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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void POPC(TranslatorVisitor& v, u64 insn, const IR::U32& src) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<40, 1, u64> tilde;
} const popc{insn};
const IR::U32 operand = popc.tilde == 0 ? src : v.ir.BitwiseNot(src);
const IR::U32 result = v.ir.BitCount(operand);
v.X(popc.dest_reg, result);
}
} // Anonymous namespace
void TranslatorVisitor::POPC_reg(u64 insn) {
POPC(*this, insn, GetReg20(insn));
}
void TranslatorVisitor::POPC_cbuf(u64 insn) {
POPC(*this, insn, GetCbuf(insn));
}
void TranslatorVisitor::POPC_imm(u64 insn) {
POPC(*this, insn, GetImm20(insn));
}
} // namespace Shader::Maxwell
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