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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Shader::Backend {
struct Bindings {
u32 unified{};
u32 uniform_buffer{};
u32 storage_buffer{};
u32 texture{};
u32 image{};
u32 texture_scaling_index{};
u32 image_scaling_index{};
};
} // namespace Shader::Backend
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