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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class StagingBufferPool;
class FXAA final : public AntiAliasPass {
public:
explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
~FXAA() override;
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
VkImageView* inout_image_view) override;
private:
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayouts();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
void UploadImages(Scheduler& scheduler);
const Device& m_device;
MemoryAllocator& m_allocator;
const VkExtent2D m_extent;
const u32 m_image_count;
vk::ShaderModule m_vertex_shader{};
vk::ShaderModule m_fragment_shader{};
vk::DescriptorPool m_descriptor_pool{};
vk::DescriptorSetLayout m_descriptor_set_layout{};
vk::PipelineLayout m_pipeline_layout{};
vk::Pipeline m_pipeline{};
vk::RenderPass m_renderpass{};
struct Image {
vk::DescriptorSets descriptor_sets{};
vk::Framebuffer framebuffer{};
vk::Image image{};
vk::ImageView image_view{};
};
std::vector<Image> m_dynamic_images{};
bool m_images_ready{};
vk::Sampler m_sampler{};
};
} // namespace Vulkan
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