// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "video_core/fence_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
class VKBufferCache;
class VKDevice;
class VKQueryCache;
class VKScheduler;
class InnerFence : public VideoCommon::FenceBase {
public:
explicit InnerFence(const VKDevice& device_, VKScheduler& scheduler_, u32 payload_,
bool is_stubbed_);
explicit InnerFence(const VKDevice& device_, VKScheduler& scheduler_, GPUVAddr address_,
u32 payload_, bool is_stubbed_);
~InnerFence();
void Queue();
bool IsSignaled() const;
void Wait();
private:
bool IsEventSignalled() const;
const VKDevice& device;
VKScheduler& scheduler;
vk::Event event;
u64 ticks = 0;
};
using Fence = std::shared_ptr<InnerFence>;
using GenericFenceManager =
VideoCommon::FenceManager<Fence, TextureCache, VKBufferCache, VKQueryCache>;
class VKFenceManager final : public GenericFenceManager {
public:
explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
const VKDevice& device_, VKScheduler& scheduler_);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;
Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
void QueueFence(Fence& fence) override;
bool IsFenceSignaled(Fence& fence) const override;
void WaitFence(Fence& fence) override;
private:
const VKDevice& device;
VKScheduler& scheduler;
};
} // namespace Vulkan