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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class TouchScreen final : public InputEngine {
public:
explicit TouchScreen(std::string input_engine_);
/**
* Signals that mouse has moved.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param center_x the x-coordinate of the middle of the screen
* @param center_y the y-coordinate of the middle of the screen
*/
void TouchMoved(float x, float y, std::size_t finger);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void TouchPressed(float x, float y, std::size_t finger);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void TouchReleased(std::size_t finger);
/// Resets all inputs to their initial value
void ReleaseAllTouch();
};
} // namespace InputCommon
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