blob: b8c4bbadd98fcb85b181dde19e0ea3c437b94827 (
plain) (
tree)
|
|
#pragma once
#include <vector>
#include "common/common_types.h"
#include "environment.h"
namespace Shader {
class FileEnvironment final : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) override;
std::array<u32, 3> WorkgroupSize() override;
private:
std::vector<u64> data;
};
} // namespace Shader
|