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authorarchshift <admin@archshift.com>2014-04-28 07:23:01 +0200
committerarchshift <admin@archshift.com>2014-04-28 07:23:01 +0200
commit48deb456244312940ea127ac8ec57e45f8413992 (patch)
tree6b195653fe2c720689e693c55fa3ccd4e084a2df
parentRect to BasicRect (diff)
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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index cd0480173..06e602b46 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -59,7 +59,7 @@ private:
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
- void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
+ void FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window