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authorMorph <39850852+Morph1984@users.noreply.github.com>2022-06-14 02:05:43 +0200
committerMorph <39850852+Morph1984@users.noreply.github.com>2022-06-14 14:30:08 +0200
commit5503338f211c7082420f864a4f2124f9960c1367 (patch)
tree1b2bb9519a95feb5990626e9f33b8e079a883903
parentconfigure_input_player: Eliminate variable shadowing (diff)
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-rw-r--r--src/yuzu/configuration/configure_per_game.cpp6
-rw-r--r--src/yuzu/configuration/configure_per_game.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index e7826b692..af8343b2e 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -35,10 +35,10 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
Core::System& system_)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
- title_id(title_id), system{system_} {
+ : QDialog(parent),
+ ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index cf71eb68b..17a98a0f3 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -39,7 +39,7 @@ class ConfigurePerGame : public QDialog {
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
- explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
+ explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
Core::System& system_);
~ConfigurePerGame() override;