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
 
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#version 450

#ifdef VULKAN

#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 1

#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv

#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
#define UNIFORM(n) layout(location = n) uniform
#define BINDING_INPUT_BUFFER 0
#define BINDING_OUTPUT_IMAGE 0

#endif

layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;

BEGIN_PUSH_CONSTANTS
UNIFORM(1) uvec2 block_dims;
UNIFORM(2) uint layer_stride;
UNIFORM(3) uint block_size;
UNIFORM(4) uint x_shift;
UNIFORM(5) uint block_height;
UNIFORM(6) uint block_height_mask;
END_PUSH_CONSTANTS

struct EncodingData {
    uint data;
};

struct TexelWeightParams {
    uvec2 size;
    uint max_weight;
    bool dual_plane;
};

layout(binding = BINDING_INPUT_BUFFER, std430) readonly restrict buffer InputBufferU32 {
    uvec4 astc_data[];
};

layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly restrict image2DArray dest_image;

const uint GOB_SIZE_X_SHIFT = 6;
const uint GOB_SIZE_Y_SHIFT = 3;
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;

const uint BYTES_PER_BLOCK_LOG2 = 4;

const uint JUST_BITS = 0u;
const uint QUINT = 1u;
const uint TRIT = 2u;

// ASTC Encodings data, sorted in ascending order based on their BitLength value
// (see GetBitLength() function)
const uvec4 encoding_values[6] = uvec4[](
    uvec4((JUST_BITS), (JUST_BITS | (1u << 8u)), (TRIT), (JUST_BITS | (2u << 8u))),
    uvec4((QUINT), (TRIT | (1u << 8u)), (JUST_BITS | (3u << 8u)), (QUINT | (1u << 8u))),
    uvec4((TRIT | (2u << 8u)), (JUST_BITS | (4u << 8u)), (QUINT | (2u << 8u)), (TRIT | (3u << 8u))),
    uvec4((JUST_BITS | (5u << 8u)), (QUINT | (3u << 8u)), (TRIT | (4u << 8u)), (JUST_BITS | (6u << 8u))),
    uvec4((QUINT | (4u << 8u)), (TRIT | (5u << 8u)), (JUST_BITS | (7u << 8u)), (QUINT | (5u << 8u))),
    uvec4((TRIT | (6u << 8u)), (JUST_BITS | (8u << 8u)), 0u, 0u));

// Input ASTC texture globals
int total_bitsread = 0;
uvec4 local_buff;

// Color data globals
uvec4 color_endpoint_data;
int color_bitsread = 0;

// Global "vector" to be pushed into when decoding
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT in single plane mode
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
#define ARRAY_NUM_ELEMENTS 144
#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
uvec4 result_vector[VECTOR_ARRAY_SIZE];

uint result_index = 0;
uint result_vector_max_index;
bool result_limit_reached = false;

// EncodingData helpers
uint Encoding(EncodingData val) {
    return bitfieldExtract(val.data, 0, 8);
}
uint NumBits(EncodingData val) {
    return bitfieldExtract(val.data, 8, 8);
}
uint BitValue(EncodingData val) {
    return bitfieldExtract(val.data, 16, 8);
}
uint QuintTritValue(EncodingData val) {
    return bitfieldExtract(val.data, 24, 8);
}

void Encoding(inout EncodingData val, uint v) {
    val.data = bitfieldInsert(val.data, v, 0, 8);
}
void NumBits(inout EncodingData val, uint v) {
    val.data = bitfieldInsert(val.data, v, 8, 8);
}
void BitValue(inout EncodingData val, uint v) {
    val.data = bitfieldInsert(val.data, v, 16, 8);
}
void QuintTritValue(inout EncodingData val, uint v) {
    val.data = bitfieldInsert(val.data, v, 24, 8);
}

EncodingData CreateEncodingData(uint encoding, uint num_bits, uint bit_val, uint quint_trit_val) {
    return EncodingData(((encoding) << 0u) | ((num_bits) << 8u) |
                        ((bit_val) << 16u) | ((quint_trit_val) << 24u));
}


void ResultEmplaceBack(EncodingData val) {
    if (result_index >= result_vector_max_index) {
        // Alert callers to avoid decoding more than needed by this phase
        result_limit_reached = true;
        return;
    }
    const uint array_index = result_index / 4u;
    const uint vector_index = result_index % 4u;
    result_vector[array_index][vector_index] = val.data;
    ++result_index;
}

uvec4 ReplicateByteTo16(uvec4 value) {
    return value * 0x101;
}

uint ReplicateBitTo7(uint value) {
    return value * 127;
}

uint ReplicateBitTo9(uint value) {
    return value * 511;
}

uint FastReplicateTo8(uint value, uint num_bits) {
    if (value == 0) {
        return 0;
    }
    const uint array_index = value / 4;
    const uint vector_index = bitfieldExtract(value, 0, 2);
    switch (num_bits) {
    case 1:
        return 255;
    case 2: {
        const uvec4 REPLICATE_2_BIT_TO_8_TABLE = (uvec4(0, 85, 170, 255));
        return REPLICATE_2_BIT_TO_8_TABLE[vector_index];
    }
    case 3: {
        const uvec4 REPLICATE_3_BIT_TO_8_TABLE[2] =
            uvec4[](uvec4(0, 36, 73, 109), uvec4(146, 182, 219, 255));
        return REPLICATE_3_BIT_TO_8_TABLE[array_index][vector_index];
    }
    case 4: {
        const uvec4 REPLICATE_4_BIT_TO_8_TABLE[4] =
            uvec4[](uvec4(0, 17, 34, 51), uvec4(68, 85, 102, 119), uvec4(136, 153, 170, 187),
                    uvec4(204, 221, 238, 255));
        return REPLICATE_4_BIT_TO_8_TABLE[array_index][vector_index];
    }
    case 5: {
        const uvec4 REPLICATE_5_BIT_TO_8_TABLE[8] =
            uvec4[](uvec4(0, 8, 16, 24), uvec4(33, 41, 49, 57), uvec4(66, 74, 82, 90),
                    uvec4(99, 107, 115, 123), uvec4(132, 140, 148, 156), uvec4(165, 173, 181, 189),
                    uvec4(198, 206, 214, 222), uvec4(231, 239, 247, 255));
        return REPLICATE_5_BIT_TO_8_TABLE[array_index][vector_index];
    }
    case 6: {
        const uvec4 REPLICATE_6_BIT_TO_8_TABLE[16] = uvec4[](
            uvec4(0, 4, 8, 12), uvec4(16, 20, 24, 28), uvec4(32, 36, 40, 44), uvec4(48, 52, 56, 60),
            uvec4(65, 69, 73, 77), uvec4(81, 85, 89, 93), uvec4(97, 101, 105, 109),
            uvec4(113, 117, 121, 125), uvec4(130, 134, 138, 142), uvec4(146, 150, 154, 158),
            uvec4(162, 166, 170, 174), uvec4(178, 182, 186, 190), uvec4(195, 199, 203, 207),
            uvec4(211, 215, 219, 223), uvec4(227, 231, 235, 239), uvec4(243, 247, 251, 255));
        return REPLICATE_6_BIT_TO_8_TABLE[array_index][vector_index];
    }
    case 7: {
        const uvec4 REPLICATE_7_BIT_TO_8_TABLE[32] =
            uvec4[](uvec4(0, 2, 4, 6), uvec4(8, 10, 12, 14), uvec4(16, 18, 20, 22),
                    uvec4(24, 26, 28, 30), uvec4(32, 34, 36, 38), uvec4(40, 42, 44, 46),
                    uvec4(48, 50, 52, 54), uvec4(56, 58, 60, 62), uvec4(64, 66, 68, 70),
                    uvec4(72, 74, 76, 78), uvec4(80, 82, 84, 86), uvec4(88, 90, 92, 94),
                    uvec4(96, 98, 100, 102), uvec4(104, 106, 108, 110), uvec4(112, 114, 116, 118),
                    uvec4(120, 122, 124, 126), uvec4(129, 131, 133, 135), uvec4(137, 139, 141, 143),
                    uvec4(145, 147, 149, 151), uvec4(153, 155, 157, 159), uvec4(161, 163, 165, 167),
                    uvec4(169, 171, 173, 175), uvec4(177, 179, 181, 183), uvec4(185, 187, 189, 191),
                    uvec4(193, 195, 197, 199), uvec4(201, 203, 205, 207), uvec4(209, 211, 213, 215),
                    uvec4(217, 219, 221, 223), uvec4(225, 227, 229, 231), uvec4(233, 235, 237, 239),
                    uvec4(241, 243, 245, 247), uvec4(249, 251, 253, 255));
        return REPLICATE_7_BIT_TO_8_TABLE[array_index][vector_index];
    }
    }
    return value;
}

uint FastReplicateTo6(uint value, uint num_bits) {
    if (value == 0) {
        return 0;
    }
    const uint array_index = value / 4;
    const uint vector_index = bitfieldExtract(value, 0, 2);
    switch (num_bits) {
    case 1:
        return 63;
    case 2: {
        const uvec4 REPLICATE_2_BIT_TO_6_TABLE = uvec4(0, 21, 42, 63);
        return REPLICATE_2_BIT_TO_6_TABLE[vector_index];
    }
    case 3: {
        const uvec4 REPLICATE_3_BIT_TO_6_TABLE[2] =
            uvec4[](uvec4(0, 9, 18, 27), uvec4(36, 45, 54, 63));
        return REPLICATE_3_BIT_TO_6_TABLE[array_index][vector_index];
    }
    case 4: {
        const uvec4 REPLICATE_4_BIT_TO_6_TABLE[4] =
            uvec4[](uvec4(0, 4, 8, 12), uvec4(17, 21, 25, 29), uvec4(34, 38, 42, 46),
                    uvec4(51, 55, 59, 63));
        return REPLICATE_4_BIT_TO_6_TABLE[array_index][vector_index];
    }
    case 5: {
        const uvec4 REPLICATE_5_BIT_TO_6_TABLE[8] =
            uvec4[](uvec4(0, 2, 4, 6), uvec4(8, 10, 12, 14), uvec4(16, 18, 20, 22),
                    uvec4(24, 26, 28, 30), uvec4(33, 35, 37, 39), uvec4(41, 43, 45, 47),
                    uvec4(49, 51, 53, 55), uvec4(57, 59, 61, 63));
        return REPLICATE_5_BIT_TO_6_TABLE[array_index][vector_index];
    }
    }
    return value;
}

uint Div3Floor(uint v) {
    return (v * 0x5556) >> 16;
}

uint Div3Ceil(uint v) {
    return Div3Floor(v + 2);
}

uint Div5Floor(uint v) {
    return (v * 0x3334) >> 16;
}

uint Div5Ceil(uint v) {
    return Div5Floor(v + 4);
}

uint Hash52(uint p) {
    p ^= p >> 15;
    p -= p << 17;
    p += p << 7;
    p += p << 4;
    p ^= p >> 5;
    p += p << 16;
    p ^= p >> 7;
    p ^= p >> 3;
    p ^= p << 6;
    p ^= p >> 17;
    return p;
}

uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) {
    if (small_block) {
        x <<= 1;
        y <<= 1;
    }

    seed += (partition_count - 1) * 1024;

    const uint rnum = Hash52(uint(seed));
    uint seed1 = uint(rnum & 0xF);
    uint seed2 = uint((rnum >> 4) & 0xF);
    uint seed3 = uint((rnum >> 8) & 0xF);
    uint seed4 = uint((rnum >> 12) & 0xF);
    uint seed5 = uint((rnum >> 16) & 0xF);
    uint seed6 = uint((rnum >> 20) & 0xF);
    uint seed7 = uint((rnum >> 24) & 0xF);
    uint seed8 = uint((rnum >> 28) & 0xF);

    seed1 = (seed1 * seed1);
    seed2 = (seed2 * seed2);
    seed3 = (seed3 * seed3);
    seed4 = (seed4 * seed4);
    seed5 = (seed5 * seed5);
    seed6 = (seed6 * seed6);
    seed7 = (seed7 * seed7);
    seed8 = (seed8 * seed8);

    uint sh1, sh2;
    if ((seed & 1) > 0) {
        sh1 = (seed & 2) > 0 ? 4 : 5;
        sh2 = (partition_count == 3) ? 6 : 5;
    } else {
        sh1 = (partition_count == 3) ? 6 : 5;
        sh2 = (seed & 2) > 0 ? 4 : 5;
    }
    seed1 >>= sh1;
    seed2 >>= sh2;
    seed3 >>= sh1;
    seed4 >>= sh2;
    seed5 >>= sh1;
    seed6 >>= sh2;
    seed7 >>= sh1;
    seed8 >>= sh2;

    uint a = seed1 * x + seed2 * y + (rnum >> 14);
    uint b = seed3 * x + seed4 * y + (rnum >> 10);
    uint c = seed5 * x + seed6 * y + (rnum >> 6);
    uint d = seed7 * x + seed8 * y + (rnum >> 2);

    a &= 0x3F;
    b &= 0x3F;
    c &= 0x3F;
    d &= 0x3F;

    if (partition_count < 4) {
        d = 0;
    }
    if (partition_count < 3) {
        c = 0;
    }

    if (a >= b && a >= c && a >= d) {
        return 0;
    } else if (b >= c && b >= d) {
        return 1;
    } else if (c >= d) {
        return 2;
    } else {
        return 3;
    }
}

uint ExtractBits(uvec4 payload, int offset, int bits) {
    if (bits <= 0) {
        return 0;
    }
    if (bits > 32) {
        return 0;
    }
    const int last_offset = offset + bits - 1;
    const int shifted_offset = offset >> 5;
    if ((last_offset >> 5) == shifted_offset) {
        return bitfieldExtract(payload[shifted_offset], offset & 31, bits);
    }
    const int first_bits = 32 - (offset & 31);
    const int result_first = int(bitfieldExtract(payload[shifted_offset], offset & 31, first_bits));
    const int result_second = int(bitfieldExtract(payload[shifted_offset + 1], 0, bits - first_bits));
    return result_first | (result_second << first_bits);
}

uint StreamBits(uint num_bits) {
    const int int_bits = int(num_bits);
    const uint ret = ExtractBits(local_buff, total_bitsread, int_bits);
    total_bitsread += int_bits;
    return ret;
}

void SkipBits(uint num_bits) {
    const int int_bits = int(num_bits);
    total_bitsread += int_bits;
}

uint StreamColorBits(uint num_bits) {
    const int int_bits = int(num_bits);
    const uint ret = ExtractBits(color_endpoint_data, color_bitsread, int_bits);
    color_bitsread += int_bits;
    return ret;
}

EncodingData GetEncodingFromVector(uint index) {
    const uint array_index = index / 4;
    const uint vector_index = index % 4;

    const uint data = result_vector[array_index][vector_index];
    return EncodingData(data);
}

// Returns the number of bits required to encode n_vals values.
uint GetBitLength(uint n_vals, uint encoding_index) {
    const EncodingData encoding_value =
        EncodingData(encoding_values[encoding_index / 4][encoding_index % 4]);
    const uint encoding = Encoding(encoding_value);
    uint total_bits = NumBits(encoding_value) * n_vals;
    if (encoding == TRIT) {
        total_bits += Div5Ceil(n_vals * 8);
    } else if (encoding == QUINT) {
        total_bits += Div3Ceil(n_vals * 7);
    }
    return total_bits;
}

uint GetNumWeightValues(uvec2 size, bool dual_plane) {
    uint n_vals = size.x * size.y;
    if (dual_plane) {
        n_vals *= 2;
    }
    return n_vals;
}

uint GetPackedBitSize(uvec2 size, bool dual_plane, uint max_weight) {
    const uint n_vals = GetNumWeightValues(size, dual_plane);
    return GetBitLength(n_vals, max_weight);
}

uint BitsBracket(uint bits, uint pos) {
    return ((bits >> pos) & 1);
}

uint BitsOp(uint bits, uint start, uint end) {
    const uint mask = (1 << (end - start + 1)) - 1;
    return ((bits >> start) & mask);
}

void DecodeQuintBlock(uint num_bits) {
    uvec3 m;
    uvec4 qQ;
    m[0] = StreamColorBits(num_bits);
    qQ.w = StreamColorBits(3);
    m[1] = StreamColorBits(num_bits);
    qQ.w |= StreamColorBits(2) << 3;
    m[2] = StreamColorBits(num_bits);
    qQ.w |= StreamColorBits(2) << 5;
    if (BitsOp(qQ.w, 1, 2) == 3 && BitsOp(qQ.w, 5, 6) == 0) {
        qQ.x = 4;
        qQ.y = 4;
        qQ.z = (BitsBracket(qQ.w, 0) << 2) | ((BitsBracket(qQ.w, 4) & ~BitsBracket(qQ.w, 0)) << 1) |
              (BitsBracket(qQ.w, 3) & ~BitsBracket(qQ.w, 0));
    } else {
        uint C = 0;
        if (BitsOp(qQ.w, 1, 2) == 3) {
            qQ.z = 4;
            C = (BitsOp(qQ.w, 3, 4) << 3) | ((~BitsOp(qQ.w, 5, 6) & 3) << 1) | BitsBracket(qQ.w, 0);
        } else {
            qQ.z = BitsOp(qQ.w, 5, 6);
            C = BitsOp(qQ.w, 0, 4);
        }
        if (BitsOp(C, 0, 2) == 5) {
            qQ.y = 4;
            qQ.x = BitsOp(C, 3, 4);
        } else {
            qQ.y = BitsOp(C, 3, 4);
            qQ.x = BitsOp(C, 0, 2);
        }
    }
    for (uint i = 0; i < 3; i++) {
        const EncodingData val = CreateEncodingData(QUINT, num_bits, m[i], qQ[i]);
        ResultEmplaceBack(val);
    }
}

void DecodeTritBlock(uint num_bits) {
    uvec4 m;
    uvec4 t;
    uvec3 Tm5t5;
    m[0] = StreamColorBits(num_bits);
    Tm5t5.x = StreamColorBits(2);
    m[1] = StreamColorBits(num_bits);
    Tm5t5.x |= StreamColorBits(2) << 2;
    m[2] = StreamColorBits(num_bits);
    Tm5t5.x |= StreamColorBits(1) << 4;
    m[3] = StreamColorBits(num_bits);
    Tm5t5.x |= StreamColorBits(2) << 5;
    Tm5t5.y = StreamColorBits(num_bits);
    Tm5t5.x |= StreamColorBits(1) << 7;
    uint C = 0;
    if (BitsOp(Tm5t5.x, 2, 4) == 7) {
        C = (BitsOp(Tm5t5.x, 5, 7) << 2) | BitsOp(Tm5t5.x, 0, 1);
        Tm5t5.z = 2;
        t[3] = 2;
    } else {
        C = BitsOp(Tm5t5.x, 0, 4);
        if (BitsOp(Tm5t5.x, 5, 6) == 3) {
            Tm5t5.z = 2;
            t[3] = BitsBracket(Tm5t5.x, 7);
        } else {
            Tm5t5.z = BitsBracket(Tm5t5.x, 7);
            t[3] = BitsOp(Tm5t5.x, 5, 6);
        }
    }
    if (BitsOp(C, 0, 1) == 3) {
        t[2] = 2;
        t[1] = BitsBracket(C, 4);
        t[0] = (BitsBracket(C, 3) << 1) | (BitsBracket(C, 2) & ~BitsBracket(C, 3));
    } else if (BitsOp(C, 2, 3) == 3) {
        t[2] = 2;
        t[1] = 2;
        t[0] = BitsOp(C, 0, 1);
    } else {
        t[2] = BitsBracket(C, 4);
        t[1] = BitsOp(C, 2, 3);
        t[0] = (BitsBracket(C, 1) << 1) | (BitsBracket(C, 0) & ~BitsBracket(C, 1));
    }
    for (uint i = 0; i < 4; i++) {
        const EncodingData val = CreateEncodingData(TRIT, num_bits, m[i], t[i]);
        ResultEmplaceBack(val);
    }
    const EncodingData val = CreateEncodingData(TRIT, num_bits, Tm5t5.y, Tm5t5.z);
    ResultEmplaceBack(val);
}

void DecodeIntegerSequence(uint max_range, uint num_values) {
    EncodingData val = EncodingData(encoding_values[max_range / 4][max_range % 4]);
    const uint encoding = Encoding(val);
    const uint num_bits = NumBits(val);
    uint vals_decoded = 0;
    while (vals_decoded < num_values && !result_limit_reached) {
        switch (encoding) {
        case QUINT:
            DecodeQuintBlock(num_bits);
            vals_decoded += 3;
            break;
        case TRIT:
            DecodeTritBlock(num_bits);
            vals_decoded += 5;
            break;
        case JUST_BITS:
            BitValue(val, StreamColorBits(num_bits));
            ResultEmplaceBack(val);
            vals_decoded++;
            break;
        }
    }
}

uvec4 color_values[8];
void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
    uint num_values = 0;
    for (uint i = 0; i < num_partitions; i++) {
        num_values += ((modes[i] >> 2) + 1) << 1;
    }
    // Find the largest encoding that's within color_data_bits
    // TODO(ameerj): profile with binary search
    int range = 0;
    while (++range < ((encoding_values.length() * 4) - 2)) {
        const uint bit_length = GetBitLength(num_values, range);
        if (bit_length > color_data_bits) {
            break;
        }
    }
    DecodeIntegerSequence(range - 1, num_values);
    uint out_index = 0;
    for (int itr = 0; itr < result_index; ++itr) {
        if (out_index >= num_values) {
            break;
        }
        const EncodingData val = GetEncodingFromVector(itr);
        const uint encoding = Encoding(val);
        const uint bitlen = NumBits(val);
        const uint bitval = BitValue(val);
        uint A = 0, B = 0, C = 0, D = 0;
        A = ReplicateBitTo9((bitval & 1));
        switch (encoding) {
        case JUST_BITS:
            color_values[out_index / 4][out_index % 4] = FastReplicateTo8(bitval, bitlen);
            ++out_index;
            break;
        case TRIT: {
            D = QuintTritValue(val);
            switch (bitlen) {
            case 1:
                C = 204;
                break;
            case 2: {
                C = 93;
                const uint b = (bitval >> 1) & 1;
                B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
                break;
            }
            case 3: {
                C = 44;
                const uint cb = (bitval >> 1) & 3;
                B = (cb << 7) | (cb << 2) | cb;
                break;
            }
            case 4: {
                C = 22;
                const uint dcb = (bitval >> 1) & 7;
                B = (dcb << 6) | dcb;
                break;
            }
            case 5: {
                C = 11;
                const uint edcb = (bitval >> 1) & 0xF;
                B = (edcb << 5) | (edcb >> 2);
                break;
            }
            case 6: {
                C = 5;
                const uint fedcb = (bitval >> 1) & 0x1F;
                B = (fedcb << 4) | (fedcb >> 4);
                break;
            }
            }
            break;
        }
        case QUINT: {
            D = QuintTritValue(val);
            switch (bitlen) {
            case 1:
                C = 113;
                break;
            case 2: {
                C = 54;
                const uint b = (bitval >> 1) & 1;
                B = (b << 8) | (b << 3) | (b << 2);
                break;
            }
            case 3: {
                C = 26;
                const uint cb = (bitval >> 1) & 3;
                B = (cb << 7) | (cb << 1) | (cb >> 1);
                break;
            }
            case 4: {
                C = 13;
                const uint dcb = (bitval >> 1) & 7;
                B = (dcb << 6) | (dcb >> 1);
                break;
            }
            case 5: {
                C = 6;
                const uint edcb = (bitval >> 1) & 0xF;
                B = (edcb << 5) | (edcb >> 3);
                break;
            }
            }
            break;
        }
        }
        if (encoding != JUST_BITS) {
            uint T = (D * C) + B;
            T ^= A;
            T = (A & 0x80) | (T >> 2);
            color_values[out_index / 4][out_index % 4] = T;
            ++out_index;
        }
    }
}

ivec2 BitTransferSigned(int a, int b) {
    ivec2 transferred;
    transferred.y = b >> 1;
    transferred.y |= a & 0x80;
    transferred.x = a >> 1;
    transferred.x &= 0x3F;
    if ((transferred.x & 0x20) > 0) {
        transferred.x -= 0x40;
    }
    return transferred;
}

uvec4 ClampByte(ivec4 color) {
    return uvec4(clamp(color, 0, 255));
}

ivec4 BlueContract(int a, int r, int g, int b) {
    return ivec4(a, (r + b) >> 1, (g + b) >> 1, b);
}

void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode,
                      inout uint colvals_index) {
#define READ_UINT_VALUES(N)                                                                        \
    uvec4 V[2];                                                                                    \
    for (uint i = 0; i < N; i++) {                                                                 \
        V[i / 4][i % 4] = color_values[colvals_index / 4][colvals_index % 4];                      \
        ++colvals_index;                                                                           \
    }
#define READ_INT_VALUES(N)                                                                         \
    ivec4 V[2];                                                                                    \
    for (uint i = 0; i < N; i++) {                                                                 \
        V[i / 4][i % 4] = int(color_values[colvals_index / 4][colvals_index % 4]);                 \
        ++colvals_index;                                                                           \
    }

    switch (color_endpoint_mode) {
    case 0: {
        READ_UINT_VALUES(2)
        ep1 = uvec4(0xFF, V[0].x, V[0].x, V[0].x);
        ep2 = uvec4(0xFF, V[0].y, V[0].y, V[0].y);
        break;
    }
    case 1: {
        READ_UINT_VALUES(2)
        const uint L0 = (V[0].x >> 2) | (V[0].y & 0xC0);
        const uint L1 = min(L0 + (V[0].y & 0x3F), 0xFFU);
        ep1 = uvec4(0xFF, L0, L0, L0);
        ep2 = uvec4(0xFF, L1, L1, L1);
        break;
    }
    case 4: {
        READ_UINT_VALUES(4)
        ep1 = uvec4(V[0].z, V[0].x, V[0].x, V[0].x);
        ep2 = uvec4(V[0].w, V[0].y, V[0].y, V[0].y);
        break;
    }
    case 5: {
        READ_INT_VALUES(4)
        ivec2 transferred = BitTransferSigned(V[0].y, V[0].x);
        V[0].y = transferred.x;
        V[0].x = transferred.y;
        transferred = BitTransferSigned(V[0].w, V[0].z);
        V[0].w = transferred.x;
        V[0].z = transferred.y;
        ep1 = ClampByte(ivec4(V[0].z, V[0].x, V[0].x, V[0].x));
        ep2 = ClampByte(ivec4(V[0].z + V[0].w, V[0].x + V[0].y, V[0].x + V[0].y, V[0].x + V[0].y));
        break;
    }
    case 6: {
        READ_UINT_VALUES(4)
        ep1 = uvec4(0xFF, (V[0].x * V[0].w) >> 8, (V[0].y * V[0].w) >> 8, (V[0].z * V[0].w) >> 8);
        ep2 = uvec4(0xFF, V[0].x, V[0].y, V[0].z);
        break;
    }
    case 8: {
        READ_UINT_VALUES(6)
        if ((V[0].y + V[0].w + V[1].y) >= (V[0].x + V[0].z + V[1].x)) {
            ep1 = uvec4(0xFF, V[0].x, V[0].z, V[1].x);
            ep2 = uvec4(0xFF, V[0].y, V[0].w, V[1].y);
        } else {
            ep1 = uvec4(BlueContract(0xFF, int(V[0].y), int(V[0].w), int(V[1].y)));
            ep2 = uvec4(BlueContract(0xFF, int(V[0].x), int(V[0].z), int(V[1].x)));
        }
        break;
    }
    case 9: {
        READ_INT_VALUES(6)
        ivec2 transferred = BitTransferSigned(V[0].y, V[0].x);
        V[0].y = transferred.x;
        V[0].x = transferred.y;
        transferred = BitTransferSigned(V[0].w, V[0].z);
        V[0].w = transferred.x;
        V[0].z = transferred.y;
        transferred = BitTransferSigned(V[1].y, V[1].x);
        V[1].y = transferred.x;
        V[1].x = transferred.y;
        if ((V[0].y + V[0].w + V[1].y) >= 0) {
            ep1 = ClampByte(ivec4(0xFF, V[0].x, V[0].z, V[1].x));
            ep2 = ClampByte(ivec4(0xFF, V[0].x + V[0].y, V[0].z + V[0].w, V[1].x + V[1].y));
        } else {
            ep1 = ClampByte(BlueContract(0xFF, V[0].x + V[0].y, V[0].z + V[0].w, V[1].x + V[1].y));
            ep2 = ClampByte(BlueContract(0xFF, V[0].x, V[0].z, V[1].x));
        }
        break;
    }
    case 10: {
        READ_UINT_VALUES(6)
        ep1 = uvec4(V[1].x, (V[0].x * V[0].w) >> 8, (V[0].y * V[0].w) >> 8, (V[0].z * V[0].w) >> 8);
        ep2 = uvec4(V[1].y, V[0].x, V[0].y, V[0].z);
        break;
    }
    case 12: {
        READ_UINT_VALUES(8)
        if ((V[0].y + V[0].w + V[1].y) >= (V[0].x + V[0].z + V[1].x)) {
            ep1 = uvec4(V[1].z, V[0].x, V[0].z, V[1].x);
            ep2 = uvec4(V[1].w, V[0].y, V[0].w, V[1].y);
        } else {
            ep1 = uvec4(BlueContract(int(V[1].w), int(V[0].y), int(V[0].w), int(V[1].y)));
            ep2 = uvec4(BlueContract(int(V[1].z), int(V[0].x), int(V[0].z), int(V[1].x)));
        }
        break;
    }
    case 13: {
        READ_INT_VALUES(8)
        ivec2 transferred = BitTransferSigned(V[0].y, V[0].x);
        V[0].y = transferred.x;
        V[0].x = transferred.y;
        transferred = BitTransferSigned(V[0].w, V[0].z);
        V[0].w = transferred.x;
        V[0].z = transferred.y;

        transferred = BitTransferSigned(V[1].y, V[1].x);
        V[1].y = transferred.x;
        V[1].x = transferred.y;

        transferred = BitTransferSigned(V[1].w, V[1].z);
        V[1].w = transferred.x;
        V[1].z = transferred.y;

        if ((V[0].y + V[0].w + V[1].y) >= 0) {
            ep1 = ClampByte(ivec4(V[1].z, V[0].x, V[0].z, V[1].x));
            ep2 = ClampByte(ivec4(V[1].w + V[1].z, V[0].x + V[0].y, V[0].z + V[0].w, V[1].x + V[1].y));
        } else {
            ep1 = ClampByte(BlueContract(V[1].z + V[1].w, V[0].x + V[0].y, V[0].z + V[0].w, V[1].x + V[1].y));
            ep2 = ClampByte(BlueContract(V[1].z, V[0].x, V[0].z, V[1].x));
        }
        break;
    }
    default: {
        // HDR mode, or more likely a bug computing the color_endpoint_mode
        ep1 = uvec4(0xFF, 0xFF, 0, 0);
        ep2 = uvec4(0xFF, 0xFF, 0, 0);
        break;
    }
    }
#undef READ_UINT_VALUES
#undef READ_INT_VALUES
}

uint UnquantizeTexelWeight(EncodingData val) {
    const uint encoding = Encoding(val);
    const uint bitlen = NumBits(val);
    const uint bitval = BitValue(val);
    const uint A = ReplicateBitTo7((bitval & 1));
    uint B = 0, C = 0, D = 0;
    uint result = 0;
    switch (encoding) {
    case JUST_BITS:
        result = FastReplicateTo6(bitval, bitlen);
        break;
    case TRIT: {
        D = QuintTritValue(val);
        switch (bitlen) {
        case 0: {
            const uint results[3] = {0, 32, 63};
            result = results[D];
            break;
        }
        case 1: {
            C = 50;
            break;
        }
        case 2: {
            C = 23;
            const uint b = (bitval >> 1) & 1;
            B = (b << 6) | (b << 2) | b;
            break;
        }
        case 3: {
            C = 11;
            const uint cb = (bitval >> 1) & 3;
            B = (cb << 5) | cb;
            break;
        }
        default:
            break;
        }
        break;
    }
    case QUINT: {
        D = QuintTritValue(val);
        switch (bitlen) {
        case 0: {
            const uint results[5] = {0, 16, 32, 47, 63};
            result = results[D];
            break;
        }
        case 1: {
            C = 28;
            break;
        }
        case 2: {
            C = 13;
            const uint b = (bitval >> 1) & 1;
            B = (b << 6) | (b << 1);
            break;
        }
        }
        break;
    }
    }
    if (encoding != JUST_BITS && bitlen > 0) {
        result = D * C + B;
        result ^= A;
        result = (A & 0x20) | (result >> 2);
    }
    if (result > 32) {
        result += 1;
    }
    return result;
}

uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];

void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
    const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
    const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
    const uint num_planes = is_dual_plane ? 2 : 1;
    const uint area = size.x * size.y;
    const uint loop_count = min(result_index, area * num_planes);
    for (uint itr = 0; itr < loop_count; ++itr) {
        const uint array_index = itr / 4;
        const uint vector_index = itr % 4;
        result_vector[array_index][vector_index] =
            UnquantizeTexelWeight(GetEncodingFromVector(itr));
    }
    for (uint plane = 0; plane < num_planes; ++plane) {
        for (uint t = 0; t < block_dims.y; t++) {
            for (uint s = 0; s < block_dims.x; s++) {
                const uint cs = Ds * s;
                const uint ct = Dt * t;
                const uint gs = (cs * (size.x - 1) + 32) >> 6;
                const uint gt = (ct * (size.y - 1) + 32) >> 6;
                const uint js = gs >> 4;
                const uint fs = gs & 0xF;
                const uint jt = gt >> 4;
                const uint ft = gt & 0x0F;
                const uint w11 = (fs * ft + 8) >> 4;
                const uint w10 = ft - w11;
                const uint w01 = fs - w11;
                const uint w00 = 16 - fs - ft + w11;
                const uvec4 w = uvec4(w00, w01, w10, w11);
                const uint v0 = jt * size.x + js;

                uvec4 p = uvec4(0);

#define VectorIndicesFromBase(offset_base)                                                         \
    const uint offset = is_dual_plane ? 2 * offset_base + plane : offset_base;                     \
    const uint array_index = offset / 4;                                                           \
    const uint vector_index = offset % 4;

                if (v0 < area) {
                    const uint offset_base = v0;
                    VectorIndicesFromBase(offset_base);
                    p.x = result_vector[array_index][vector_index];
                }
                if ((v0 + 1) < (area)) {
                    const uint offset_base = v0 + 1;
                    VectorIndicesFromBase(offset_base);
                    p.y = result_vector[array_index][vector_index];
                }
                if ((v0 + size.x) < (area)) {
                    const uint offset_base = v0 + size.x;
                    VectorIndicesFromBase(offset_base);
                    p.z = result_vector[array_index][vector_index];
                }
                if ((v0 + size.x + 1) < (area)) {
                    const uint offset_base = v0 + size.x + 1;
                    VectorIndicesFromBase(offset_base);
                    p.w = result_vector[array_index][vector_index];
                }
                const uint offset = (t * block_dims.x + s) + ARRAY_NUM_ELEMENTS * plane;
                const uint array_index = offset / 4;
                const uint vector_index = offset % 4;
                unquantized_texel_weights[array_index][vector_index] = (uint(dot(p, w)) + 8) >> 4;
            }
        }
    }
}

int FindLayout(uint mode) {
    if ((mode & 3) != 0) {
        if ((mode & 8) != 0) {
            if ((mode & 4) != 0) {
                if ((mode & 0x100) != 0) {
                    return 4;
                }
                return 3;
            }
            return 2;
        }
        if ((mode & 4) != 0) {
            return 1;
        }
        return 0;
    }
    if ((mode & 0x100) != 0) {
        if ((mode & 0x80) != 0) {
            if ((mode & 0x20) != 0) {
                return 8;
            }
            return 7;
        }
        return 9;
    }
    if ((mode & 0x80) != 0) {
        return 6;
    }
    return 5;
}


void FillError(ivec3 coord) {
    for (uint j = 0; j < block_dims.y; j++) {
        for (uint i = 0; i < block_dims.x; i++) {
            imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0));
        }
    }
}

void FillVoidExtentLDR(ivec3 coord) {
    SkipBits(52);
    const uint r_u = StreamBits(16);
    const uint g_u = StreamBits(16);
    const uint b_u = StreamBits(16);
    const uint a_u = StreamBits(16);
    const float a = float(a_u) / 65535.0f;
    const float r = float(r_u) / 65535.0f;
    const float g = float(g_u) / 65535.0f;
    const float b = float(b_u) / 65535.0f;
    for (uint j = 0; j < block_dims.y; j++) {
        for (uint i = 0; i < block_dims.x; i++) {
            imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
        }
    }
}

bool IsError(uint mode) {
    if ((mode & 0x1ff) == 0x1fc) {
        if ((mode & 0x200) != 0) {
            // params.void_extent_hdr = true;
            return true;
        }
        if ((mode & 0x400) == 0 || StreamBits(1) == 0) {
            return true;
        }
        return false;
    }
    if ((mode & 0xf) == 0) {
        return true;
    }
    if ((mode & 3) == 0 && (mode & 0x1c0) == 0x1c0) {
        return true;
    }
    return false;
}

TexelWeightParams DecodeBlockInfo(uint mode) {
    TexelWeightParams params = TexelWeightParams(uvec2(0), 0, false);
    uint A, B;
    uint mode_layout = FindLayout(mode);
    switch (mode_layout) {
    case 0:
        A = (mode >> 5) & 0x3;
        B = (mode >> 7) & 0x3;
        params.size = uvec2(B + 4, A + 2);
        break;
    case 1:
        A = (mode >> 5) & 0x3;
        B = (mode >> 7) & 0x3;
        params.size = uvec2(B + 8, A + 2);
        break;
    case 2:
        A = (mode >> 5) & 0x3;
        B = (mode >> 7) & 0x3;
        params.size = uvec2(A + 2, B + 8);
        break;
    case 3:
        A = (mode >> 5) & 0x3;
        B = (mode >> 7) & 0x1;
        params.size = uvec2(A + 2, B + 6);
        break;
    case 4:
        A = (mode >> 5) & 0x3;
        B = (mode >> 7) & 0x1;
        params.size = uvec2(B + 2, A + 2);
        break;
    case 5:
        A = (mode >> 5) & 0x3;
        params.size = uvec2(12, A + 2);
        break;
    case 6:
        A = (mode >> 5) & 0x3;
        params.size = uvec2(A + 2, 12);
        break;
    case 7:
        params.size = uvec2(6, 10);
        break;
    case 8:
        params.size = uvec2(10, 6);
        break;
    case 9:
        A = (mode >> 5) & 0x3;
        B = (mode >> 9) & 0x3;
        params.size = uvec2(A + 6, B + 6);
        break;
    default:
        break;
    }
    params.dual_plane = (mode_layout != 9) && ((mode & 0x400) != 0);
    uint weight_index = (mode & 0x10) != 0 ? 1 : 0;
    if (mode_layout < 5) {
        weight_index |= (mode & 0x3) << 1;
    } else {
        weight_index |= (mode & 0xc) >> 1;
    }
    weight_index -= 2;
    if ((mode_layout != 9) && ((mode & 0x200) != 0)) {
        weight_index += 6;
    }
    params.max_weight = weight_index + 1;

    return params;
}

void DecompressBlock(ivec3 coord) {
    uint mode = StreamBits(11);
    const TexelWeightParams params = DecodeBlockInfo(mode);
    if (IsError(mode)) {
        FillError(coord);
        return;
    }
    if ((mode & 0x1ff) == 0x1fc) {
        // params.void_extent_ldr = true;
        FillVoidExtentLDR(coord);
        return;
    }
    if ((params.size.x > block_dims.x) || (params.size.y > block_dims.y)) {
        FillError(coord);
        return;
    }
    const uint num_partitions = StreamBits(2) + 1;
    if (num_partitions > 4 || (num_partitions == 4 && params.dual_plane)) {
        FillError(coord);
        return;
    }
    uint partition_index = 1;
    uvec4 color_endpoint_mode = uvec4(0);
    uint ced_pointer = 0;
    uint base_cem = 0;
    if (num_partitions == 1) {
        color_endpoint_mode.x = StreamBits(4);
        partition_index = 0;
    } else {
        partition_index = StreamBits(10);
        base_cem = StreamBits(6);
    }
    const uint base_mode = base_cem & 3;
    const uint weight_bits = GetPackedBitSize(params.size, params.dual_plane, params.max_weight);
    uint remaining_bits = 128 - weight_bits - total_bitsread;
    uint extra_cem_bits = 0;
    if (base_mode > 0) {
        switch (num_partitions) {
        case 2:
            extra_cem_bits += 2;
            break;
        case 3:
            extra_cem_bits += 5;
            break;
        case 4:
            extra_cem_bits += 8;
            break;
        default:
            return;
        }
    }
    remaining_bits -= extra_cem_bits;
    const uint plane_selector_bits = params.dual_plane ? 2 : 0;
    remaining_bits -= plane_selector_bits;
    if (remaining_bits > 128) {
        // Bad data, more remaining bits than 4 bytes
        // return early
        return;
    }
    // Read color data...
    const uint color_data_bits = remaining_bits;
    while (remaining_bits > 0) {
        const int nb = int(min(remaining_bits, 32U));
        const uint b = StreamBits(nb);
        color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
        ++ced_pointer;
        remaining_bits -= nb;
    }
    const uint plane_index = uint(StreamBits(plane_selector_bits));
    if (base_mode > 0) {
        const uint extra_cem = StreamBits(extra_cem_bits);
        uint cem = (extra_cem << 6) | base_cem;
        cem >>= 2;
        uvec4 C = uvec4(0);
        for (uint i = 0; i < num_partitions; i++) {
            C[i] = (cem & 1);
            cem >>= 1;
        }
        uvec4 M = uvec4(0);
        for (uint i = 0; i < num_partitions; i++) {
            M[i] = cem & 3;
            cem >>= 2;
        }
        for (uint i = 0; i < num_partitions; i++) {
            color_endpoint_mode[i] = base_mode;
            if (C[i] == 0) {
                --color_endpoint_mode[i];
            }
            color_endpoint_mode[i] <<= 2;
            color_endpoint_mode[i] |= M[i];
        }
    } else if (num_partitions > 1) {
        const uint cem = base_cem >> 2;
        for (uint i = 0; i < num_partitions; i++) {
            color_endpoint_mode[i] = cem;
        }
    }

    uvec4 endpoints0[4];
    uvec4 endpoints1[4];
    {
        // This decode phase should at most push 32 elements into the vector
        result_vector_max_index = 32;

        // uvec4 color_values[8];
        uint colvals_index = 0;
        DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits);
        for (uint i = 0; i < num_partitions; i++) {
            ComputeEndpoints(endpoints0[i], endpoints1[i], color_endpoint_mode[i],
                             colvals_index);
        }
    }
    color_endpoint_data = local_buff;
    color_endpoint_data = bitfieldReverse(color_endpoint_data).wzyx;
    const uint clear_byte_start = (weight_bits >> 3) + 1;

    const uint byte_insert = ExtractBits(color_endpoint_data, int(clear_byte_start - 1) * 8, 8) &
                             uint(((1 << (weight_bits % 8)) - 1));
    const uint vec_index = (clear_byte_start - 1) >> 2;
    color_endpoint_data[vec_index] = bitfieldInsert(color_endpoint_data[vec_index], byte_insert,
                                                    int((clear_byte_start - 1) % 4) * 8, 8);
    for (uint i = clear_byte_start; i < 16; ++i) {
        const uint idx = i >> 2;
        color_endpoint_data[idx] = bitfieldInsert(color_endpoint_data[idx], 0, int(i % 4) * 8, 8);
    }

    // Re-init vector variables for next decode phase
    result_index = 0;
    color_bitsread = 0;
    result_limit_reached = false;

    // The limit for the Unquantize phase, avoids decoding more data than needed.
    result_vector_max_index = params.size.x * params.size.y;
    if (params.dual_plane) {
        result_vector_max_index *= 2;
    }
    DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));

    UnquantizeTexelWeights(params.size, params.dual_plane);
    for (uint j = 0; j < block_dims.y; j++) {
        for (uint i = 0; i < block_dims.x; i++) {
            uint local_partition = 0;
            if (num_partitions > 1) {
                local_partition = Select2DPartition(partition_index, i, j, num_partitions,
                                                    (block_dims.y * block_dims.x) < 32);
            }
            const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
            const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
            const uint weight_offset = (j * block_dims.x + i);
            const uint array_index = weight_offset / 4;
            const uint vector_index = weight_offset % 4;
            const uint primary_weight = unquantized_texel_weights[array_index][vector_index];
            uvec4 weight_vec = uvec4(primary_weight);
            if (params.dual_plane) {
                const uint secondary_weight_offset = (j * block_dims.x + i) + ARRAY_NUM_ELEMENTS;
                const uint secondary_array_index = secondary_weight_offset / 4;
                const uint secondary_vector_index = secondary_weight_offset % 4;
                const uint secondary_weight =
                    unquantized_texel_weights[secondary_array_index][secondary_vector_index];
                for (uint c = 0; c < 4; c++) {
                    const bool is_secondary = ((plane_index + 1u) & 3u) == c;
                    weight_vec[c] = is_secondary ? secondary_weight : primary_weight;
                }
            }
            const vec4 Cf =
                vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
            const vec4 p = (Cf / 65535.0);
            imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
        }
    }
}

uint SwizzleOffset(uvec2 pos) {
    const uint x = pos.x;
    const uint y = pos.y;
    return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
            ((x % 32) / 16) * 32 + (y % 2) * 16 + (x % 16);
}

void main() {
    uvec3 pos = gl_GlobalInvocationID;
    pos.x <<= BYTES_PER_BLOCK_LOG2;
    const uint swizzle = SwizzleOffset(pos.xy);
    const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;

    uint offset = 0;
    offset += pos.z * layer_stride;
    offset += (block_y >> block_height) * block_size;
    offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
    offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
    offset += swizzle;

    const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
    if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
        return;
    }
    local_buff = astc_data[offset / 16];
    DecompressBlock(coord);
}