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path: root/src/input_common/udp/client.cpp
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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <chrono>
#include <cstring>
#include <functional>
#include <random>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"

using boost::asio::ip::udp;

namespace InputCommon::CemuhookUDP {

struct SocketCallback {
    std::function<void(Response::Version)> version;
    std::function<void(Response::PortInfo)> port_info;
    std::function<void(Response::PadData)> pad_data;
};

class Socket {
public:
    using clock = std::chrono::system_clock;

    explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
        : callback(std::move(callback_)), timer(io_service),
          socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
        boost::system::error_code ec{};
        auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
        if (ec.value() != boost::system::errc::success) {
            LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
            ipv4 = boost::asio::ip::address_v4{};
        }

        send_endpoint = {udp::endpoint(ipv4, port)};
    }

    void Stop() {
        io_service.stop();
    }

    void Loop() {
        io_service.run();
    }

    void StartSend(const clock::time_point& from) {
        timer.expires_at(from + std::chrono::seconds(3));
        timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
    }

    void StartReceive() {
        socket.async_receive_from(
            boost::asio::buffer(receive_buffer), receive_endpoint,
            [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
                HandleReceive(error, bytes_transferred);
            });
    }

private:
    u32 GenerateRandomClientId() const {
        std::random_device device;
        return device();
    }

    void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
        if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
            switch (*type) {
            case Type::Version: {
                Response::Version version;
                std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
                callback.version(std::move(version));
                break;
            }
            case Type::PortInfo: {
                Response::PortInfo port_info;
                std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
                            sizeof(Response::PortInfo));
                callback.port_info(std::move(port_info));
                break;
            }
            case Type::PadData: {
                Response::PadData pad_data;
                std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
                callback.pad_data(std::move(pad_data));
                break;
            }
            }
        }
        StartReceive();
    }

    void HandleSend(const boost::system::error_code&) {
        boost::system::error_code _ignored{};
        // Send a request for getting port info for the pad
        const Request::PortInfo port_info{4, {0, 1, 2, 3}};
        const auto port_message = Request::Create(port_info, client_id);
        std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
        socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);

        // Send a request for getting pad data for the pad
        const Request::PadData pad_data{
            Request::PadData::Flags::AllPorts,
            0,
            EMPTY_MAC_ADDRESS,
        };
        const auto pad_message = Request::Create(pad_data, client_id);
        std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
        socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
        StartSend(timer.expiry());
    }

    SocketCallback callback;
    boost::asio::io_service io_service;
    boost::asio::basic_waitable_timer<clock> timer;
    udp::socket socket;

    const u32 client_id;

    static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
    static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
    std::array<u8, PORT_INFO_SIZE> send_buffer1;
    std::array<u8, PAD_DATA_SIZE> send_buffer2;
    udp::endpoint send_endpoint;

    std::array<u8, MAX_PACKET_SIZE> receive_buffer;
    udp::endpoint receive_endpoint;
};

static void SocketLoop(Socket* socket) {
    socket->StartReceive();
    socket->StartSend(Socket::clock::now());
    socket->Loop();
}

Client::Client() {
    LOG_INFO(Input, "Udp Initialization started");
    finger_id.fill(MAX_TOUCH_FINGERS);
    ReloadSockets();
}

Client::~Client() {
    Reset();
}

Client::ClientConnection::ClientConnection() = default;

Client::ClientConnection::~ClientConnection() = default;

std::vector<Common::ParamPackage> Client::GetInputDevices() const {
    std::vector<Common::ParamPackage> devices;
    for (std::size_t pad = 0; pad < pads.size(); pad++) {
        if (!DeviceConnected(pad)) {
            continue;
        }
        std::string name = fmt::format("UDP Controller {}", pad);
        devices.emplace_back(Common::ParamPackage{
            {"class", "cemuhookudp"},
            {"display", std::move(name)},
            {"port", std::to_string(pad)},
        });
    }
    return devices;
}

bool Client::DeviceConnected(std::size_t pad) const {
    // Use last timestamp to detect if the socket has stopped sending data
    const auto now = std::chrono::steady_clock::now();
    const auto time_difference = static_cast<u64>(
        std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
    return time_difference < 1000 && pads[pad].connected;
}

void Client::ReloadSockets() {
    Reset();

    std::stringstream servers_ss(Settings::values.udp_input_servers);
    std::string server_token;
    std::size_t client = 0;
    while (std::getline(servers_ss, server_token, ',')) {
        if (client == MAX_UDP_CLIENTS) {
            break;
        }
        std::stringstream server_ss(server_token);
        std::string token;
        std::getline(server_ss, token, ':');
        std::string udp_input_address = token;
        std::getline(server_ss, token, ':');
        char* temp;
        const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
        if (*temp != '\0') {
            LOG_ERROR(Input, "Port number is not valid {}", token);
            continue;
        }

        const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
        if (client_number != MAX_UDP_CLIENTS) {
            LOG_ERROR(Input, "Duplicated UDP servers found");
            continue;
        }
        StartCommunication(client++, udp_input_address, udp_input_port);
    }
}

std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
    for (std::size_t client = 0; client < clients.size(); client++) {
        if (clients[client].active == -1) {
            continue;
        }
        if (clients[client].host == host && clients[client].port == port) {
            return client;
        }
    }
    return MAX_UDP_CLIENTS;
}

void Client::OnVersion([[maybe_unused]] Response::Version data) {
    LOG_TRACE(Input, "Version packet received: {}", data.version);
}

void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
    LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}

void Client::OnPadData(Response::PadData data, std::size_t client) {
    const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;

    if (pad_index >= pads.size()) {
        LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
        return;
    }

    LOG_TRACE(Input, "PadData packet received");
    if (data.packet_counter == pads[pad_index].packet_sequence) {
        LOG_WARNING(
            Input,
            "PadData packet dropped because its stale info. Current count: {} Packet count: {}",
            pads[pad_index].packet_sequence, data.packet_counter);
        pads[pad_index].connected = false;
        return;
    }

    clients[client].active = 1;
    pads[pad_index].connected = true;
    pads[pad_index].packet_sequence = data.packet_counter;

    const auto now = std::chrono::steady_clock::now();
    const auto time_difference = static_cast<u64>(
        std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
            .count());
    pads[pad_index].last_update = now;

    const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
    pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
    // Gyroscope values are not it the correct scale from better joy.
    // Dividing by 312 allows us to make one full turn = 1 turn
    // This must be a configurable valued called sensitivity
    pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
    pads[pad_index].motion.UpdateRotation(time_difference);
    pads[pad_index].motion.UpdateOrientation(time_difference);

    {
        std::lock_guard guard(pads[pad_index].status.update_mutex);
        pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();

        for (std::size_t id = 0; id < data.touch.size(); ++id) {
            UpdateTouchInput(data.touch[id], client, id);
        }

        if (configuring) {
            const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
            const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
            UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
        }
    }
}

void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
    SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
                            [this](Response::PortInfo info) { OnPortInfo(info); },
                            [this, client](Response::PadData data) { OnPadData(data, client); }};
    LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
    clients[client].host = host;
    clients[client].port = port;
    clients[client].active = 0;
    clients[client].socket = std::make_unique<Socket>(host, port, callback);
    clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};

    // Set motion parameters
    // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
    // Real HW values are unknown, 0.0001 is an approximate to Standard
    for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
        pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
    }
}

void Client::Reset() {
    for (auto& client : clients) {
        if (client.thread.joinable()) {
            client.active = -1;
            client.socket->Stop();
            client.thread.join();
        }
    }
}

void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
                                const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
    if (gyro.Length() > 0.2f) {
        LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
                  gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
    }
    UDPPadStatus pad{
        .host = clients[client].host,
        .port = clients[client].port,
        .pad_index = pad_index,
    };
    for (std::size_t i = 0; i < 3; ++i) {
        if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
            pad.motion = static_cast<PadMotion>(i);
            pad.motion_value = gyro[i];
            pad_queue.Push(pad);
        }
        if (acc[i] > 1.75f || acc[i] < -1.75f) {
            pad.motion = static_cast<PadMotion>(i + 3);
            pad.motion_value = acc[i];
            pad_queue.Push(pad);
        }
    }
}

std::optional<std::size_t> Client::GetUnusedFingerID() const {
    std::size_t first_free_id = 0;
    while (first_free_id < MAX_TOUCH_FINGERS) {
        if (!std::get<2>(touch_status[first_free_id])) {
            return first_free_id;
        } else {
            first_free_id++;
        }
    }
    return std::nullopt;
}

void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
    // TODO: Use custom calibration per device
    const Common::ParamPackage touch_param(Settings::values.touch_device);
    const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
    const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
    const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
    const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
    const std::size_t touch_id = client * 2 + id;
    if (touch_pad.is_active) {
        if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
            const auto first_free_id = GetUnusedFingerID();
            if (!first_free_id) {
                // Invalid finger id skip to next input
                return;
            }
            finger_id[touch_id] = *first_free_id;
        }
        auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
        x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
            static_cast<float>(max_x - min_x);
        y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
            static_cast<float>(max_y - min_y);
        pressed = true;
        return;
    }

    if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
        touch_status[finger_id[touch_id]] = {};
        finger_id[touch_id] = MAX_TOUCH_FINGERS;
    }
}

void Client::BeginConfiguration() {
    pad_queue.Clear();
    configuring = true;
}

void Client::EndConfiguration() {
    pad_queue.Clear();
    configuring = false;
}

DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
    const std::size_t client_number = GetClientNumber(host, port);
    if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
        return pads[0].status;
    }
    return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}

const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
    const std::size_t client_number = GetClientNumber(host, port);
    if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
        return pads[0].status;
    }
    return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}

Input::TouchStatus& Client::GetTouchState() {
    return touch_status;
}

const Input::TouchStatus& Client::GetTouchState() const {
    return touch_status;
}

Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
    return pad_queue;
}

const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
    return pad_queue;
}

void TestCommunication(const std::string& host, u16 port,
                       const std::function<void()>& success_callback,
                       const std::function<void()>& failure_callback) {
    std::thread([=] {
        Common::Event success_event;
        SocketCallback callback{
            .version = [](Response::Version) {},
            .port_info = [](Response::PortInfo) {},
            .pad_data = [&](Response::PadData) { success_event.Set(); },
        };
        Socket socket{host, port, std::move(callback)};
        std::thread worker_thread{SocketLoop, &socket};
        const bool result =
            success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
        socket.Stop();
        worker_thread.join();
        if (result) {
            success_callback();
        } else {
            failure_callback();
        }
    }).detach();
}

CalibrationConfigurationJob::CalibrationConfigurationJob(
    const std::string& host, u16 port, std::function<void(Status)> status_callback,
    std::function<void(u16, u16, u16, u16)> data_callback) {

    std::thread([=, this] {
        constexpr u16 CALIBRATION_THRESHOLD = 100;

        u16 min_x{UINT16_MAX};
        u16 min_y{UINT16_MAX};
        u16 max_x{};
        u16 max_y{};

        Status current_status{Status::Initialized};
        SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
                                [&](Response::PadData data) {
                                    if (current_status == Status::Initialized) {
                                        // Receiving data means the communication is ready now
                                        current_status = Status::Ready;
                                        status_callback(current_status);
                                    }
                                    if (data.touch[0].is_active == 0) {
                                        return;
                                    }
                                    LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
                                              data.touch[0].y);
                                    min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
                                    min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
                                    if (current_status == Status::Ready) {
                                        // First touch - min data (min_x/min_y)
                                        current_status = Status::Stage1Completed;
                                        status_callback(current_status);
                                    }
                                    if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
                                        data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
                                        // Set the current position as max value and finishes
                                        // configuration
                                        max_x = data.touch[0].x;
                                        max_y = data.touch[0].y;
                                        current_status = Status::Completed;
                                        data_callback(min_x, min_y, max_x, max_y);
                                        status_callback(current_status);

                                        complete_event.Set();
                                    }
                                }};
        Socket socket{host, port, std::move(callback)};
        std::thread worker_thread{SocketLoop, &socket};
        complete_event.Wait();
        socket.Stop();
        worker_thread.join();
    }).detach();
}

CalibrationConfigurationJob::~CalibrationConfigurationJob() {
    Stop();
}

void CalibrationConfigurationJob::Stop() {
    complete_event.Set();
}

} // namespace InputCommon::CemuhookUDP