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authorRodrigo Locatti <rodrigo.locatti@gmail.com>2021-06-22 08:16:21 +0200
committerRodrigo Locatti <rodrigo.locatti@gmail.com>2021-06-22 08:16:21 +0200
commit15cc561d12719ef4e7bfc62701be88526f4869fe (patch)
tree5476a0527b131d64cbde0b477c34fb9282e331b6
parentMerge pull request #6499 from FernandoS27/we-were-on-a-break (diff)
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-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp4
-rw-r--r--src/core/hle/service/hid/controllers/npad.h4
2 files changed, 8 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 7acad3798..1eb02aee2 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -314,6 +314,8 @@ void Controller_NPad::OnInit() {
void Controller_NPad::OnLoadInputDevices() {
const auto& players = Settings::values.players.GetValue();
+
+ std::lock_guard lock{mutex};
for (std::size_t i = 0; i < players.size(); ++i) {
std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
@@ -348,6 +350,8 @@ void Controller_NPad::OnRelease() {
}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
+ std::lock_guard lock{mutex};
+
const auto controller_idx = NPadIdToIndex(npad_id);
const auto controller_type = connected_controllers[controller_idx].type;
if (!connected_controllers[controller_idx].is_connected) {
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index c050c9a44..1409d82a2 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -6,6 +6,8 @@
#include <array>
#include <atomic>
+#include <mutex>
+
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/quaternion.h"
@@ -563,6 +565,8 @@ private:
using MotionArray = std::array<
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
+
+ std::mutex mutex;
ButtonArray buttons;
StickArray sticks;
VibrationArray vibrations;