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authorJannik Vogel <email@jannikvogel.de>2016-12-17 13:28:59 +0100
committerJannik Vogel <email@jannikvogel.de>2017-05-12 16:22:37 +0200
commit3fd3775d35c3634f7fdf7a1e9933e2d8d6e8198e (patch)
treef73066674f6fbb69308e84da54474eb90d5e48e6
parentPica: Set program code / swizzle data limit to 4096 (diff)
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-rw-r--r--src/video_core/command_processor.cpp160
1 files changed, 103 insertions, 57 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 2e32ff905..c29ad6775 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -32,12 +32,13 @@ namespace Pica {
namespace CommandProcessor {
-static int float_regs_counter = 0;
+static int vs_float_regs_counter = 0;
+static u32 vs_uniform_write_buffer[4];
-static u32 uniform_write_buffer[4];
+static int gs_float_regs_counter = 0;
+static u32 gs_uniform_write_buffer[4];
static int default_attr_counter = 0;
-
static u32 default_attr_write_buffer[3];
// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
@@ -48,6 +49,97 @@ static const u32 expand_bits_to_bytes[] = {
MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
+static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) {
+ if (&setup == &g_state.vs) {
+ return "vertex shader";
+ }
+ if (&setup == &g_state.gs) {
+ return "geometry shader";
+ }
+ return "unknown shader";
+}
+
+static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
+ for (unsigned i = 0; i < setup.uniforms.b.size(); ++i)
+ setup.uniforms.b[i] = (value & (1 << i)) != 0;
+}
+
+static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
+ const Math::Vec4<u8>& values) {
+ ASSERT(index < setup.uniforms.i.size());
+ setup.uniforms.i[index] = values;
+ LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
+ GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
+}
+
+static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
+ int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) {
+ auto& uniform_setup = config.uniform_setup;
+
+ // TODO: Does actual hardware indeed keep an intermediate buffer or does
+ // it directly write the values?
+ uniform_write_buffer[float_regs_counter++] = value;
+
+ // Uniforms are written in a packed format such that four float24 values are encoded in
+ // three 32-bit numbers. We write to internal memory once a full such vector is
+ // written.
+ if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
+ (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
+ float_regs_counter = 0;
+
+ auto& uniform = setup.uniforms.f[uniform_setup.index];
+
+ if (uniform_setup.index >= 96) {
+ LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
+ (int)uniform_setup.index);
+ } else {
+
+ // NOTE: The destination component order indeed is "backwards"
+ if (uniform_setup.IsFloat32()) {
+ for (auto i : {0, 1, 2, 3})
+ uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
+ } else {
+ // TODO: Untested
+ uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
+ uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
+ ((uniform_write_buffer[1] >> 16) & 0xFFFF));
+ uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
+ ((uniform_write_buffer[2] >> 24) & 0xFF));
+ uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
+ }
+
+ LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
+ GetShaderSetupTypeName(setup), (int)uniform_setup.index,
+ uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
+ uniform.w.ToFloat32());
+
+ // TODO: Verify that this actually modifies the register!
+ uniform_setup.index.Assign(uniform_setup.index + 1);
+ }
+ }
+}
+
+static void WriteProgramCode(ShaderRegs& config, Shader::ShaderSetup& setup,
+ unsigned max_program_code_length, u32 value) {
+ if (config.program.offset >= max_program_code_length) {
+ LOG_ERROR(HW_GPU, "Invalid %s program offset %d", GetShaderSetupTypeName(setup),
+ (int)config.program.offset);
+ } else {
+ setup.program_code[config.program.offset] = value;
+ config.program.offset++;
+ }
+}
+
+static void WriteSwizzlePatterns(ShaderRegs& config, Shader::ShaderSetup& setup, u32 value) {
+ if (config.swizzle_patterns.offset >= setup.swizzle_data.size()) {
+ LOG_ERROR(HW_GPU, "Invalid %s swizzle pattern offset %d", GetShaderSetupTypeName(setup),
+ (int)config.swizzle_patterns.offset);
+ } else {
+ setup.swizzle_data[config.swizzle_patterns.offset] = value;
+ config.swizzle_patterns.offset++;
+ }
+}
+
static void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& regs = g_state.regs;
@@ -331,20 +423,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
case PICA_REG_INDEX(vs.bool_uniforms):
- for (unsigned i = 0; i < 16; ++i)
- g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
-
+ WriteUniformBoolReg(g_state.vs, value);
break;
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
- int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
+ unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
auto values = regs.vs.int_uniforms[index];
- g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
- LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", index, values.x.Value(),
- values.y.Value(), values.z.Value(), values.w.Value());
+ WriteUniformIntReg(g_state.vs, index,
+ Math::Vec4<u8>(values.x, values.y, values.z, values.w));
break;
}
@@ -356,51 +445,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
- auto& uniform_setup = regs.vs.uniform_setup;
-
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- uniform_write_buffer[float_regs_counter++] = value;
-
- // Uniforms are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
- (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
- float_regs_counter = 0;
-
- auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
-
- if (uniform_setup.index > 95) {
- LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
- break;
- }
-
- // NOTE: The destination component order indeed is "backwards"
- if (uniform_setup.IsFloat32()) {
- for (auto i : {0, 1, 2, 3})
- uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
- } else {
- // TODO: Untested
- uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
- ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
- ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
- }
-
- LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
- uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
- uniform.w.ToFloat32());
-
- // TODO: Verify that this actually modifies the register!
- uniform_setup.index.Assign(uniform_setup.index + 1);
- }
+ WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
+ vs_uniform_write_buffer, value);
break;
}
- // Load shader program code
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
@@ -409,12 +458,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
- g_state.vs.program_code[regs.vs.program.offset] = value;
- regs.vs.program.offset++;
+ WriteProgramCode(g_state.regs.vs, g_state.vs, 512, value);
break;
}
- // Load swizzle pattern data
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
@@ -423,8 +470,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
- g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
- regs.vs.swizzle_patterns.offset++;
+ WriteSwizzlePatterns(g_state.regs.vs, g_state.vs, value);
break;
}