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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void OUT(TranslatorVisitor& v, u64 insn, IR::U32 stream_index) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> output_reg; // Not needed on host
BitField<39, 1, u64> emit;
BitField<40, 1, u64> cut;
} const out{insn};
stream_index = v.ir.BitwiseAnd(stream_index, v.ir.Imm32(0b11));
if (out.emit != 0) {
v.ir.EmitVertex(stream_index);
}
if (out.cut != 0) {
v.ir.EndPrimitive(stream_index);
}
// Host doesn't need the output register, but we can write to it to avoid undefined reads
v.X(out.dest_reg, v.ir.Imm32(0));
}
} // Anonymous namespace
void TranslatorVisitor::OUT_reg(u64 insn) {
OUT(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::OUT_cbuf(u64 insn) {
OUT(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::OUT_imm(u64 insn) {
OUT(*this, insn, GetImm20(insn));
}
} // namespace Shader::Maxwell
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