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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitBitCastU16F16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitBitCastU32F32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.u32[1], value);
}
void EmitSPIRV::EmitBitCastU64F64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitBitCastF16U16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitSPIRV::EmitBitCastF32U32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.f32[1], value);
}
void EmitSPIRV::EmitBitCastF64U64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackUint2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackUint2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackFloat2x16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackFloat2x16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitPackDouble2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnpackDouble2x32(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV
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