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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "generated/gl_3_2_core.h"
class OGLTexture : public NonCopyable {
public:
OGLTexture();
~OGLTexture();
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle;
};
class OGLShader : public NonCopyable {
public:
OGLShader();
~OGLShader();
/// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* frag_shader);
/// Deletes the internal OpenGL resource
void Release();
GLuint handle;
};
class OGLBuffer : public NonCopyable {
public:
OGLBuffer();
~OGLBuffer();
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle;
};
class OGLVertexArray : public NonCopyable {
public:
OGLVertexArray();
~OGLVertexArray();
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle;
};
class OGLFramebuffer : public NonCopyable {
public:
OGLFramebuffer();
~OGLFramebuffer();
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle;
};
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