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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "frontend_common/config.h"

class SdlConfig final : public Config {
public:
    explicit SdlConfig(std::optional<std::string> config_path);
    ~SdlConfig() override;

    void ReloadAllValues() override;
    void SaveAllValues() override;

protected:
    void ReadSdlValues();
    void ReadSdlPlayerValues(std::size_t player_index);
    void ReadSdlControlValues();
    void ReadHidbusValues() override;
    void ReadDebugControlValues() override;
    void ReadPathValues() override {}
    void ReadShortcutValues() override {}
    void ReadUIValues() override {}
    void ReadUIGamelistValues() override {}
    void ReadUILayoutValues() override {}
    void ReadMultiplayerValues() override {}

    void SaveSdlValues();
    void SaveSdlPlayerValues(std::size_t player_index);
    void SaveSdlControlValues();
    void SaveHidbusValues() override;
    void SaveDebugControlValues() override;
    void SavePathValues() override {}
    void SaveShortcutValues() override {}
    void SaveUIValues() override {}
    void SaveUIGamelistValues() override {}
    void SaveUILayoutValues() override {}
    void SaveMultiplayerValues() override {}

    std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;

public:
    static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
    static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
    static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
    static const std::array<int, 2> default_stick_mod;
    static const std::array<int, 2> default_ringcon_analogs;
};