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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>ConfigureCpuDebug</class>
 <widget class="QWidget" name="ConfigureCpuDebug">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>400</width>
    <height>321</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>Form</string>
  </property>
  <layout class="QVBoxLayout">
   <item>
    <layout class="QVBoxLayout">
     <item>
      <widget class="QGroupBox">
       <property name="title">
        <string>Toggle CPU Optimizations</string>
       </property>
       <layout class="QVBoxLayout">
        <item>
         <widget class="QLabel">
          <property name="wordWrap">
            <bool>1</bool>
          </property>
          <property name="text">
           <string>
            &lt;div&gt;
            &lt;b&gt;For debugging only.&lt;/b&gt;
            &lt;br&gt;
            If you're not sure what these do, keep all of these enabled.
            &lt;br&gt;
            These settings only take effect when CPU Accuracy is "Debug Mode".
            &lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_page_tables">
          <property name="text">
           <string>Enable inline page tables</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div style="white-space: nowrap"&gt;This optimization speeds up memory accesses by the guest program.&lt;/div&gt;
            &lt;div style="white-space: nowrap"&gt;Enabling it inlines accesses to PageTable::pointers into emitted code.&lt;/div&gt;
            &lt;div style="white-space: nowrap"&gt;Disabling this forces all memory accesses to go through the Memory::Read/Memory::Write functions.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_block_linking">
          <property name="text">
           <string>Enable block linking</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;This optimization avoids dispatcher lookups by allowing emitted basic blocks to jump directly to other basic blocks if the destination PC is static.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_return_stack_buffer">
          <property name="text">
           <string>Enable return stack buffer</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;This optimization avoids dispatcher lookups by keeping track potential return addresses of BL instructions. This approximates what happens with a return stack buffer on a real CPU.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_fast_dispatcher">
          <property name="text">
           <string>Enable fast dispatcher</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;Enable a two-tiered dispatch system. A faster dispatcher written in assembly has a small MRU cache of jump destinations is used first. If that fails, dispatch falls back to the slower C++ dispatcher.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_context_elimination">
          <property name="text">
           <string>Enable context elimination</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;Enables an IR optimization that reduces unnecessary accesses to the CPU context structure.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_const_prop">
          <property name="text">
           <string>Enable constant propagation</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;Enables IR optimizations that involve constant propagation.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_misc_ir">
          <property name="text">
           <string>Enable miscellaneous optimizations</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div&gt;Enables miscellaneous IR optimizations.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
        <item>
         <widget class="QCheckBox" name="cpuopt_reduce_misalign_checks">
          <property name="text">
           <string>Enable misalignment check reduction</string>
          </property>
          <property name="toolTip">
           <string>
            &lt;div style="white-space: nowrap"&gt;When enabled, a misalignment is only triggered when an access crosses a page boundary.&lt;/div&gt;
            &lt;div style="white-space: nowrap"&gt;When disabled, a misalignment is triggered on all misaligned accesses.&lt;/div&gt;
           </string>
          </property>
         </widget>
        </item>
       </layout>
      </widget>
     </item>
    </layout>
   </item>
   <item>
    <spacer name="verticalSpacer">
     <property name="orientation">
      <enum>Qt::Vertical</enum>
     </property>
     <property name="sizeHint" stdset="0">
      <size>
       <width>20</width>
       <height>40</height>
      </size>
     </property>
    </spacer>
   </item>
   <item>
    <widget class="QLabel" name="label_disable_info">
     <property name="text">
      <string>CPU settings are available only when game is not running.</string>
     </property>
     <property name="wordWrap">
      <bool>true</bool>
     </property>
    </widget>
   </item>
  </layout>
 </widget>
 <resources/>
 <connections/>
</ui>