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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-02 04:21:25 +0100
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-05 00:49:48 +0100
commit145ae369639af6f91a59b8217c5e9ba42b0c5f0b (patch)
treebd90ca5b095233fe18fc6f4470d2a44d4a0ad969
parentMerge pull request #1625 from FernandoS27/astc (diff)
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-rw-r--r--src/video_core/engines/maxwell_3d.cpp16
-rw-r--r--src/video_core/engines/maxwell_3d.h14
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp95
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp205
-rw-r--r--src/video_core/renderer_opengl/gl_state.h52
6 files changed, 259 insertions, 128 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d79c50919..2cd595f26 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -37,6 +37,22 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
}
+ // Doom and Bomberman seems to use the uninitialized registers and just enable blend
+ // so initialize blend registers with sane values
+ regs.blend.equation_rgb = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.blend.equation_a = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_a = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
+ for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
+ regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
+ }
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 50873813e..33eb57360 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -646,8 +646,14 @@ public:
ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
-
- INSERT_PADDING_WORDS(0x9);
+ u32 draw_tfb_stride;
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ } blend_color;
+ INSERT_PADDING_WORDS(0x4);
struct {
u32 separate_alpha;
@@ -1087,6 +1093,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
+ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
+ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
+ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
+ASSERT_REG_POSITION(blend_color, 0x4C7);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a0527fe57..73770ff69 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -580,7 +580,6 @@ void RasterizerOpenGL::DrawArrays() {
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
- SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -899,12 +898,16 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
-
- state.viewport.x = viewport_rect.left;
- state.viewport.y = viewport_rect.bottom;
- state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
- state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ auto& viewport = state.viewports[i];
+ viewport.x = viewport_rect.left;
+ viewport.y = viewport_rect.bottom;
+ viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
+ viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
+ viewport.depth_range_far = regs.viewport[i].depth_range_far;
+ viewport.depth_range_near = regs.viewport[i].depth_range_near;
+ }
}
void RasterizerOpenGL::SyncClipEnabled() {
@@ -946,13 +949,6 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
state.primitive_restart.index = regs.primitive_restart.index;
}
-void RasterizerOpenGL::SyncDepthRange() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
- state.depth.depth_range_near = regs.viewport->depth_range_near;
- state.depth.depth_range_far = regs.viewport->depth_range_far;
-}
-
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -996,23 +992,44 @@ void RasterizerOpenGL::SyncStencilTestState() {
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(Subv): Support more than just render target 0.
- state.blend.enabled = regs.blend.enable[0] != 0;
-
- if (!state.blend.enabled)
+ state.blend_color.red = regs.blend_color.r;
+ state.blend_color.green = regs.blend_color.g;
+ state.blend_color.blue = regs.blend_color.b;
+ state.blend_color.alpha = regs.blend_color.a;
+
+ state.independant_blend.enabled = regs.independent_blend_enable;
+ if (!state.independant_blend.enabled) {
+ auto& blend = state.blend[0];
+ blend.separate_alpha = regs.blend.separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
+ }
+ for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ state.blend[i].enabled = false;
+ }
return;
+ }
- ASSERT_MSG(regs.logic_op.enable == 0,
- "Blending and logic op can't be enabled at the same time.");
-
- ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
- ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
- state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
- state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
- state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
- state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
- state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
- state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ auto& blend = state.blend[i];
+ blend.enabled = regs.blend.enable[i] != 0;
+ if (!blend.enabled)
+ continue;
+ blend.separate_alpha = regs.independent_blend[i].separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
+ }
+ }
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1031,19 +1048,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
+ // TODO: what is the correct behavior here, a single scissor for all targets
+ // or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
state.scissor.enabled = (regs.scissor_test.enable != 0);
- // TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
- // implemented.
- if (regs.scissor_test.enable != 0) {
- const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
- const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
- state.scissor.x = regs.scissor_test.min_x;
- state.scissor.y = regs.scissor_test.min_y;
- state.scissor.width = width;
- state.scissor.height = height;
+ if (regs.scissor_test.enable == 0) {
+ return;
}
+ const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
+ const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
+ state.scissor.x = regs.scissor_test.min_x;
+ state.scissor.y = regs.scissor_test.min_y;
+ state.scissor.width = width;
+ state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 47097c569..8ec22df8d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -133,7 +133,7 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit);
- /// Syncs the viewport to match the guest state
+ /// Syncs the viewport and depth range to match the guest state
void SyncViewport();
/// Syncs the clip enabled status to match the guest state
@@ -148,9 +148,6 @@ private:
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
- /// Syncs the depth range to match the guest state
- void SyncDepthRange();
-
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index b6b426f34..2e1f81e26 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -22,8 +22,6 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
- depth.depth_range_near = 0.0f;
- depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
@@ -45,19 +43,33 @@ OpenGLState::OpenGLState() {
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
-
- blend.enabled = true;
- blend.rgb_equation = GL_FUNC_ADD;
- blend.a_equation = GL_FUNC_ADD;
- blend.src_rgb_func = GL_ONE;
- blend.dst_rgb_func = GL_ZERO;
- blend.src_a_func = GL_ONE;
- blend.dst_a_func = GL_ZERO;
- blend.color.red = 0.0f;
- blend.color.green = 0.0f;
- blend.color.blue = 0.0f;
- blend.color.alpha = 0.0f;
-
+ for (auto& item : viewports) {
+ item.x = 0;
+ item.y = 0;
+ item.width = 0;
+ item.height = 0;
+ item.depth_range_near = 0.0f;
+ item.depth_range_far = 1.0f;
+ }
+ scissor.enabled = false;
+ scissor.x = 0;
+ scissor.y = 0;
+ scissor.width = 0;
+ scissor.height = 0;
+ for (auto& item : blend) {
+ item.enabled = true;
+ item.rgb_equation = GL_FUNC_ADD;
+ item.a_equation = GL_FUNC_ADD;
+ item.src_rgb_func = GL_ONE;
+ item.dst_rgb_func = GL_ZERO;
+ item.src_a_func = GL_ONE;
+ item.dst_a_func = GL_ZERO;
+ }
+ independant_blend.enabled = false;
+ blend_color.red = 0.0f;
+ blend_color.green = 0.0f;
+ blend_color.blue = 0.0f;
+ blend_color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -73,17 +85,6 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
draw.program_pipeline = 0;
- scissor.enabled = false;
- scissor.x = 0;
- scissor.y = 0;
- scissor.width = 0;
- scissor.height = 0;
-
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = 0;
- viewport.height = 0;
-
clip_distance = {};
point.size = 1;
@@ -152,11 +153,6 @@ void OpenGLState::ApplyDepth() const {
if (depth.write_mask != cur_state.depth.write_mask) {
glDepthMask(depth.write_mask);
}
- // Depth range
- if (depth.depth_range_near != cur_state.depth.depth_range_near ||
- depth.depth_range_far != cur_state.depth.depth_range_far) {
- glDepthRange(depth.depth_range_near, depth.depth_range_far);
- }
}
void OpenGLState::ApplyPrimitiveRestart() const {
@@ -208,7 +204,7 @@ void OpenGLState::ApplyStencilTest() const {
}
}
-void OpenGLState::ApplyScissorTest() const {
+void OpenGLState::ApplyScissor() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
@@ -217,43 +213,134 @@ void OpenGLState::ApplyScissorTest() const {
glDisable(GL_SCISSOR_TEST);
}
}
- if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x ||
- scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width ||
- scissor.height != cur_state.scissor.height) {
+ if (scissor.enabled &&
+ (scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
+ scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
-void OpenGLState::ApplyBlending() const {
- const bool blend_changed = blend.enabled != cur_state.blend.enabled;
+void OpenGLState::ApplyViewport() const {
+ if (GLAD_GL_ARB_viewport_array) {
+ for (GLuint i = 0;
+ i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
+ const auto& current = cur_state.viewports[i];
+ const auto& updated = viewports[i];
+ if (updated.x != current.x || updated.y != current.y ||
+ updated.width != current.width || updated.height != current.height) {
+ glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
+ }
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
+ }
+ }
+ } else {
+ const auto& current = cur_state.viewports[0];
+ const auto& updated = viewports[0];
+ if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
+ updated.height != current.height) {
+ glViewport(updated.x, updated.y, updated.width, updated.height);
+ }
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRange(updated.depth_range_near, updated.depth_range_far);
+ }
+ }
+}
+
+void OpenGLState::ApplyGlobalBlending() const {
+ const Blend& current = cur_state.blend[0];
+ const Blend& updated = blend[0];
+ const bool blend_changed = updated.enabled != current.enabled;
if (blend_changed) {
- if (blend.enabled) {
- ASSERT(!logic_op.enabled);
+ if (updated.enabled) {
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
- if (blend.enabled) {
- if (blend_changed || blend.color.red != cur_state.blend.color.red ||
- blend.color.green != cur_state.blend.color.green ||
- blend.color.blue != cur_state.blend.color.blue ||
- blend.color.alpha != cur_state.blend.color.alpha) {
- glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
+ if (!updated.enabled) {
+ return;
+ }
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
+ updated.dst_a_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquation(updated.rgb_equation);
+ }
+ }
+}
+
+void OpenGLState::ApplyTargetBlending(int target, bool force) const {
+ const Blend& updated = blend[target];
+ const Blend& current = cur_state.blend[target];
+ const bool blend_changed = updated.enabled != current.enabled || force;
+ if (blend_changed) {
+ if (updated.enabled) {
+ glEnablei(GL_BLEND, static_cast<GLuint>(target));
+ } else {
+ glDisablei(GL_BLEND, static_cast<GLuint>(target));
+ }
+ }
+ if (!updated.enabled) {
+ return;
+ }
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
+ updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func);
}
- if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func ||
- blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
- blend.src_a_func != cur_state.blend.src_a_func ||
- blend.dst_a_func != cur_state.blend.dst_a_func) {
- glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
- blend.dst_a_func);
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
}
+ }
+}
- if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation ||
- blend.a_equation != cur_state.blend.a_equation) {
- glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
+void OpenGLState::ApplyBlending() const {
+ if (independant_blend.enabled) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ ApplyTargetBlending(i,
+ independant_blend.enabled != cur_state.independant_blend.enabled);
}
+ } else {
+ ApplyGlobalBlending();
+ }
+ if (blend_color.red != cur_state.blend_color.red ||
+ blend_color.green != cur_state.blend_color.green ||
+ blend_color.blue != cur_state.blend_color.blue ||
+ blend_color.alpha != cur_state.blend_color.alpha) {
+ glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
@@ -261,7 +348,6 @@ void OpenGLState::ApplyLogicOp() const {
const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
if (logic_op_changed) {
if (logic_op.enabled) {
- ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
@@ -348,12 +434,6 @@ void OpenGLState::Apply() const {
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
- // Viewport
- if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
- viewport.width != cur_state.viewport.width ||
- viewport.height != cur_state.viewport.height) {
- glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
- }
// Clip distance
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -376,7 +456,8 @@ void OpenGLState::Apply() const {
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
- ApplyScissorTest();
+ ApplyViewport();
+ ApplyScissor();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index fe648aff6..a027ca33c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -46,11 +46,9 @@ public:
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
- GLfloat depth_range_near; // GL_DEPTH_RANGE
- GLfloat depth_range_far; // GL_DEPTH_RANGE
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
struct {
@@ -78,22 +76,28 @@ public:
} front, back;
} stencil;
- struct {
+ struct Blend {
bool enabled; // GL_BLEND
+ bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+ };
+ std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
- struct {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
- } color; // GL_BLEND_COLOR
- } blend;
+ struct {
+ bool enabled;
+ } independant_blend;
+
+ struct {
+ GLclampf red;
+ GLclampf green;
+ GLclampf blue;
+ GLclampf alpha;
+ } blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -138,6 +142,16 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
+ struct viewport {
+ GLfloat x;
+ GLfloat y;
+ GLfloat width;
+ GLfloat height;
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
+ };
+ std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
+
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
@@ -147,13 +161,6 @@ public:
} scissor;
struct {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- } viewport;
-
- struct {
float size; // GL_POINT_SIZE
} point;
@@ -194,11 +201,14 @@ private:
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
- void ApplyScissorTest() const;
+ void ApplyViewport() const;
+ void ApplyTargetBlending(int target, bool force) const;
+ void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
+ void ApplyScissor() const;
};
} // namespace OpenGL