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authorbunnei <bunneidev@gmail.com>2021-07-13 07:12:09 +0200
committerGitHub <noreply@github.com>2021-07-13 07:12:09 +0200
commit00ce8eff65190d2049e25665fe0b3f99f716a99f (patch)
treeb36c78d4168e1258e8b7b0722afbb96746dd3e48
parentMerge pull request #6593 from german77/no_sdl (diff)
parentqt/main: Make title string more i18n-friendly (diff)
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-rw-r--r--src/yuzu/main.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cb9c01154..fbd5001e9 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1431,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
- const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
- title_name += instruction_set_suffix;
+ const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
+ title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
+ .arg(QString::fromStdString(title_name), instruction_set_suffix)
+ .toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);