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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#version 450

layout(binding = 0) uniform sampler2D tex;

layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;

void main() {
    color = textureLod(tex, texcoord, 0);
}