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authorbunnei <bunneidev@gmail.com>2021-06-01 09:51:00 +0200
committerGitHub <noreply@github.com>2021-06-01 09:51:00 +0200
commit348ca07e0d27e3d2a170fed81b989f1c1e8d5feb (patch)
treebf7a3057af90515cc559ac77247f9609ca39c6b1
parentMerge pull request #6367 from ReinUsesLisp/vma-host (diff)
parentinput_common: Add dual joycon support (diff)
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-rw-r--r--src/input_common/sdl/sdl_impl.cpp281
-rw-r--r--src/input_common/sdl/sdl_impl.h37
2 files changed, 258 insertions, 60 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index b9b584b2a..68672a92b 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -18,16 +18,6 @@
#include <utility>
#include <vector>
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
@@ -214,6 +204,40 @@ public:
sdl_controller.reset(controller);
}
+ bool IsJoyconLeft() const {
+ return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
+ }
+
+ bool IsJoyconRight() const {
+ return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
+ }
+
+ std::string GetControllerName() const {
+ if (sdl_controller) {
+ switch (SDL_GameControllerGetType(sdl_controller.get())) {
+ case SDL_CONTROLLER_TYPE_XBOX360:
+ return "XBox 360 Controller";
+ case SDL_CONTROLLER_TYPE_XBOXONE:
+ return "XBox One Controller";
+ default:
+ break;
+ }
+ const auto name = SDL_GameControllerName(sdl_controller.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ if (sdl_joystick) {
+ const auto name = SDL_JoystickName(sdl_joystick.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ return "Unknown";
+ }
+
private:
struct State {
std::unordered_map<int, bool> buttons;
@@ -858,23 +882,42 @@ SDLState::~SDLState() {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex);
std::vector<Common::ParamPackage> devices;
+ std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
+ for (const auto& [key, value] : joystick_map) {
+ for (const auto& joystick : value) {
+ if (!joystick->GetSDLJoystick()) {
+ continue;
+ }
+ std::string name =
+ fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "sdl"},
+ {"display", std::move(name)},
+ {"guid", joystick->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ if (joystick->IsJoyconLeft()) {
+ joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
+ }
+ }
+ }
+
+ // Add dual controllers
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
- if (auto* const controller = joystick->GetSDLGameController()) {
+ if (joystick->IsJoyconRight()) {
+ if (!joycon_pairs.contains(joystick->GetPort())) {
+ continue;
+ }
+ const auto joystick2 = joycon_pairs.at(joystick->GetPort());
+
std::string name =
- fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- } else if (auto* const joy = joystick->GetSDLJoystick()) {
- std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
+ fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
{"guid", joystick->GetGUID()},
+ {"guid2", joystick2->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
}
@@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
return devices;
}
-std::string SDLState::GetControllerName(SDL_GameController* controller) const {
- switch (SDL_GameControllerGetType(controller)) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "XBox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
- return "XBox One Controller";
- default:
- return SDL_GameControllerName(controller);
- }
-}
-
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) {
@@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
- const bool invert =
- SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
-
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
- using ButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
- const ButtonBindings switch_to_sdl_button{{
- {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
+ ButtonBindings switch_to_sdl_button;
+
+ if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
+ switch_to_sdl_button = GetNintendoButtonBinding(joystick);
+ } else {
+ switch_to_sdl_button = GetDefaultButtonBinding();
+ }
+
+ // Add the missing bindings for ZL/ZR
+ static constexpr ZButtonBindings switch_to_sdl_axis{{
+ {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+ {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ }};
+
+ // Parameters contain two joysticks return dual
+ if (params.Has("guid2")) {
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+
+ if (joystick2->GetSDLGameController() != nullptr) {
+ return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
+ switch_to_sdl_axis);
+ }
+ }
+
+ return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
+}
+
+ButtonBindings SDLState::GetDefaultButtonBinding() const {
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
@@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- }};
+ };
+}
- // Add the missing bindings for ZL/ZR
- using ZBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
- static constexpr ZBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- }};
+ButtonBindings SDLState::GetNintendoButtonBinding(
+ const std::shared_ptr<SDLJoystick>& joystick) const {
+ // Default SL/SR mapping for pro controllers
+ auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+ auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+
+ if (joystick->IsJoyconLeft()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
+ }
+ if (joystick->IsJoyconRight()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
+ }
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, sl_button},
+ {Settings::NativeButton::SR, sr_button},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ };
+}
+
+ButtonMapping SDLState::GetSingleControllerMapping(
+ const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
@@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return mapping;
}
+ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const std::shared_ptr<SDLJoystick>& joystick2,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
+ ButtonMapping mapping;
+ mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
+ auto* controller2 = joystick2->GetSDLGameController();
+
+ for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+ for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+
+ return mapping;
+}
+
+bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
+ switch (button) {
+ case Settings::NativeButton::DDown:
+ case Settings::NativeButton::DLeft:
+ case Settings::NativeButton::DRight:
+ case Settings::NativeButton::DUp:
+ case Settings::NativeButton::L:
+ case Settings::NativeButton::LStick:
+ case Settings::NativeButton::Minus:
+ case Settings::NativeButton::Screenshot:
+ case Settings::NativeButton::ZL:
+ return true;
+ default:
+ return false;
+ }
+}
+
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
@@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis,
- binding_left_y.value.axis));
+ if (params.Has("guid2")) {
+ mapping.insert_or_assign(
+ Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
+ binding_left_x.value.axis, binding_left_y.value.axis));
+ } else {
+ mapping.insert_or_assign(
+ Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_left_x.value.axis, binding_left_y.value.axis));
+ }
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
@@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
+ MotionMapping mapping = {};
joystick->EnableMotion();
- if (!joystick->HasGyro() && !joystick->HasAccel()) {
- return {};
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
+ if (params.Has("guid2")) {
+ joystick2->EnableMotion();
+ if (joystick2->HasGyro() || joystick2->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
+ }
+ } else {
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
}
- MotionMapping mapping = {};
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
return mapping;
}
namespace Polling {
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 121e01913..b77afcbd8 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -9,6 +9,17 @@
#include <mutex>
#include <thread>
#include <unordered_map>
+
+// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <SDL.h>
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
+using ButtonBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
+using ZButtonBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
+
namespace InputCommon::SDL {
class SDLAnalogFactory;
@@ -66,8 +82,25 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
- /// Returns a custom name for specific controllers because the default name is not correct
- std::string GetControllerName(SDL_GameController* controller) const;
+ /// Returns the default button bindings list for generic controllers
+ ButtonBindings GetDefaultButtonBinding() const;
+
+ /// Returns the default button bindings list for nintendo controllers
+ ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
+
+ /// Returns the button mappings from a single controller
+ ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const;
+
+ /// Returns the button mappings from two different controllers
+ ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const std::shared_ptr<SDLJoystick>& joystick2,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const;
+
+ /// Returns true if the button is on the left joycon
+ bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;