// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
namespace Core::HID {
const std::size_t max_emulated_controllers = 2;
const std::size_t output_devices_size = 4;
struct ControllerMotionInfo {
Common::Input::MotionStatus raw_status{};
MotionInput emulated{};
};
using ButtonDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
using StickDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
using TriggerDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using ColorDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using BatteryDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using CameraDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using RingAnalogDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using NfcDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
using OutputDevices = std::array<std::unique_ptr<Common::Input::OutputDevice>, output_devices_size>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using ColorParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using CameraParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using RingAnalogParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using NfcParams = std::array<Common::ParamPackage, max_emulated_controllers>;
using OutputParams = std::array<Common::ParamPackage, output_devices_size>;
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
using TriggerValues =
std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
using CameraValues = Common::Input::CameraStatus;
using RingAnalogValue = Common::Input::AnalogStatus;
using NfcValues = Common::Input::NfcStatus;
using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
struct AnalogSticks {
AnalogStickState left{};
AnalogStickState right{};
};
struct ControllerColors {
NpadControllerColor fullkey{};
NpadControllerColor left{};
NpadControllerColor right{};
};
struct BatteryLevelState {
NpadPowerInfo dual{};
NpadPowerInfo left{};
NpadPowerInfo right{};
};
struct CameraState {
Core::IrSensor::ImageTransferProcessorFormat format{};
std::vector<u8> data{};
std::size_t sample{};
};
struct RingSensorForce {
f32 force;
};
using NfcState = Common::Input::NfcStatus;
struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
Common::Vec3f euler{};
std::array<Common::Vec3f, 3> orientation{};
bool is_at_rest{};
};
enum EmulatedDeviceIndex : u8 {
LeftIndex,
RightIndex,
DualIndex,
AllDevices,
};
using MotionState = std::array<ControllerMotion, 2>;
struct ControllerStatus {
// Data from input_common
ButtonValues button_values{};
SticksValues stick_values{};
ControllerMotionValues motion_values{};
TriggerValues trigger_values{};
ColorValues color_values{};
BatteryValues battery_values{};
VibrationValues vibration_values{};
CameraValues camera_values{};
RingAnalogValue ring_analog_value{};
NfcValues nfc_values{};
// Data for HID services
HomeButtonState home_button_state{};
CaptureButtonState capture_button_state{};
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
MotionState motion_state{};
NpadGcTriggerState gc_trigger_state{};
ControllerColors colors_state{};
BatteryLevelState battery_state{};
CameraState camera_state{};
RingSensorForce ring_analog_state{};
NfcState nfc_state{};
Common::Input::PollingMode left_polling_mode{};
Common::Input::PollingMode right_polling_mode{};
};
enum class ControllerTriggerType {
Button,
Stick,
Trigger,
Motion,
Color,
Battery,
Vibration,
IrSensor,
RingController,
Nfc,
Connected,
Disconnected,
Type,
All,
};
struct ControllerUpdateCallback {
std::function<void(ControllerTriggerType)> on_change;
bool is_npad_service;
};
class EmulatedController {
public:
/**
* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
* @param npad_id_type npad id type for this specific controller
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
/// Converts the controller type from settings to npad type
static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
/// Converts npad type to the equivalent of controller type from settings
static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
/// Gets the NpadIdType for this controller
NpadIdType GetNpadIdType() const;
/// Sets the NpadStyleIndex for this controller
void SetNpadStyleIndex(NpadStyleIndex npad_type_);
/**
* Gets the NpadStyleIndex for this controller
* @param get_temporary_value If true tmp_npad_type will be returned
* @return NpadStyleIndex set on the controller
*/
NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
/**
* Sets the supported controller types. Disconnects the controller if current type is not
* supported
* @param supported_styles bitflag with supported types
*/
void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
/**
* Sets the connected status to true
* @param use_temporary_value If true tmp_npad_type will be used
*/
void Connect(bool use_temporary_value = false);
/// Sets the connected status to false
void Disconnect();
/**
* Is the emulated connected
* @param get_temporary_value If true tmp_is_connected will be returned
* @return true if the controller has the connected status
*/
bool IsConnected(bool get_temporary_value = false) const;
/// Removes all callbacks created from input devices
void UnloadInput();
/**
* Sets the emulated controller into configuring mode
* This prevents the modification of the HID state of the emulated controller by input commands
*/
void EnableConfiguration();
/// Returns the emulated controller into normal mode, allowing the modification of the HID state
void DisableConfiguration();
/// Enables Home and Screenshot buttons
void EnableSystemButtons();
/// Disables Home and Screenshot buttons
void DisableSystemButtons();
/// Sets Home and Screenshot buttons to false
void ResetSystemButtons();
/// Returns true if the emulated controller is in configuring mode
bool IsConfiguring() const;
/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Updates current colors with the ones stored in the configuration
void ReloadColorsFromSettings();
/// Saves the current mapped configuration
void SaveCurrentConfig();
/// Reverts any mapped changes made that weren't saved
void RestoreConfig();
/// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices() const;
// Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const;
// Returns the current mapped stick device
Common::ParamPackage GetStickParam(std::size_t index) const;
// Returns the current mapped motion device
Common::ParamPackage GetMotionParam(std::size_t index) const;
/**
* Updates the current mapped button device
* @param param ParamPackage with controller data to be mapped
*/
void SetButtonParam(std::size_t index, Common::ParamPackage param);
/**
* Updates the current mapped stick device
* @param param ParamPackage with controller data to be mapped
*/
void SetStickParam(std::size_t index, Common::ParamPackage param);
/**
* Updates the current mapped motion device
* @param param ParamPackage with controller data to be mapped
*/
void SetMotionParam(std::size_t index, Common::ParamPackage param);
/// Auto calibrates the current motion devices
void StartMotionCalibration();
/// Returns the latest button status from the controller with parameters
ButtonValues GetButtonsValues() const;
/// Returns the latest analog stick status from the controller with parameters
SticksValues GetSticksValues() const;
/// Returns the latest trigger status from the controller with parameters
TriggerValues GetTriggersValues() const;
/// Returns the latest motion status from the controller with parameters
ControllerMotionValues GetMotionValues() const;
/// Returns the latest color status from the controller with parameters
ColorValues GetColorsValues() const;
/// Returns the latest battery status from the controller with parameters
BatteryValues GetBatteryValues() const;
/// Returns the latest camera status from the controller with parameters
CameraValues GetCameraValues() const;
/// Returns the latest status of analog input from the ring sensor with parameters
RingAnalogValue GetRingSensorValues() const;
/// Returns the latest status of button input for the hid::HomeButton service
HomeButtonState GetHomeButtons() const;
/// Returns the latest status of button input for the hid::CaptureButton service
CaptureButtonState GetCaptureButtons() const;
/// Returns the latest status of button input for the hid::Npad service
NpadButtonState GetNpadButtons() const;
/// Returns the latest status of button input for the debug pad service
DebugPadButton GetDebugPadButtons() const;
/// Returns the latest status of stick input from the mouse
AnalogSticks GetSticks() const;
/// Returns the latest status of trigger input from the mouse
NpadGcTriggerState GetTriggers() const;
/// Returns the latest status of motion input from the mouse
MotionState GetMotions() const;
/// Returns the latest color value from the controller
ControllerColors GetColors() const;
/// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const;
/// Returns the latest camera status from the controller
const CameraState& GetCamera() const;
/// Returns the latest ringcon force sensor value
RingSensorForce GetRingSensorForce() const;
/// Returns the latest ntag status from the controller
const NfcState& GetNfc() const;
/**
* Sends an on/off vibration to the left device
* @return true if vibration had no errors
*/
bool SetVibration(bool should_vibrate);
/**
* Sends an GC vibration to the left device
* @return true if vibration had no errors
*/
bool SetVibration(u32 slot, Core::HID::VibrationGcErmCommand erm_command);
/**
* Sends a specific vibration to the output device
* @return true if vibration had no errors
*/
bool SetVibration(DeviceIndex device_index, const VibrationValue& vibration);
/**
* @return The last sent vibration
*/
VibrationValue GetActualVibrationValue(DeviceIndex device_index) const;
/**
* Sends a small vibration to the output device
* @return true if SetVibration was successful
*/
bool IsVibrationEnabled(std::size_t device_index);
/**
* Sets the desired data to be polled from a controller
* @param device_index index of the controller to set the polling mode
* @param polling_mode type of input desired buttons, gyro, nfc, ir, etc.
* @return driver result from this command
*/
Common::Input::DriverResult SetPollingMode(EmulatedDeviceIndex device_index,
Common::Input::PollingMode polling_mode);
/**
* Get the current polling mode from a controller
* @param device_index index of the controller to set the polling mode
* @return current polling mode
*/
Common::Input::PollingMode GetPollingMode(EmulatedDeviceIndex device_index) const;
/**
* Sets the desired camera format to be polled from a controller
* @param camera_format size of each frame
* @return true if SetCameraFormat was successful
*/
bool SetCameraFormat(Core::IrSensor::ImageTransferProcessorFormat camera_format);
// Returns the current mapped ring device
Common::ParamPackage GetRingParam() const;
/**
* Updates the current mapped ring device
* @param param ParamPackage with ring sensor data to be mapped
*/
void SetRingParam(Common::ParamPackage param);
/// Returns true if the device has nfc support
bool HasNfc() const;
/// Sets the joycon in nfc mode and increments the handle count
bool AddNfcHandle();
/// Decrements the handle count if zero sets the joycon in active mode
bool RemoveNfcHandle();
/// Start searching for nfc tags
bool StartNfcPolling();
/// Stop searching for nfc tags
bool StopNfcPolling();
/// Returns true if the nfc tag was readable
bool ReadAmiiboData(std::vector<u8>& data);
/// Returns true if the nfc tag was written
bool WriteNfc(const std::vector<u8>& data);
/// Returns true if the nfc tag was readable
bool ReadMifareData(const Common::Input::MifareRequest& request,
Common::Input::MifareRequest& out_data);
/// Returns true if the nfc tag was written
bool WriteMifareData(const Common::Input::MifareRequest& request);
/// Returns the led pattern corresponding to this emulated controller
LedPattern GetLedPattern() const;
/// Asks the output device to change the player led pattern
void SetLedPattern();
/// Changes sensitivity of the motion sensor
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode mode);
/**
* Adds a callback to the list of events
* @param update_callback A ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
int SetCallback(ControllerUpdateCallback update_callback);
/**
* Removes a callback from the list stopping any future events to this object
* @param key Key corresponding to the callback index in the list
*/
void DeleteCallback(int key);
/// Swaps the state of the turbo buttons and updates motion input
void StatusUpdate();
private:
/// creates input devices from params
void LoadDevices();
/// Set the params for TAS devices
void LoadTASParams();
/// Set the params for virtual pad devices
void LoadVirtualGamepadParams();
/**
* @param use_temporary_value If true tmp_npad_type will be used
* @return true if the controller style is fullkey
*/
bool IsControllerFullkey(bool use_temporary_value = false) const;
/**
* Checks the current controller type against the supported_style_tag
* @param use_temporary_value If true tmp_npad_type will be used
* @return true if the controller is supported
*/
bool IsControllerSupported(bool use_temporary_value = false) const;
/**
* Updates the button status of the controller
* @param callback A CallbackStatus containing the button status
* @param index Button ID of the to be updated
*/
void SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the analog stick status of the controller
* @param callback A CallbackStatus containing the analog stick status
* @param index stick ID of the to be updated
*/
void SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the trigger status of the controller
* @param callback A CallbackStatus containing the trigger status
* @param index trigger ID of the to be updated
*/
void SetTrigger(const Common::Input::CallbackStatus& callback, std::size_t index,
Common::UUID uuid);
/**
* Updates the motion status of the controller
* @param callback A CallbackStatus containing gyro and accelerometer data
* @param index motion ID of the to be updated
*/
void SetMotion(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the color status of the controller
* @param callback A CallbackStatus containing the color status
* @param index color ID of the to be updated
*/
void SetColors(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the battery status of the controller
* @param callback A CallbackStatus containing the battery status
* @param index battery ID of the to be updated
*/
void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
* Updates the camera status of the controller
* @param callback A CallbackStatus containing the camera status
*/
void SetCamera(const Common::Input::CallbackStatus& callback);
/**
* Updates the ring analog sensor status of the ring controller
* @param callback A CallbackStatus containing the force status
*/
void SetRingAnalog(const Common::Input::CallbackStatus& callback);
/**
* Updates the nfc status of the controller
* @param callback A CallbackStatus containing the nfc status
*/
void SetNfc(const Common::Input::CallbackStatus& callback);
/**
* Converts a color format from bgra to rgba
* @param color in bgra format
* @return NpadColor in rgba format
*/
NpadColor GetNpadColor(u32 color);
/**
* Triggers a callback that something has changed on the controller status
* @param type Input type of the event to trigger
* @param is_service_update indicates if this event should only be sent to HID services
*/
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadButton GetTurboButtonMask() const;
const NpadIdType npad_id_type;
NpadStyleIndex npad_type{NpadStyleIndex::None};
NpadStyleIndex original_npad_type{NpadStyleIndex::None};
NpadStyleTag supported_style_tag{NpadStyleSet::All};
bool is_connected{false};
bool is_configuring{false};
bool is_initialized{false};
bool system_buttons_enabled{true};
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
u32 turbo_button_state{0};
std::size_t nfc_handles{0};
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
bool tmp_is_connected{false};
ButtonParams button_params;
StickParams stick_params;
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
ColorParams color_params;
CameraParams camera_params;
RingAnalogParams ring_params;
NfcParams nfc_params;
OutputParams output_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
ColorDevices color_devices;
CameraDevices camera_devices;
RingAnalogDevices ring_analog_devices;
NfcDevices nfc_devices;
OutputDevices output_devices;
// TAS related variables
ButtonParams tas_button_params;
StickParams tas_stick_params;
ButtonDevices tas_button_devices;
StickDevices tas_stick_devices;
// Virtual gamepad related variables
ButtonParams virtual_button_params;
StickParams virtual_stick_params;
ControllerMotionParams virtual_motion_params;
ButtonDevices virtual_button_devices;
StickDevices virtual_stick_devices;
ControllerMotionDevices virtual_motion_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
mutable std::mutex npad_mutex;
mutable std::mutex connect_mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
// Stores the current status of all controller input
ControllerStatus controller;
};
} // namespace Core::HID