsystem->GetMouse()->PressButton(x, y, button);
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y, 0);
@@ -453,7 +451,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
const auto [x, y] = ScaleTouch(pos);
const int center_x = width() / 2;
const int center_y = height() / 2;
- input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
+ //input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
this->TouchMoved(x, y, 0);
if (Settings::values.mouse_panning) {
@@ -469,8 +467,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
return;
}
- const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->ReleaseButton(button);
+ //const auto button = QtButtonToMouseButton(event->button());
+ //input_subsystem->GetMouse()->ReleaseButton(button);
if (event->button() == Qt::LeftButton) {
this->TouchReleased(0);
@@ -558,8 +556,8 @@ bool GRenderWindow::event(QEvent* event) {
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
- input_subsystem->GetKeyboard()->ReleaseAllKeys();
- input_subsystem->GetMouse()->ReleaseAllButtons();
+ //input_subsystem->GetKeyboard()->ReleaseAllKeys();
+ //input_subsystem->GetMouse()->ReleaseAllButtons();
this->TouchReleased(0);
}
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 061e3605f..f0784046b 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -165,7 +165,7 @@ public:
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
- static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+ // static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3aab5d5f8..09f0b219b 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -16,10 +16,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
-#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
@@ -564,55 +561,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(poll_timer.get(), &QTimer::timeout, [this] {
Common::ParamPackage params;
- if (input_subsystem->GetGCButtons()->IsPolling()) {
- params = input_subsystem->GetGCButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetGCAnalogs()->IsPolling()) {
- params = input_subsystem->GetGCAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetUDPMotions()->IsPolling()) {
- params = input_subsystem->GetUDPMotions()->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseButtons()->IsPolling()) {
- params = input_subsystem->GetMouseButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
- params = input_subsystem->GetMouseAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseMotions()->IsPolling()) {
- params = input_subsystem->GetMouseMotions()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseTouch()->IsPolling()) {
- params = input_subsystem->GetMouseTouch()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
@@ -1353,25 +1301,6 @@ void ConfigureInputPlayer::HandleClick(
QWidget::grabMouse();
QWidget::grabKeyboard();
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetGCButtons()->BeginConfiguration();
- } else {
- input_subsystem->GetGCAnalogs()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetUDPMotions()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetMouseButtons()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
- input_subsystem->GetMouseAnalogs()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetMouseMotions()->BeginConfiguration();
- } else {
- input_subsystem->GetMouseTouch()->BeginConfiguration();
- }
if (type == InputCommon::Polling::DeviceType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
@@ -1393,15 +1322,6 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
QWidget::releaseMouse();
QWidget::releaseKeyboard();
- input_subsystem->GetGCButtons()->EndConfiguration();
- input_subsystem->GetGCAnalogs()->EndConfiguration();
-
- input_subsystem->GetUDPMotions()->EndConfiguration();
-
- input_subsystem->GetMouseButtons()->EndConfiguration();
- input_subsystem->GetMouseAnalogs()->EndConfiguration();
- input_subsystem->GetMouseMotions()->EndConfiguration();
- input_subsystem->GetMouseTouch()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
@@ -1435,8 +1355,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
return;
}
- const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(0, 0, button);
+ //const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 5a844409b..0e190a3d5 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -7,7 +7,6 @@
#include <QString>
#include "common/settings.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
@@ -81,5 +80,5 @@ void ControllerDialog::InputController(ControllerInput input) {
buttons |= (btn ? 1U : 0U) << index;
index++;
}
- input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
+ //input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 88e84e8f7..663760a1e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2969,15 +2969,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
QString GMainWindow::GetTasStateDescription() const {
- auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
- switch (tas_status) {
- case TasInput::TasState::Running:
- return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- case TasInput::TasState::Recording:
- return tr("TAS state: Recording %1").arg(total_tas_frames);
- case TasInput::TasState::Stopped:
- return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- default:
+ //auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+ //switch (tas_status) {
+ //case TasInput::TasState::Running:
+ // return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ //case TasInput::TasState::Recording:
+ // return tr("TAS state: Recording %1").arg(total_tas_frames);
+ //case TasInput::TasState::Stopped:
+ // return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ //default:
return tr("TAS State: Invalid");
}
}