// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <variant>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/morton.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/surface.h"
namespace Vulkan {
using VideoCore::MortonSwizzle;
using VideoCore::MortonSwizzleMode;
using Tegra::Texture::SwizzleSource;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
namespace {
VkImageType SurfaceTargetToImage(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture1DArray:
return VK_IMAGE_TYPE_1D;
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
return VK_IMAGE_TYPE_2D;
case SurfaceTarget::Texture3D:
return VK_IMAGE_TYPE_3D;
case SurfaceTarget::TextureBuffer:
UNREACHABLE();
return {};
}
UNREACHABLE_MSG("Unknown texture target={}", static_cast<u32>(target));
return {};
}
VkImageAspectFlags PixelFormatToImageAspect(PixelFormat pixel_format) {
if (pixel_format < PixelFormat::MaxColorFormat) {
return VK_IMAGE_ASPECT_COLOR_BIT;
} else if (pixel_format < PixelFormat::MaxDepthFormat) {
return VK_IMAGE_ASPECT_DEPTH_BIT;
} else if (pixel_format < PixelFormat::MaxDepthStencilFormat) {
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
} else {
UNREACHABLE_MSG("Invalid pixel format={}", static_cast<int>(pixel_format));
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
VkImageViewType GetImageViewType(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
return VK_IMAGE_VIEW_TYPE_1D;
case SurfaceTarget::Texture2D:
return VK_IMAGE_VIEW_TYPE_2D;
case SurfaceTarget::Texture3D:
return VK_IMAGE_VIEW_TYPE_3D;
case SurfaceTarget::Texture1DArray:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case SurfaceTarget::Texture2DArray:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case SurfaceTarget::TextureCubemap:
return VK_IMAGE_VIEW_TYPE_CUBE;
case SurfaceTarget::TextureCubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case SurfaceTarget::TextureBuffer:
break;
}
UNREACHABLE();
return {};
}
vk::Buffer CreateBuffer(const VKDevice& device, const SurfaceParams& params,
std::size_t host_memory_size) {
// TODO(Rodrigo): Move texture buffer creation to the buffer cache
VkBufferCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.size = static_cast<VkDeviceSize>(host_memory_size);
ci.usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ci.queueFamilyIndexCount = 0;
ci.pQueueFamilyIndices = nullptr;
return device.GetLogical().CreateBuffer(ci);
}
VkBufferViewCreateInfo GenerateBufferViewCreateInfo(const VKDevice& device,
const SurfaceParams& params, VkBuffer buffer,
std::size_t host_memory_size) {
ASSERT(params.IsBuffer());
VkBufferViewCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.buffer = buffer;
ci.format = MaxwellToVK::SurfaceFormat(device, FormatType::Buffer, params.pixel_format).format;
ci.offset = 0;
ci.range = static_cast<VkDeviceSize>(host_memory_size);
return ci;
}
VkImageCreateInfo GenerateImageCreateInfo(const VKDevice& device, const SurfaceParams& params) {
ASSERT(!params.IsBuffer());
const auto [format, attachable, storage] =
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, params.pixel_format);
VkImageCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.imageType = SurfaceTargetToImage(params.target);
ci.format = format;
ci.mipLevels = params.num_levels;
ci.arrayLayers = static_cast<u32>(params.GetNumLayers());
ci.samples = VK_SAMPLE_COUNT_1_BIT;
ci.tiling = VK_IMAGE_TILING_OPTIMAL;
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ci.queueFamilyIndexCount = 0;
ci.pQueueFamilyIndices = nullptr;
ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ci.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
if (attachable) {
ci.usage |= params.IsPixelFormatZeta() ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if (storage) {
ci.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
}
switch (params.target) {
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
ci.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
[[fallthrough]];
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture2DArray:
ci.extent = {params.width, params.height, 1};
break;
case SurfaceTarget::Texture3D:
ci.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
ci.extent = {params.width, params.height, params.depth};
break;
case SurfaceTarget::TextureBuffer:
UNREACHABLE();
}
return ci;
}
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source, Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source, Tegra::Texture::SwizzleSource w_source) {
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
} // Anonymous namespace
CachedSurface::CachedSurface(Core::System& system, const VKDevice& device,
VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool,
GPUVAddr gpu_addr, const SurfaceParams& params)
: SurfaceBase<View>{gpu_addr, params, device.IsOptimalAstcSupported()}, system{system},
device{device}, resource_manager{resource_manager},
memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{staging_pool} {
if (params.IsBuffer()) {
buffer = CreateBuffer(device, params, host_memory_size);
commit = memory_manager.Commit(buffer, false);
const auto buffer_view_ci =
GenerateBufferViewCreateInfo(device, params, *buffer, host_memory_size);
format = buffer_view_ci.format;
buffer_view = device.GetLogical().CreateBufferView(buffer_view_ci);
} else {
const auto image_ci = GenerateImageCreateInfo(device, params);
format = image_ci.format;
image.emplace(device, scheduler, image_ci, PixelFormatToImageAspect(params.pixel_format));
commit = memory_manager.Commit(image->GetHandle(), false);
}
// TODO(Rodrigo): Move this to a virtual function.
u32 num_layers = 1;
if (params.is_layered || params.target == SurfaceTarget::Texture3D) {
num_layers = params.depth;
}
main_view = CreateView(ViewParams(params.target, 0, num_layers, 0, params.num_levels));
}
CachedSurface::~CachedSurface() = default;
void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
// To upload data we have to be outside of a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
if (params.IsBuffer()) {
UploadBuffer(staging_buffer);
} else {
UploadImage(staging_buffer);
}
}
void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
UNIMPLEMENTED_IF(params.IsBuffer());
if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
LOG_WARNING(Render_Vulkan, "A1B5G5R5 flushing is stubbed");
}
// We can't copy images to buffers inside a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
FullTransition(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
const auto& buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
// TODO(Rodrigo): Do this in a single copy
for (u32 level = 0; level < params.num_levels; ++level) {
scheduler.Record([image = *image->GetHandle(), buffer = *buffer.handle,
copy = GetBufferImageCopy(level)](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
});
}
scheduler.Finish();
// TODO(Rodrigo): Use an intern buffer for staging buffers and avoid this unnecessary memcpy.
std::memcpy(staging_buffer.data(), buffer.commit->Map(host_memory_size), host_memory_size);
}
void CachedSurface::DecorateSurfaceName() {
// TODO(Rodrigo): Add name decorations
}
View CachedSurface::CreateView(const ViewParams& params) {
// TODO(Rodrigo): Add name decorations
return views[params] = std::make_shared<CachedSurfaceView>(device, *this, params);
}
void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
const auto& src_buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
std::memcpy(src_buffer.commit->Map(host_memory_size), staging_buffer.data(), host_memory_size);
scheduler.Record([src_buffer = *src_buffer.handle, dst_buffer = *buffer,
size = host_memory_size](vk::CommandBuffer cmdbuf) {
VkBufferCopy copy;
copy.srcOffset = 0;
copy.dstOffset = 0;
copy.size = size;
cmdbuf.CopyBuffer(src_buffer, dst_buffer, copy);
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // They'll be ignored anyway
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = dst_buffer;
barrier.offset = 0;
barrier.size = size;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
0, {}, barrier, {});
});
}
void CachedSurface::UploadImage(const std::vector<u8>& staging_buffer) {
const auto& src_buffer = staging_pool.GetUnusedBuffer(host_memory_size, true);
std::memcpy(src_buffer.commit->Map(host_memory_size), staging_buffer.data(), host_memory_size);
FullTransition(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
for (u32 level = 0; level < params.num_levels; ++level) {
const VkBufferImageCopy copy = GetBufferImageCopy(level);
if (image->GetAspectMask() == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
scheduler.Record([buffer = *src_buffer.handle, image = *image->GetHandle(),
copy](vk::CommandBuffer cmdbuf) {
std::array<VkBufferImageCopy, 2> copies = {copy, copy};
copies[0].imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
copies[1].imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
cmdbuf.CopyBufferToImage(buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
copies);
});
} else {
scheduler.Record([buffer = *src_buffer.handle, image = *image->GetHandle(),
copy](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBufferToImage(buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
});
}
}
}
VkBufferImageCopy CachedSurface::GetBufferImageCopy(u32 level) const {
VkBufferImageCopy copy;
copy.bufferOffset = params.GetHostMipmapLevelOffset(level, is_converted);
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = image->GetAspectMask();
copy.imageSubresource.mipLevel = level;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = static_cast<u32>(params.GetNumLayers());
copy.imageOffset.x = 0;
copy.imageOffset.y = 0;
copy.imageOffset.z = 0;
copy.imageExtent.width = params.GetMipWidth(level);
copy.imageExtent.height = params.GetMipHeight(level);
copy.imageExtent.depth =
params.target == SurfaceTarget::Texture3D ? params.GetMipDepth(level) : 1;
return copy;
}
VkImageSubresourceRange CachedSurface::GetImageSubresourceRange() const {
return {image->GetAspectMask(), 0, params.num_levels, 0,
static_cast<u32>(params.GetNumLayers())};
}
CachedSurfaceView::CachedSurfaceView(const VKDevice& device, CachedSurface& surface,
const ViewParams& params)
: VideoCommon::ViewBase{params}, params{surface.GetSurfaceParams()},
image{surface.GetImageHandle()}, buffer_view{surface.GetBufferViewHandle()},
aspect_mask{surface.GetAspectMask()}, device{device}, surface{surface},
base_level{params.base_level}, num_levels{params.num_levels},
image_view_type{image ? GetImageViewType(params.target) : VK_IMAGE_VIEW_TYPE_1D} {
if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
base_layer = 0;
num_layers = 1;
base_slice = params.base_layer;
num_slices = params.num_layers;
} else {
base_layer = params.base_layer;
num_layers = params.num_layers;
}
}
CachedSurfaceView::~CachedSurfaceView() = default;
VkImageView CachedSurfaceView::GetImageView(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) {
const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (last_image_view && last_swizzle == new_swizzle) {
return last_image_view;
}
last_swizzle = new_swizzle;
const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
auto& image_view = entry->second;
if (!is_cache_miss) {
return last_image_view = *image_view;
}
std::array swizzle{MaxwellToVK::SwizzleSource(x_source), MaxwellToVK::SwizzleSource(y_source),
MaxwellToVK::SwizzleSource(z_source), MaxwellToVK::SwizzleSource(w_source)};
if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
std::swap(swizzle[0], swizzle[2]);
}
// Games can sample depth or stencil values on textures. This is decided by the swizzle value on
// hardware. To emulate this on Vulkan we specify it in the aspect.
VkImageAspectFlags aspect = aspect_mask;
if (aspect == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
const bool is_first = x_source == SwizzleSource::R;
switch (params.pixel_format) {
case VideoCore::Surface::PixelFormat::Z24S8:
case VideoCore::Surface::PixelFormat::Z32FS8:
aspect = is_first ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT;
break;
case VideoCore::Surface::PixelFormat::S8Z24:
aspect = is_first ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
break;
default:
aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
UNIMPLEMENTED();
}
// Make sure we sample the first component
std::transform(
swizzle.begin(), swizzle.end(), swizzle.begin(), [](VkComponentSwizzle component) {
return component == VK_COMPONENT_SWIZZLE_G ? VK_COMPONENT_SWIZZLE_R : component;
});
}
if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
ASSERT(base_slice == 0);
ASSERT(num_slices == params.depth);
}
VkImageViewCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.image = surface.GetImageHandle();
ci.viewType = image_view_type;
ci.format = surface.GetImage().GetFormat();
ci.components = {swizzle[0], swizzle[1], swizzle[2], swizzle[3]};
ci.subresourceRange.aspectMask = aspect;
ci.subresourceRange.baseMipLevel = base_level;
ci.subresourceRange.levelCount = num_levels;
ci.subresourceRange.baseArrayLayer = base_layer;
ci.subresourceRange.layerCount = num_layers;
image_view = device.GetLogical().CreateImageView(ci);
return last_image_view = *image_view;
}
VkImageView CachedSurfaceView::GetAttachment() {
if (render_target) {
return *render_target;
}
VkImageViewCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.image = surface.GetImageHandle();
ci.format = surface.GetImage().GetFormat();
ci.components = {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY};
ci.subresourceRange.aspectMask = aspect_mask;
ci.subresourceRange.baseMipLevel = base_level;
ci.subresourceRange.levelCount = num_levels;
if (image_view_type == VK_IMAGE_VIEW_TYPE_3D) {
ci.viewType = num_slices > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D;
ci.subresourceRange.baseArrayLayer = base_slice;
ci.subresourceRange.layerCount = num_slices;
} else {
ci.viewType = image_view_type;
ci.subresourceRange.baseArrayLayer = base_layer;
ci.subresourceRange.layerCount = num_layers;
}
render_target = device.GetLogical().CreateImageView(ci);
return *render_target;
}
VKTextureCache::VKTextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
const VKDevice& device, VKResourceManager& resource_manager,
VKMemoryManager& memory_manager, VKScheduler& scheduler,
VKStagingBufferPool& staging_pool)
: TextureCache(system, rasterizer, device.IsOptimalAstcSupported()), device{device},
resource_manager{resource_manager}, memory_manager{memory_manager}, scheduler{scheduler},
staging_pool{staging_pool} {}
VKTextureCache::~VKTextureCache() = default;
Surface VKTextureCache::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
return std::make_shared<CachedSurface>(system, device, resource_manager, memory_manager,
scheduler, staging_pool, gpu_addr, params);
}
void VKTextureCache::ImageCopy(Surface& src_surface, Surface& dst_surface,
const VideoCommon::CopyParams& copy_params) {
const bool src_3d = src_surface->GetSurfaceParams().target == SurfaceTarget::Texture3D;
const bool dst_3d = dst_surface->GetSurfaceParams().target == SurfaceTarget::Texture3D;
UNIMPLEMENTED_IF(src_3d);
// The texture cache handles depth in OpenGL terms, we have to handle it as subresource and
// dimension respectively.
const u32 dst_base_layer = dst_3d ? 0 : copy_params.dest_z;
const u32 dst_offset_z = dst_3d ? copy_params.dest_z : 0;
const u32 extent_z = dst_3d ? copy_params.depth : 1;
const u32 num_layers = dst_3d ? 1 : copy_params.depth;
// We can't copy inside a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
src_surface->Transition(copy_params.source_z, copy_params.depth, copy_params.source_level, 1,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
dst_surface->Transition(dst_base_layer, num_layers, copy_params.dest_level, 1,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkImageCopy copy;
copy.srcSubresource.aspectMask = src_surface->GetAspectMask();
copy.srcSubresource.mipLevel = copy_params.source_level;
copy.srcSubresource.baseArrayLayer = copy_params.source_z;
copy.srcSubresource.layerCount = num_layers;
copy.srcOffset.x = copy_params.source_x;
copy.srcOffset.y = copy_params.source_y;
copy.srcOffset.z = 0;
copy.dstSubresource.aspectMask = dst_surface->GetAspectMask();
copy.dstSubresource.mipLevel = copy_params.dest_level;
copy.dstSubresource.baseArrayLayer = dst_base_layer;
copy.dstSubresource.layerCount = num_layers;
copy.dstOffset.x = copy_params.dest_x;
copy.dstOffset.y = copy_params.dest_y;
copy.dstOffset.z = dst_offset_z;
copy.extent.width = copy_params.width;
copy.extent.height = copy_params.height;
copy.extent.depth = extent_z;
const VkImage src_image = src_surface->GetImageHandle();
const VkImage dst_image = dst_surface->GetImageHandle();
scheduler.Record([src_image, dst_image, copy](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
});
}
void VKTextureCache::ImageBlit(View& src_view, View& dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) {
// We can't blit inside a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
src_view->Transition(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT);
dst_view->Transition(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
VkImageBlit blit;
blit.srcSubresource = src_view->GetImageSubresourceLayers();
blit.srcOffsets[0].x = copy_config.src_rect.left;
blit.srcOffsets[0].y = copy_config.src_rect.top;
blit.srcOffsets[0].z = 0;
blit.srcOffsets[1].x = copy_config.src_rect.right;
blit.srcOffsets[1].y = copy_config.src_rect.bottom;
blit.srcOffsets[1].z = 1;
blit.dstSubresource = dst_view->GetImageSubresourceLayers();
blit.dstOffsets[0].x = copy_config.dst_rect.left;
blit.dstOffsets[0].y = copy_config.dst_rect.top;
blit.dstOffsets[0].z = 0;
blit.dstOffsets[1].x = copy_config.dst_rect.right;
blit.dstOffsets[1].y = copy_config.dst_rect.bottom;
blit.dstOffsets[1].z = 1;
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
scheduler.Record([src_image = src_view->GetImage(), dst_image = dst_view->GetImage(), blit,
is_linear](vk::CommandBuffer cmdbuf) {
cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, blit,
is_linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
});
}
void VKTextureCache::BufferCopy(Surface& src_surface, Surface& dst_surface) {
// Currently unimplemented. PBO copies should be dropped and we should use a render pass to
// convert from color to depth and viceversa.
LOG_WARNING(Render_Vulkan, "Unimplemented");
}
} // namespace Vulkan