// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
Node op_a = GetRegister(instr.gpr8);
Node op_b = [this, instr] {
if (instr.is_b_imm) {
return Immediate(instr.alu.GetSignedImm20_20());
} else if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
}
}();
switch (opcode->get().GetId()) {
case OpCode::Id::SHR_C:
case OpCode::Id::SHR_R:
case OpCode::Id::SHR_IMM: {
if (instr.shr.wrap) {
op_b = Operation(OperationCode::UBitwiseAnd, std::move(op_b), Immediate(0x1f));
} else {
op_b = Operation(OperationCode::IMax, std::move(op_b), Immediate(0));
op_b = Operation(OperationCode::IMin, std::move(op_b), Immediate(31));
}
Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
std::move(op_a), std::move(op_b));
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
SetRegister(bb, instr.gpr0, std::move(value));
break;
}
case OpCode::Id::SHL_C:
case OpCode::Id::SHL_R:
case OpCode::Id::SHL_IMM: {
const Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
SetRegister(bb, instr.gpr0, value);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
}
return pc;
}
} // namespace VideoCommon::Shader