blob: 7ec3bb53f9621e7a0d9c2d2ba28377896a6375cf (
plain) (
tree)
|
|
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
union PicaShaderConfig;
namespace GLShader {
enum Attributes {
ATTRIBUTE_POSITION,
ATTRIBUTE_COLOR,
ATTRIBUTE_TEXCOORD0,
ATTRIBUTE_TEXCOORD1,
ATTRIBUTE_TEXCOORD2,
ATTRIBUTE_TEXCOORD0_W,
ATTRIBUTE_NORMQUAT,
ATTRIBUTE_VIEW,
};
/**
* Generates the GLSL vertex shader program source code for the current Pica state
* @returns String of the shader source code
*/
std::string GenerateVertexShader();
/**
* Generates the GLSL fragment shader program source code for the current Pica state
* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
* configuration (NOTE: Use state in this struct only, not the Pica registers!)
* @returns String of the shader source code
*/
std::string GenerateFragmentShader(const PicaShaderConfig& config);
} // namespace GLShader
|