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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
namespace Core {
class System;
}
namespace InputCommon {
class InputSubsystem;
}
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen,
InputCommon::InputSubsystem* input_subsystem);
~EmuWindow_SDL2_VK();
void Present() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};
class DummyContext : public Core::Frontend::GraphicsContext {};
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