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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-21 02:56:40 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:33 +0200
commit3da7b98d376cc0b8ec00de80755d9e90fc90e3a8 (patch)
tree093b8255388eeff1da65094d435830e2d06a6c38
parentglasm: Implement clip distance stores (diff)
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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index b64025420..116b42361 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -70,6 +70,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
return;
}
switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ ctx.Add("MOV.S {}.x,primitive.id;", inst);
+ break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ: