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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
/*
* Build instructions:
* $ glslangValidator -V $THIS_FILE -o output.spv
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
* $ xxd -i optimized.spv
*
* Then copy that bytecode to the C++ file
*/
#version 460 core
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_8bit_storage : require
layout (local_size_x = 1024) in;
layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
uint8_t input_indexes[];
};
layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
uint16_t output_indexes[];
};
void main() {
uint id = gl_GlobalInvocationID.x;
if (id < input_indexes.length()) {
output_indexes[id] = uint16_t(input_indexes[id]);
}
}
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