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path: root/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "shader_recompiler/backend/spirv/emit_spirv.h"

namespace Shader::Backend::SPIRV {

void EmitSPIRV::EmitCompositeConstructU32x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructU32x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructU32x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractU32x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

Id EmitSPIRV::EmitCompositeExtractU32x3(EmitContext& ctx, Id vector, u32 index) {
    return ctx.OpCompositeExtract(ctx.U32[1], vector, index);
}

void EmitSPIRV::EmitCompositeExtractU32x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF16x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF16x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF16x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF16x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF16x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF16x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF32x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF32x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF32x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF32x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF32x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF32x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF64x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF64x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeConstructF64x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF64x2(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF64x3(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

void EmitSPIRV::EmitCompositeExtractF64x4(EmitContext&) {
    throw NotImplementedException("SPIR-V Instruction");
}

} // namespace Shader::Backend::SPIRV