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path: root/src/input_common/sdl/sdl.cpp
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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <cmath>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <SDL.h>
#include "common/logging/log.h"
#include "common/math_util.h"
#include "input_common/sdl/sdl.h"

namespace InputCommon {

namespace SDL {

class SDLJoystick;
class SDLButtonFactory;
class SDLAnalogFactory;
static std::unordered_map<int, std::weak_ptr<SDLJoystick>> joystick_list;
static std::shared_ptr<SDLButtonFactory> button_factory;
static std::shared_ptr<SDLAnalogFactory> analog_factory;

static bool initialized = false;

class SDLJoystick {
public:
    explicit SDLJoystick(int joystick_index)
        : joystick{SDL_JoystickOpen(joystick_index), SDL_JoystickClose} {
        if (!joystick) {
            LOG_ERROR(Input, "failed to open joystick %d", joystick_index);
        }
    }

    bool GetButton(int button) const {
        if (!joystick)
            return {};
        SDL_JoystickUpdate();
        return SDL_JoystickGetButton(joystick.get(), button) == 1;
    }

    float GetAxis(int axis) const {
        if (!joystick)
            return {};
        SDL_JoystickUpdate();
        return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
    }

    std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
        float x = GetAxis(axis_x);
        float y = GetAxis(axis_y);
        y = -y; // 3DS uses an y-axis inverse from SDL

        // Make sure the coordinates are in the unit circle,
        // otherwise normalize it.
        float r = x * x + y * y;
        if (r > 1.0f) {
            r = std::sqrt(r);
            x /= r;
            y /= r;
        }

        return std::make_tuple(x, y);
    }

    bool GetHatDirection(int hat, Uint8 direction) const {
        return (SDL_JoystickGetHat(joystick.get(), hat) & direction) != 0;
    }

private:
    std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> joystick;
};

class SDLButton final : public Input::ButtonDevice {
public:
    explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
        : joystick(joystick_), button(button_) {}

    bool GetStatus() const override {
        return joystick->GetButton(button);
    }

private:
    std::shared_ptr<SDLJoystick> joystick;
    int button;
};

class SDLDirectionButton final : public Input::ButtonDevice {
public:
    explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
        : joystick(joystick_), hat(hat_), direction(direction_) {}

    bool GetStatus() const override {
        return joystick->GetHatDirection(hat, direction);
    }

private:
    std::shared_ptr<SDLJoystick> joystick;
    int hat;
    Uint8 direction;
};

class SDLAxisButton final : public Input::ButtonDevice {
public:
    explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
                           bool trigger_if_greater_)
        : joystick(joystick_), axis(axis_), threshold(threshold_),
          trigger_if_greater(trigger_if_greater_) {}

    bool GetStatus() const override {
        float axis_value = joystick->GetAxis(axis);
        if (trigger_if_greater)
            return axis_value > threshold;
        return axis_value < threshold;
    }

private:
    std::shared_ptr<SDLJoystick> joystick;
    int axis;
    float threshold;
    bool trigger_if_greater;
};

class SDLAnalog final : public Input::AnalogDevice {
public:
    SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
        : joystick(joystick_), axis_x(axis_x_), axis_y(axis_y_) {}

    std::tuple<float, float> GetStatus() const override {
        return joystick->GetAnalog(axis_x, axis_y);
    }

private:
    std::shared_ptr<SDLJoystick> joystick;
    int axis_x;
    int axis_y;
};

static std::shared_ptr<SDLJoystick> GetJoystick(int joystick_index) {
    std::shared_ptr<SDLJoystick> joystick = joystick_list[joystick_index].lock();
    if (!joystick) {
        joystick = std::make_shared<SDLJoystick>(joystick_index);
        joystick_list[joystick_index] = joystick;
    }
    return joystick;
}

/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
    /**
     * Creates a button device from a joystick button
     * @param params contains parameters for creating the device:
     *     - "joystick": the index of the joystick to bind
     *     - "button"(optional): the index of the button to bind
     *     - "hat"(optional): the index of the hat to bind as direction buttons
     *     - "axis"(optional): the index of the axis to bind
     *     - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
     *         "down", "left" or "right"
     *     - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
     *         triggered if the axis value crosses
     *     - "direction"(only used for axis): "+" means the button is triggered when the axis value
     *         is greater than the threshold; "-" means the button is triggered when the axis value
     *         is smaller than the threshold
     */
    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
        const int joystick_index = params.Get("joystick", 0);

        if (params.Has("hat")) {
            const int hat = params.Get("hat", 0);
            const std::string direction_name = params.Get("direction", "");
            Uint8 direction;
            if (direction_name == "up") {
                direction = SDL_HAT_UP;
            } else if (direction_name == "down") {
                direction = SDL_HAT_DOWN;
            } else if (direction_name == "left") {
                direction = SDL_HAT_LEFT;
            } else if (direction_name == "right") {
                direction = SDL_HAT_RIGHT;
            } else {
                direction = 0;
            }
            return std::make_unique<SDLDirectionButton>(GetJoystick(joystick_index), hat,
                                                        direction);
        }

        if (params.Has("axis")) {
            const int axis = params.Get("axis", 0);
            const float threshold = params.Get("threshold", 0.5f);
            const std::string direction_name = params.Get("direction", "");
            bool trigger_if_greater;
            if (direction_name == "+") {
                trigger_if_greater = true;
            } else if (direction_name == "-") {
                trigger_if_greater = false;
            } else {
                trigger_if_greater = true;
                LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
            }
            return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
                                                   trigger_if_greater);
        }

        const int button = params.Get("button", 0);
        return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
    }
};

/// An analog device factory that creates analog devices from SDL joystick
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
    /**
     * Creates analog device from joystick axes
     * @param params contains parameters for creating the device:
     *     - "joystick": the index of the joystick to bind
     *     - "axis_x": the index of the axis to be bind as x-axis
     *     - "axis_y": the index of the axis to be bind as y-axis
     */
    std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
        const int joystick_index = params.Get("joystick", 0);
        const int axis_x = params.Get("axis_x", 0);
        const int axis_y = params.Get("axis_y", 1);
        return std::make_unique<SDLAnalog>(GetJoystick(joystick_index), axis_x, axis_y);
    }
};

void Init() {
    if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
        LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: %s", SDL_GetError());
    } else {
        using namespace Input;
        RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
        RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
        initialized = true;
    }
}

void Shutdown() {
    if (initialized) {
        using namespace Input;
        UnregisterFactory<ButtonDevice>("sdl");
        UnregisterFactory<AnalogDevice>("sdl");
        SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
    }
}

} // namespace SDL
} // namespace InputCommon