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author | Marcos Vitali <marcosvitali@gmail.com> | 2018-12-10 03:36:21 +0100 |
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committer | Marcos Vitali <marcosvitali@gmail.com> | 2018-12-10 03:36:21 +0100 |
commit | 430e1f864b97a77287885e23fba5d04c43c99e6f (patch) | |
tree | 90cd0b84befeac8346203b44bb62ec8f3ebefbf7 | |
parent | Merge pull request #1864 from lioncash/nrr (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4fc09cac6..851012da4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -928,7 +928,7 @@ private: case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); - return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; + return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)}; |