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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitLoadGlobalU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobalS8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobalU16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobalS16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobal32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobal64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadGlobal128(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobalU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobalS8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobalU16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobalS16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobal32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobal64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteGlobal128(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadStorageU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadStorageS8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadStorageU16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadStorageS16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Storage buffer indexing");
}
return ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_sbuf");
}
void EmitSPIRV::EmitLoadStorage64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitLoadStorage128(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorageU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorageS8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorageU16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorageS16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorage32(EmitContext& ctx) {
ctx.Name(ctx.OpUndef(ctx.u32[1]), "unimplemented_sbuf_store");
}
void EmitSPIRV::EmitWriteStorage64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitWriteStorage128(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV
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