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authorbunnei <bunneidev@gmail.com>2018-10-26 01:04:13 +0200
committerbunnei <bunneidev@gmail.com>2018-10-26 06:42:57 +0200
commit58444a0376f67c38a35fed2b0f67feccff49afd3 (patch)
treee14a7fc0f3bd80faa32c0b7257bb2eb76744374c
parentMerge pull request #1533 from FernandoS27/lmem (diff)
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-rw-r--r--src/video_core/engines/maxwell_3d.h10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_state.h5
5 files changed, 40 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 754a149fa..d6978162a 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -751,7 +751,14 @@ public:
};
} draw;
- INSERT_PADDING_WORDS(0x6B);
+ INSERT_PADDING_WORDS(0xA);
+
+ struct {
+ u32 enabled;
+ u32 index;
+ } primitive_restart;
+
+ INSERT_PADDING_WORDS(0x5F);
struct {
u32 start_addr_high;
@@ -1082,6 +1089,7 @@ ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
+ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b472f421f..cd4216c4e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
+ SyncPrimitiveRestart();
SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
@@ -924,6 +925,13 @@ void RasterizerOpenGL::SyncCullMode() {
}
}
+void RasterizerOpenGL::SyncPrimitiveRestart() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+
+ state.primitive_restart.enabled = regs.primitive_restart.enabled;
+ state.primitive_restart.index = regs.primitive_restart.index;
+}
+
void RasterizerOpenGL::SyncDepthRange() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 731a336d5..5020a5392 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -144,6 +144,9 @@ private:
/// Syncs the cull mode to match the guest state
void SyncCullMode();
+ /// Syncs the primitve restart to match the guest state
+ void SyncPrimitiveRestart();
+
/// Syncs the depth range to match the guest state
void SyncDepthRange();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ba6c6919a..f9d41ca24 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -24,6 +24,9 @@ OpenGLState::OpenGLState() {
depth.depth_range_near = 0.0f;
depth.depth_range_far = 1.0f;
+ primitive_restart.enabled = false;
+ primitive_restart.index = 0;
+
color_mask.red_enabled = GL_TRUE;
color_mask.green_enabled = GL_TRUE;
color_mask.blue_enabled = GL_TRUE;
@@ -127,6 +130,18 @@ void OpenGLState::Apply() const {
glDepthRange(depth.depth_range_near, depth.depth_range_far);
}
+ // Primitive restart
+ if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
+ if (primitive_restart.enabled) {
+ glEnable(GL_PRIMITIVE_RESTART);
+ } else {
+ glDisable(GL_PRIMITIVE_RESTART);
+ }
+ }
+ if (primitive_restart.index != cur_state.primitive_restart.index) {
+ glPrimitiveRestartIndex(primitive_restart.index);
+ }
+
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index daf7eb533..4334b0d35 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -50,6 +50,11 @@ public:
} depth;
struct {
+ bool enabled;
+ GLuint index;
+ } primitive_restart; // GL_PRIMITIVE_RESTART
+
+ struct {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;